Talk:Digital puppetry
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Not established
[edit]I have removed "Virtual Movie Makers" from the section on types of digital puppetry, because it is not an established term that is widely recognized. Also, it appears to be referring to a type of software which although it could be classified as "Machinima" is not really digital puppetry in the sense that it relies on scripting and does not give a puppeteer permit complete real-time control over a digital character, which is the common definition of puppetry. The removed paragraph is below:
Virtual Movie Makers - Similar to Machinima, but applications designed for producing virtual movies, stageplays and TV shows. These are not additional movie recording sections of existing games, but specifically designed tools. These usually offer a range of sets, costumes, actors, lighting and camera technology to make your own movies, usually allowing voice recording with lip-sync or text-to-speech engines, online communities and output to standard video formats. The Movies Game does this, but also Microsoft 3D Movie Maker (1994), Immersive Education MediaStage (2004), Alice 3D (current freeware) and Mission Maker (2005).
201.161.160.247 02:28, 1 February 2007 (UTC)
Note on the refimprove tag July 2013
[edit]At this writing, the article is devoid of any references/citations from the Cave Troll and Gollum section onward. -Wine Guy~Talk 22:59, 19 July 2013 (UTC)
Examples of Digital Puppetry History
[edit]I have removed the sections on "Cave Troll and Gollum" and "Bugs Live" from the History portion of this article because no citations have been provided.
Even if citations can be provided, are these really appropriate? Although they are interesting examples of digital puppetry used in high-profile properties (Looney Toons and the Lord of the Rings franchise), their importance to the history of digital puppetry is highly debatable. It would be much more appropriate to include sections relating to developments such as the Henson Digital Performance System, Machinima-based digital puppetry or examples of consumer-oriented software like iClone, all of which have made a more significant impact on the development of digital puppetry than either of the previously included examples.
Perhaps there is a way to incorporate references to Bugs Live and the work in Lord of the Rings that provides better context for readers, e.g. how and why those projects happened and how they relate to the overall history of digital puppetry? The section on "Elmo's World" poses a similar problem and perhaps it would be better to have a section on developments between roughly 1995-2005 and include references to experiments and projects developed during that time period.
Also, the section on Disney Imagineering's use of digital puppetry is still lacking citations and this should be rectified.
Puppetvision (talk) 00:49, 24 May 2015 (UTC)