Talk:Castlevania: Symphony of the Night/Archive 1
This is an archive of past discussions about Castlevania: Symphony of the Night. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 |
PSP Port
Not entirely sure what "Full Screen Graphics" means. I would guess "touched up localization" means fixing any translation errors? As for the voice acting, I suppose that's ok. I never really had any problem with the voice acting, though I did think it sounded like Alucard had a cold or something. I have heard some people think that Dracula sounded like a "constipated ogre", and that Richter always sounded like he was in a "biblical epic"
Collecting
The rarity and prices of this game should be noted. The European Limited Edition was sold on August 22 2010 for 3049£ by the seller MySealedGames. Only two sealed copies of these are now known to officially exist. The buyer is unknown. The Item Number was:230511821628
Maria attacking in Alucard mode in the Saturn version....
Given that all other details are given, should a mention of this be added? Also, mentioning the new music for said battle as well as for Cursed Prison might make sense, as they are unrelated to previous CV music (that only remixes were added is implied by the text). ♫ Melodia Chaconne ♫ (talk)
Linkspam
I wouldn't have thought [these] were linkspam, but I guess Philip0 has a low tolerance for non-wiki links? Tzarius 12:07, 24 August 2005 (UTC)
- The OverClocked Remix link was certainly linkspam, IMO. The other two were a little more ambiguous, but both were more general Castlevania websites, and not SotN-specific. As such, I would personally think they would be more at home on the main Castlevania page than they would be here. – Seancdaug 15:30, August 24, 2005 (UTC)
incredible, exstounding, iree, but true
Map
Under level Lay-out it should be mentioned that the game pays homage to Metroid in that the the Map for the Non-Reversed Castle comes out to be the rough shape of a Metroid once you've explored it entirely.
- I think it's been pretty exhausted that 2D Castlevania games are similar to 2D Metroid games, and explaining that the map looks like a metroid may considered fancruft. I'd steer clear of that. ~ Hibana 05:15, 27 December 2005 (UTC)
Armchair Lawyering/NPOV
At the end of the "Odds and Ends" section, the blurb about Tolkien references appaers to be a somewhat editorialized. The reference to "blatant use of copyrighted creations" may or may not even be entirely accurate. A (very) cursory scan looks like only the "new" additions ("new matter") to the original texts are covered by current copyright. I'm not sure Wikipedia is the place to comment on lawsuits which HAVEN'T taken place, but I'll defer to better judgement for the moment, to see if anyone else has a take on this. --GeminiDomino 11:37, 2 January 2006 (UTC)
RPG elements
Technically, Castlevania 2 was the first game to implement RPG elements into the series. I think the section that says that C:SOTN was the first should be amended appropriately. --Jazz Remington 16:17, 3 March 2006 (UTC)
Red Rust
The Red Rust is not completely useless. While it may appear to be so, it has actually one use. When fighting either incarnation of the Doppleganger boss, if hit with the Red Rust, they'll become poisoned and cannot attack, leaving them only their sub-weapon and animal forms, making the boss significantly easier. —The preceding unsigned comment was added by 131.216.163.21 (talk • contribs) .
- As I understand it, Red Rust is slower and weaker than the Short Sword, but it's also longer, making it a tradeoff weapon and not completely useless at all. Kil 17:20, 4 May 2006 (UTC)
The entire article consists of weasel paragraphs and POV
It's true; go ahead and read it. Frankly, it shocks me to find whole sections full of this -
"The game's controls are thought of many fans as being the smoothest in the franchise, even now. While some could argue that that it's not saying much, seeing as how most of the characters in the series are known for being relatively limited in their control, it's still quite the feat. The gameplay still holds today in most gamers' minds, and has been proclaimed to be one of the most pleasing aspects of the game."
"Therein, however, lies the topic that is the constant of almost every player's complaints with the game. Whereas the older games in the series were infamous for their difficulty, Symphony of the Night's creators' decisions for the game's balance end up making the game extremely unchallenging."
"Despite Symphony of the Night being nearly a decade old, most fans consider it to be the unquestionable highlight of the series' visuals. The game's elegant and incredibly detailed look was "duplicated" in the two Game Boy Advance games made by Igarashi: Castlevania: Harmony of Dissonance and Castlevania: Aria of Sorrow. However, the restraints of the system made the games, in most players eyes, still inferior to the visuals of SotN. In addition, the two handheld Igarashi games were noticeably brighter and more colorful in their conception, which was slightly unattractive to some players, seeing as how the series has usually had an emphasis on dreariness and darkness."
