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Tobe! Polystars

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Tobe! Polystars
Developer(s)Konami
Publisher(s)Konami
Programmer(s)Koji Tagami
Tsukasa Tokuda
Artist(s)Masatake Kobayashi
Misugi Inagaki
Satoshi Hayano
Composer(s)Hiroshi Tanabe
Kazuhiro Senoo
Naoko Ishii
Platform(s)Arcade
Release
Genre(s)Scrolling shooter
Mode(s)
Arcade systemKonami M2[2]

Tobe! Polystars[a] is a scrolling shooter arcade video game developed and originally published by Konami in March 1997.[1][3] It has not received any official port to home consoles after its arcade release.[4] It is the first game that ran on the Konami M2 hardware, which was Konami's version of the Panasonic M2.[5][6][7][8] Taking place on the fictional planet Polygon, where the secret Perfect Primitive Polygon association led by Material the Third have invaded its inhabitants, players assume the role of police officers Poly and Stan from the titular squad in order to restore peace on their home.

Gameplay

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Gameplay screenshot.

Tobe! Polystars is a scrolling shoot 'em up game reminiscent of Parodius and TwinBee,[9][10][11] where players take control of police officers Poly (P1) and Stan (P2) of the titular squad across seven increasingly difficult levels, each with a boss at the end that must be fought before progressing any further, in a last-ditch effort to overthrow the secret Perfect Primitive Polygon association led by Material the Third and his army from conquering planet Polygon as the main objective.[12][13][14][15][16] Similar to TwinBee Yahho!, players can adjust their playing style before starting the game to suit their preference in that there are two control styles to choose between: one which fires the gun with one button and drops bombs with the second, while the other style shoots and drops bomb at the same time with a single button.[9] In addition to the single-player mode, the game also features a two-player cooperative multiplayer mode.

During gameplay, players have only two weapons at their disposal: the standard shot that travels a max distance of the screen's height and missiles.[12] There are two types of power-up items scattered through every stage in total that spawn via destructible carriers for shots and missiles.[12] There are also three different shot types to pick up as star-shaped icons.[12] The game employs a respawn system where in which a downed single player will start off immediately at the location they died at. Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the character's firepower to its original state, in addition of all medals collected and once all lives are lost, the game is over unless the player inserts more credits into the arcade machine to continue playing.

Synopsis

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Tobe! Polystars is set on the fictional planet Polygon, where the secret Perfect Primitive Polygon association led by Material the Third have invaded its inhabitants and plans to eliminate textures and shading from the world to transform it into a more primitive location, leading the Polystars police squad dispatching officers Poly and Stan in defeating Material and his army in order to restore peace on the planet.[5][11][12][17][18]

Development and release

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Tobe! Polystars was created by most of the same team that previously worked on several projects at Konami such as Gokujo Parodius, Salamander 2 and Sexy Parodius.[19] The soundtrack was co-written by Hiroshi Tanabe, Kazuhiro Senoo and Naoko Ishii, while the sound effects were created by Naomitsu Ariyama.[19][20] The game was released in Japanese arcades in March 1997, becoming the first arcade title that used the Konami M2, which was Konami's version of the Panasonic M2.[1][5][6][8][11] Prior to release, it was first showcased to the public at the 1997 AOU Show,[6][9][21] however Konami made no mention of using M2 technology during presentation.[22][23][24] Konami would later develop three more projects using the M2 board after Polystars.[25] On December 22, 1997, an album containing music from the title and Total Vice was published exclusively in Japan by Konami, featuring an arranged soundtrack co-composed by Tanabe, Senoo and Ishii.[20]

Reception

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Tobe! Polystars was met with mixed reception from players, as well as various publications and reviewers alike since its launch.[26] Polystars was ranked by Gamest as the seventeenth most popular title during its demonstration at the 1997 AOU Show.[9] Edge magazine praised the animations and lack of slowdown despite the intensity onscreen but criticized the lack of gameplay innovation, stating that "it's another addition to the shooting genre which merely looks more advanced than its predecessors".[5] Kurt Kalata of Hardcore Gaming 101 regarded it as "a fairly decent game".[4]

Notes

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  1. ^ Japanese: とべ! ポリスターズ, Hepburn: Tobe! Porisutāzu, lit. "Fly! Polystars"

