User:Hans Adler/Glossary of card games
Appearance
Playing cards
[edit]- pack, deck
- A complete packet of playing cards as sold or as used in a game. Some games are played with one pack consisting of several decks.
- suit
- One of usually four symbols into which most cards are divided. Most, sometimes all, cards are determined by their rank and suit.
- rank
- The number or other denomination (e.g. king) of a card. Most cards have a suit in addition to a rank.
- numeral
- A card which has a suit and whose denomination is a number.
- ace
- The numeral rank 1.
- deuce
- The numeral rank 2. In German-suited packs, which do not usually have more than 36 cards, the deuce typically replaces the ace.
- court card, face card
- A card which has a suit and whose denomination is a person rather than a number.
- suitless card
- A card without a suit. Typical examples are jokers and tarots.
- joker
- A suitless type of card that may come with a pack in varying quantities, and which is used for some games. Sometimes there are subtle differences between jokers which make it possible to distinguish between a "red" and a "black" joker.
- tarot
- One of a number of suitless cards in a tarot pack. A typical tarot pack has 21 tarots numbered from I to XXI, and an unnumbered tarot called the fool.
General notions
[edit]- stock, talon
- Cards that are not dealt to a player. The stock may serve as a widow, players may draw from the stock during the play of the hand, or the stock may not be used at all.
- direction of play, game orientation
- The orientation according to which activity during the game normally proceeds. Only relevant in games with three or more players.
- deal
- The phase in which the dealer deals the cards to the players.
- dealer
- The player who shuffles the cards and deals them.
- elder hand, non-dealer
- In a two-player game, the player who is not the dealer. This player usually begins the play of the hand.
- eldest hand, forehand
- The player who sits after the dealer in the direction of play. This player usually begins the play of the hand.
- hand
-
- The cards a player has been dealt. Players normally hold their cards so that only they can see them. Sometimes players may exchange some of their hand cards or draw new cards.
- A phase of the game that falls between two deals.
- round
- A period of the game consisting of as many deals/hands as there are players, so that each player deals once.
- game, rubber
- A game is normally the smallest period after which scores are settled and players may join or leave. In Bridge and Whist this is called a rubber, and a rubber consists of a number of smaller units called games.
Trick-taking games
[edit]- widow, blind, skat, kitty
- Cards which initially are not dealt to a player, but may under certain circumstances be taken up by a player to improve his or her hand. This player must then discard the same number of cards. The terms are also used for the cards discarded in this way.
- trick
- A group of cards to which each player has added one card, starting with one player and continuing in the direction of play. A trick can be regarded as a subgame.
- winning a trick
- A trick is won by the player who added the best card, according to certain rules. Players usually collect the tricks which they have won face-down on a stack.
- leading to a trick
- Playing the first card of a trick.
- heading a trick
- A trick is headed by the player who would win the trick if no more cards would be added.
- trump, ruff
- A card that has special powers to head a trick. Often all cards of a specific suit are made trumps, but sometimes certain suitless cards or cards of a specific rank are also trumps. All trumps are regarded as members of the same (virtual) trump suit, even though they may be of different natural suits.
- trumping, ruffing
- Playing a trump to a trick.
- plain suit
- A suit whose cards are not all trumps.
- slam
- Winning all tricks.
- following suit
- Playing a card to a trick that is of the same suit as the card led.
- renouncing
- Not following suit because unable to do so.
- revoking
- Illegally not following suit although able to do so.
- reneging
- Legally not following suit although able to do so.
Contracts
[edit]- contract
- An undertaking to reach a certain objective in the play of a hand.
- declarer
- The player who undertakes to win a contract and typically gets some privilege such as deciding the trump suit.
- soloist
- A declarer who does not play with a partner.
- opponents
- All players other than the declarer or the declarer's partner if declarer has one.
- null, misère
- A contract in which the object is not to win a single trick.
- ouvert
- A contract in which the declarer must play with all cards face-up on the table.
- bidding, auction
- A process in which it is decided which player becomes declarer.
Card combinations
[edit]- melding
- Showing or announcing a card combination in order to score points.
- set
- A group of cards of the same rank.
- flush
- A group of cards of the same suit.
- sequence, run
- A group of cards forming a sequence of consecutive ranks. Often required to be also a flush.
- marriage, bela
- King and queen of the same suit.
Scoring and payments
[edit]- pot
- In games played for money or tokens, a physical object into which all players pay their stakes and from which winners are rewarded.
- side-payment
- A payment that does not involve the pot. May also occur in games that use numerical book-keeping rather than a pot.