"That being said, SotN has even been called the most gorgeous and intricately detailed 2D game ever in terms of graphics. There are many areas that support these claims."
This sort of thing permeates most of the page. Here are the main problems in my opinion -
- The main Gameplay section does have some fine information, but it's literally parenthesized by POV and nonsense.
- The introductory paragraphs to the Graphics section do not bode well for the rest of the article.
- As far as I can tell, the Environments section is completely devoid of facts and should be removed unless someone can quote some actual acclaim or find an interview with a designer.
- The Enemies section is largely pointless. "a good amount of enemies being taken directly from Rondo of Blood" being probably the only line that belongs in a WP article.
- The Alucard section is laughable fancruft in its current state. "The artist for his sprite was aware of how every facet of Alucard's design would react to certain movements, and, as a result, many fans believe the character is one of the most intriguing and personable ever in a video game." would be a nice factoid with a reference and rewording, but I doubt it's anything more than someone's opinion (along with everything in this section).
- The Weapons and Spell section could work with less POV.
- Level Layout should have been part of the Gameplay section. For some reason it's trailing out after the Graphics section.
- Castle Areas doesn't belong, at least not in the main article.
- Most of the Trivia could do with being cut, as much of it is either how-to/guide material or "uninteresting". I went ahead and removed the worst of it.
- The Music section consists of a ridiculous summary paragraph of another article.
- References - None!
If all of these things were to be unceremoniously cut, there would be virtually no article left, leaving something of a job left for editors.
This game is obviously beloved by many, including myself, but I just don't see the love here. Check any of the articles that are generally considered to be good - Katamari Damacy, Doom, Super Mario 64 - You can tell these games are loved, and not just because they have references. No, it's because they contain facts organized in an encyclopedic manner and exude a general aura of truth; something I sense a horrible lack of here. So again, it's obvious that many people like this game enough to write a great deal about it, but do they truly love it enough to create a great article that non-fans could appreciate? Kil 17:45, 30 April 2006 (UTC)
- I've just tried to cut out the drooling fanboyism, but a lot of the things described still won't be appreciated by non-fans. But this isn't about trying to get people to like the game, it's to describe the facts.
- BTW, my eyes glazed over at the 'trivia' section. Maybe some other time... Tzarius 10:31, 3 May 2006 (UTC)
-
- I completely fail to empathize with your claims of POV verbiage. Considering the sections you cited attribute the potentially POV rhetoric to some form of gamer/fan consensus (e.g., "The game's controls are thought of many fans as being the smoothest in the franchise, even now", "most fans consider it to be the unquestionable highlight of the series' visuals", ad nauseam), I think the main fault of the sections you highlighted is the fact that these attributions are unreferenced. However, any attempt to divulge adequate sources--that is, more accurately, trustworthy sources--for these attributions is nigh utterly futile. The methodry of citing scholarly or other passably trustworthy sources, which works so well elsewhere in Wikipedia, might as well be abandoned upon examination of video games.
- Therefore, to alleviate some of these problems, I believe the article should have a disclaimer saying, more or less, "it is difficult to attain a consensual gamer opinion, but, to the best of the knowledge of the authors of this article, the consensual gamer opinion referred to is accurate". Further, I think in place of the void of "authentic" citation there should be some selections of gamer dialogue taken from Castlevania forums or other unadulterated sources, which appertain to the specific POV claims. Since it's likely there are more than a few people who visit both this website and Castlevania forums, these sources could easily be attained.
- Also, why exactly do you consider the Castle Areas section misplaced? Super Mario 64--the same article you cited as well-made--makes room for a section about the levels of Super Mario 64. I hardly see any justification to completely truncate this section. Moneyobie 22:53, 10 May 2006 (UTC)
- In my opinion, simply going on and on about how great fans believe a game is does not a good article make. When I first visited this page, I had many hopes for it. I hoped to learn something about it, for one; perhaps something I didn't already know. Instead, I was basically told that "fans really really like this game!" in 15 different ways. There was no real mention of Koji Igarashi or Ayami Kojima. No mention of any impartial impact the game had. No mention of how it affected the series or how it changed future 2d games. There just wasn't anything of real interest - not to fans, not to casual readers, not to anyone. There are ways to do these things without coming off as "fanboyish".