References

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  1. ^ a b c Akagi, Masumi (13 October 2006). コナミ (コナミ工業) - Konami (in Japanese) (1st ed.). Amusement News Agency. p. 28. ISBN 978-4990251215. {{cite book}}: |work= ignored (help)
  2. ^ "Konami M2 Hardware (Konami)". system16.com. Archived from the original on 2019-09-16. Retrieved 2020-04-02.
  3. ^ "Tobe! Polystars". arcade-history.com. Archived from the original on 2016-03-25. Retrieved 2020-04-02.
  4. ^ a b Kalata, Kurt (July 10, 2009). "Konami Shoot-em-ups (Page 4: 1990-1997 Arcade Shooters): Tobe! Polystars - Arcade (1997)". Hardcore Gaming 101. Archived from the original on September 26, 2019. Retrieved 2020-04-02.
  5. ^ a b c d "Arcade - Cutting-edge technology abounds in two new releases in the arcade scene. The question remains, though: do such innovations equal better gameplay?: Polystars". Edge. No. 47. Future plc. July 1997. p. 96.
  6. ^ a b c "News – Matsushita: Finally Pulling The Plug". Next Generation. No. 33. Imagine Media. September 1997. pp. 20–21. Archived from the original on 2019-02-05. Retrieved 2002-04-02.
  7. ^ Szczepaniak, John (July 2011). "Obscura Machina: Panasonic M2". Retro Gamer. No. 91. Future Publishing. pp. 66–67.
  8. ^ a b Lawrence. "Polystar: An NFG Examination". NFGgames. NFGworld. Archived from the original on 2006-10-21. Retrieved 2020-04-02.
  9. ^ a b c d "Arcade: The AOU '97 Show Report - AOU Show Top 20 Games; Arcade - AOU Show 1997: Konami - Fly! Polystars". Computer and Video Games. No. 186. Future Publishing. May 1997. pp. 82, 86.
  10. ^ Harrod, Warren (May 1997). "Coin-Operated: Konami - Fly! Polystars". Sega Saturn Magazine. No. 19. EMAP. p. 94.
  11. ^ a b c "Japon Previews - Polystars". Consoles + (in French). No. 67. M.E.R.7. July 1997. pp. 18–19.
  12. ^ a b c d e Tobe! Polystars arcade flyer (Konami, JP)
  13. ^ Sasaoka, Jockey (15 May 1997). "攻略 - とべ! ポリスターズ (STAGE 1 ~ 2)". Gamest (in Japanese). No. 194. Shinseisha. p. 208.
  14. ^ Sasaoka, Jockey (May–June 1997). "攻略 - とべ! ポリスターズ (STAGE 3 ~ 4)". Gamest (in Japanese). No. 195. Shinseisha. pp. 228–231.
  15. ^ Sasaoka, Jockey (30 June 1996). "攻略 - とべ! ポリスターズ (STAGE 5 ~ 6)". Gamest (in Japanese). No. 196. Shinseisha. p. 228.
  16. ^ Sasaoka, Jockey (15 July 1997). "攻略: とべ! ポリスターズ - STAGE 7 (LAST)". Gamest (in Japanese). No. 197. Shinseisha. p. 219.
  17. ^ Sasaoka, Jockey (30 May 1997). "紹介 - とべ! ポリスターズ". Gamest (in Japanese). No. 191. Shinseisha. pp. 188–189.
  18. ^ Sasaoka, Jockey (30 April 1997). "紹介 - とべ! ポリスターズ". Gamest (in Japanese). No. 193. Shinseisha. pp. 201–207.
  19. ^ a b Konami (March 1997). Tobe! Polystars (Arcade). Konami. Level/area: Polystars Staff.
  20. ^ a b "KICA-7818 | Tobe! Polystars & Total Vice Original Soundtracks". vgmdb.net. VGMdb. Archived from the original on 2020-04-02. Retrieved 2020-04-02.
  21. ^ "Salon: AOU 97 - Pori Stars". Consoles + (in French). No. 64. M.E.R.7. April 1997. pp. 36–37.
  22. ^ "Special Feature - AOU". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 79.
  23. ^ "CGシューティン『とべ! ポリスターズ』". Game Machine (in Japanese). No. 538. Amusement Press, Inc. 1 April 1997. p. 20.
  24. ^ Sasaoka, Jockey (15 April 1997). "紹介 - とべ! ポリスターズ". Gamest (in Japanese). No. 192. Shinseisha. pp. 196–203.
  25. ^ "Rumeurs, Bruits De Salon Et Infos". Consoles + (in French). No. 64. M.E.R.7. April 1997. p. 30.
  26. ^ "コーナー - 頑張ったぜコーナー: とべ! ポリスターズ". Gamest (in Japanese). No. 195. Shinseisha. May–June 1997. p. 184.
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