Portal:Amiga
The Amiga Portal
Amiga is a family of personal computers produced by Commodore from 1985 until 1994, with production by others for a number of years afterwards. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992, followed by the Amiga 1200 and Amiga 4000. Estimates of Amiga sales figures vary, with several older sources presenting values between 4.85 (purely Commodore Amiga sales) and 5.29 million (including Escom sales). While early advertisements cast the computer as an all-purpose business machine, especially when outfitted with the Sidecar IBM PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software. It also found a niche in video production with the Video Toaster hardware and software, and Amiga's audio hardware made it a popular platform for music tracker software. The processor and memory capacity enabled 3D rendering packages, including LightWave 3D, Imagine, and Traces, a predecessor to Blender.
Poor marketing and the failure of later models to repeat the technological advances of the first systems resulted in Commodore quickly losing market share to the rapidly dropping prices of IBM PC compatibles (which gained 256 color graphics in 1987), as well as the fourth generation of video game consoles. Commodore ultimately went bankrupt in April 1994 after a version of the Amiga packaged as a game console, the Amiga CD32, failed in the marketplace. Escom of Germany, who acquired Commodore properties, continued developing the Amiga line for just under two more years until itself went bankrupt. Since the demise of Commodore and Escom, various groups have marketed successors to the original Amiga line, including Eyetech, ACube Systems Srl and A-EON Technology who have produced AmigaOne computers since the 2000s. AmigaOS has influenced replacements, clones, and compatible software such as MorphOS and AROS. Currently Belgian company Hyperion Entertainment maintains and develops AmigaOS 4, which is an official and direct descendant of AmigaOS 3.1 – the last system made by Commodore for the original Amiga computers. (Full article...)
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Hyperion Entertainment CVBA (formerly Hyperion Entertainment VOF) is a Belgian software company which in its early years focused in porting Windows games to Amiga OS, Linux and Mac OS. In 2001, they accepted a contract by Amiga Incorporated to develop AmigaOS 4 and mainly discontinued their porting business to pursue this development. AmigaOS 4 runs only on the AmigaOne systems, Commodore Amiga systems with a Phase5 PowerUP accelerator board, Pegasos II systems and Sam440 systems.
Hyperion Entertainment was founded in February 1999, in their own words, "After Belgian lawyer Benjamin Hermans wondered why no one had ever tried to license PC games to do Amiga ports." Hyperion does not maintain programmer staff but sub-contracts software programmers for projects as necessary. Hans-Joerg Frieden, who had previously worked on ports of the games Descent and Abuse as well as the Warp3D library, was contracted to be Hyperion's main developer. For the next few years, Hyperion would port several game titles to the Amiga and later Linux and the Macintosh, starting with Heretic II. (Full article...)
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His first commercial works were created using the Commodore Amiga in the early 1990s and featured in computer games published by Psygnosis / Sony Computer Entertainment Studio Liverpool. (Full article...)
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