- Please check User:Kilgamesh/testing to see my proposed changes for this page (keep in mind I am still working on them). Anyway, you mentioned some excerpts - take this line
- The game's controls are thought of many fans as being the smoothest in the franchise, even now
- First of all, even disregarding the weasely tone of the line, I don't believe any such claim or consensus can be reached, as HoD, AoS, and DoS all use similar control schemes. In addition, while HoD may not be quite the game SotN is, it features both backwards and forwards dashing. Wouldn't that technically make its controls the smoothest? At this point, the definition of "smooth" might be put up for debate. Things might escalate to discussion over Juste's whip or move cancelling. Wouldn't it just be easier to change the line? More importantly, many of those lines made me feel very suspicious about the article as a whole. The general tone just wasn't impartial. I believe a terrible mistake has been made if readers are ever made to feel this way.
- At the same time, I believe there are places for these types of statements - in their own section under Impact or Acclaim. Those that truly represent consensus do belong, just not in seemingly random places.
- As for the disclaimer, I really don't think it's neccessary. There are more than enough professional reviews touting this game, so stating its high level of acclaim is actually a matter of fact. Forums need not be referenced at all.
- As for the castle sections - they're probably the weakest part of the Super Mario 64 article. There's only so much you can write about a videogame (due to lack of reference or mainstream popularity) before you have to start filling the page in with such things. If they were returned to this article, they would serve as little more than filler. People who have played the game already know all about them, and the rest wouldn't care. At best, they belong on a list of some kind. Kil 00:20, 11 May 2006 (UTC)
Danm awards
I don't get why we should bother mentioning that this game got a game of the year award from EGM. The trivia section is plenty large and I don't see why this is important enough to clutter the Trivia section further. Not everyone reads or cares about EGM. --Iamstillhiro1112 7:39, 29 August 2006 (CST)
- I think it's more important than many of the other trivia items we're listing. That being said, it would probably fit more comfortably as part of the "Impact" section, as evidence of the "massive critical and public success" of the game. – Sean Daugherty (talk) 00:44, 30 August 2006 (UTC)
- I guess we are in agreement. It shouldn't be a part of the trivia section. And that link to MrP's realm really should be added back. That site has a better SOTN section than Castlevania Dungeon. It covers the Saturn version and has sprites of the new enemies. I'm not much a fan of the site either but I have to say their SOTN section is better. Either way I'm gonna move that award stuff into that impact section tommorrow if noone else does. Read the top of the page. The trivia section is too large already so don't put it back. Thanks. – Iamstillhiro1112 (talk) 02:48, 30 August 2006 (CST)
- Huh, I did it for you before I noticed this conversation on this talk page. Hope you enjoy the different version. Erik Jensen (I appreciate talk!) 05:07, 12 September 2006 (UTC)
- I guess we are in agreement. It shouldn't be a part of the trivia section. And that link to MrP's realm really should be added back. That site has a better SOTN section than Castlevania Dungeon. It covers the Saturn version and has sprites of the new enemies. I'm not much a fan of the site either but I have to say their SOTN section is better. Either way I'm gonna move that award stuff into that impact section tommorrow if noone else does. Read the top of the page. The trivia section is too large already so don't put it back. Thanks. – Iamstillhiro1112 (talk) 02:48, 30 August 2006 (CST)
Instruction manual cites
Does anyone have a copy of the English instruction manual we can use for in-line citations of the Story and Gameplay sections of the article? I had to reorder a copy of the game, and it didn't come with one. -_-; ~ Hibana 09:59, 13 September 2006 (UTC)
I do! Maetch 18:24, 23 September 2006 (UTC)Maetch, September 2006
Re-added the link to CV Realm
I know it was removed by somepeople who thought it was advertisement. The site is better than castlevania Dungeon in some aspects tho. It contains pics of the Sega Saturn exclusive enemies. —The preceding unsigned comment was added by Iamstillhiro1112 (talk • contribs) 03:23, 17 December 2006 (UTC).
