Talk:Dark Void Zero
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[edit]the development history on this page is completly wrong. the history of the games development is written into the "help" section of the game itself. the game was not made as a joke based on an 8bit theme song. the game was coded 20yrs ago for a special chip set capcom was developing known as the no-flicker chip set. after the snes was introduced the project was scrapped for other projects. years later the magnetic tape drive was erased and all data was lost. someone remembered the failed project and hunted down colin farrell, who was a contest winner 20 years ago. his prize was to have his name used in the actual game (captain colin farrell), and he received a 50% complete prototype cart. that cart was still owned by ferrell, and a decompiled rom dump from that cart allowed the dsi ware version to be coded. they followed the original code, graphics, sound, and design as much as possible. the 3rd stage was coded based on sketches and notes from 20 years ago. this was indeed a real game from 20 years ago that was never finished, and not a joke as it says in this article.
it is really sad that people can not check their sources and simply edit a wiki article to read however they want. all of the information i typed above can be found in the "about" section of the dsi ware game. i would be happy to submit photos of this information running on my dsi as proof.
someone who owns the game needs to type out the correct information and fix this wiki entry. —Preceding unsigned comment added by 67.246.168.94 (talk) 22:00, 20 May 2010 (UTC)
- Nice try, but no. Go away troll. eyeball226 (talk) 02:40, 30 May 2010 (UTC)
- Nice answer, go away herb! —Preceding unsigned comment added by 67.246.168.94 (talk) 01:38, 21 July 2010 (UTC)
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- Added archive https://web.archive.org/web/20100809021522/http://www.2d-x.com:80/ces-2010-hands-on-with-dark-void-zero/ to http://www.2d-x.com/ces-2010-hands-on-with-dark-void-zero/
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