Music
Apparently, there is an issue about the music page because there are things that some people just don't agree on. For one, I do believe there are parts that need to be more specific on (like when they stated "metal" as one of the genres, they didn't state what type of metal until I mentioned something because metal has many styles and SOTN does not use every style of metal). The jazz and techno thing I don't really agree on as coming from Louisiana, birth of jazz, I heard no "jazz". Jazz, as stated by jazz musicians themselves, has a groove. Techno also has a grow but I've heard no techno in the game. The Crystal Tears song sounds more of a combination of rhythm and blues and gothic music rather than jazz, techno, and gothic. I would agree there are some J-pop like elements in the later parts of the game. My opinion, this is what SOTN music genres are:
Heavy Metal
Power Metal
Sypmhonic Metal
European classical music
Gothic music
Film score
Horror Film Score
J-popish rhythm & blues
Rhythm & Blues
Choir(blended with either genre)
Why not just say it contains many styles of metal and not list each individually?--Iamstillhiro1112 03:00, 1 January 2007 (UTC)
Several reasons. 1. That is false information because there is only 3 styles of metal shown in the game. 2. There are many different styles of Metal (Heavy Metal, Power Metal, Hardcore, Metalcore, Death Metal, Black Metal, Symphonic Metal, Doom Metal, Gothic Metal, Avant Garde, Nu Metal, Glam Metal, Pop Metal, Speed Metal, Thrash Metal, I could go on for a while). 3. There are only very few metal songs in Castlevania (Prologue, Festival of Servents, Clocktower, and Dracula's Castle). Prologue is Heavy/Power Metal style while Clocktower and Dracula's Castle are Symphonic Metal and Festival of Servants is pure Power Metal. Majority the songs are either Gothic, Film Score, or J-popish Rhythm and Blues.
I thought Wikipedia was supposed to give specific information and not simple to go as far as almost to lie about something (for example, a guy can hate Power Metal and love Death Metal [since they believe that's "True" metal] and see 'metal' on there, get or borrow the game, hears it and becomes very disappointed and doesn't trust Wikipedia anymore). Maybe on the "Simple English" page, we can list it as just 'metal' but this isn't the "Simple English" page of the game.
The alucard character bio isn't needed here
He already has one in the castlevania characters page. Plus that article goes into Ayumi Kojima also, which should be in a whole other section. So I'm gonna delete it. The page is cluttered enough already.--Iamstillhiro1112 11:02, 1 February 2007 (UTC)
Castlevania is a great game but
It didn'd won the '98 game of the year because I don't write EGM. http://en.wiki.x.io/wiki/Electronic_Gaming_Monthly#Review_Philosophy.2FPlatinum_Awards.2FThe_Games_of_The_Year Wikifan21century 22:04, 29 January 2007 (UTC)
What do you mean it didn't win 'cause you don't write EGM?Axe995 04:59, 7 February 2007 (UTC)
Castlevania: Symphony of the Night on Xbox 360 Live Arcade
I made a minor change to the expected release date of Castlevania: Symphony of the Night for the Xbox 360 Live Arcade game. Konami actually lists the game with a release date of Winter 2006. The Winter 2006 quarter extends into 2007; however, some of the websites have said that it will be released before the Christmas of 2006. I briefly summarized this by making a minor adjustment. I sure am happy to see games like this being brought to the Xbox 360 Live Arcade. :) -- mike_mgoblue
I'd like to see a legit reference for the release of the XBLA version. The one provided is through Kotaku and also it is a Saturday release. The only other previous saturday release was Ultimate Mortal Kombat, and that was supposedly an accident. Modeps 14:41, 26 January 2007 (UTC)
Is there any more concrete release date? Personally wondering because I'm really looking forward to it. Last one I heard was Febtober 10th, which as mentioned before seems odd being that it's a Saturday. (Albeit since this is a download as opposed to a store release, maybe conventional release doesn't apply.)
And is the note about new voice acting accurate? (In reference to the PSP port) If it is I may cry a little. The classic dialogue and (bad) voice acting are what a lot of people remember and loved about this game.
TotalTommyTerror 15:14, 9 February 2007 (UTC)
'Considered by many...'
Perhaps I'm being too fussy, and I admit to being even more attached to the likes of Akumajou Densetsu and Castlevania IV than I am to SotN, but do you chaps not feel that this comment is slightly dismissive of, well, everything pre-1997? Feel free to tell me to sod off if you think this isn't the case at all. After all, the rest of the series is at least displayed at the bottom of the page! :)
Cheers. -- Klatrymadon
- Yeah, that's a rather vague statement and not particularly verifiable either. Could we reword it please? Combination 23:31, 25 October 2006 (UTC)
- Well, I usually hear Castlevania games being compared to SOTN on if they are good or not. So I don't think that would be too off. —The preceding unsigned comment was added by 66.128.179.191 (talk) 03:13, 17 December 2006 (UTC).
Every time a Castlevania game gets released on the GBA or DS the reviews I'm reading always reference it to SotN. TotalTommyTerror 15:18, 9 February 2007 (UTC)
Upside Down Castle
Should it be noted somewhere that the "upside down" castle does not actually have to be entered to "beat" the game? There is an ending for the game for beating Richter, after all... --EndrilRM 23:23, 25 March 2007 (UTC)
That is true, there is an "ending" without the inverted castle. But that's part of the design. People who just played it normally, without running into certain parts, might've (if their completion was close enough to 100%) thought that it was the end. However, I'd say that it isn't really "beaten" until you get through the inverted castle, because you don't really get the "Clear" thing, nor any of the extra modes until you beat the inverted castle.
Vandal Sword XBLA glitch
I've been made aware that there is a glitch in the Live Arcade port that causes the Vandal Sword enemy to not appear in the Clock Tower, preventing 200.6% completion. This is where I found the information: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=196885&topic=34537408 72.81.128.253 22:13, 14 April 2007 (UTC)
That is incorrect, actually. The Vandal Sword is simply an enemy that was removed, it in no way prevents gamers from exploring 200.6% of the castle (I know, I've done it myself). LordArros 15:07, 17 April 2007 (UTC)
Rumor..
should the exra ending rumor be on this article? —Preceding unsigned comment added by 65.211.248.1 (talk) 22:28, August 27, 2007 (UTC)
- No. Too trivial.Satoryu 22:29, 29 October 2007 (UTC)
Maria Renard...
I've recently taken an interest in the Belnades clan, so I'd like to know whether or not Maria Renard is related to them. Thanks for the info! —Preceding unsigned comment added by Luigifan (talk • contribs) 22:15, 29 October 2007 (UTC)
- No. She's actually related to the Belmonts.Satoryu 22:29, 29 October 2007 (UTC)
- Actually she others state that the blood of the belmonts flows through her in Castlevania Dracula X Chronicles in the original version of the game in a couple of places. As for if she is relacted to the Belnades? Unknown.Splintercell007 20:37, 3 November 2007 (UTC)
Bloodlines level
In the North American version, the prologue sequence is titled "Bloodlines". However, Bloodlines is neither the name of the level, nor the name of the game that the level was based on. In the Japanese version, this segment is correctly titled "Rondo of Blood", directly tying Symphony back to its predecessor, Akumajou Dracula X.
Point of note, the level in the PSP remake of Rondo of Blood is called "Bloodlines" in the English version of the game as can be seen, if you play it as richter. The intro of Symphony of the Night remains as "Bloodlines" in the release, tieing the two together.Splintercell007 03:05, 3 November 2007 (UTC)
- Your point? Nothing changed. How is that worth mentioning in the article?Satoryu 03:53, 3 November 2007 (UTC)
- The point is the information is now currently misleading. As the level of the game it is based on is currently "Bloodlines" in english release both remake and original, as opposed to being a different name.Splintercell007 06:00, 3 November 2007 (UTC)
- Okay, I understand now. I undid your edits because they needed some work and mentioning DXC doesn't necessarily help. How about this: In the North American version, the prologue sequence is titled "Bloodlines". In the Japanese version, this segment is titled "Rondo of Blood", the subtitle of Symphony's predecessor, Akumajou Dracula X. Bloodlines is the subtitle of another, unrelated Castlevania game. Satoryu 17:08, 3 November 2007 (UTC)
- The point is the information is now currently misleading. As the level of the game it is based on is currently "Bloodlines" in english release both remake and original, as opposed to being a different name.Splintercell007 06:00, 3 November 2007 (UTC)
- You still don't get it, in US release of Rondo of Blood (included in dracula x chronicles) and the remake, the final level in both games is Bloodlines(not "Rondo of Blood) if you play the game as Richter. The info in the article is misleading as it doesn't mention this information and implies that Symphony of the Night's intro sequence is a mistake between the games rather than just localization differences. This is similar to how Trevor is Ralph in Japan, but they changed it to Trevor for the US releases. The new information has a valid reason to be mentioned. The old text was misleading and a bit outside of NPOV at this point with current information.
- Your reverts are a form of vandalism.Splintercell007 18:21, 3 November 2007 (UTC)
- They aren't vandalism, I was just disagreeing with you. My proposal in my last comment should solve the problem, as there's nothing in it that would be misleading. Regardless, your latest edit needs some cleanup.Satoryu 23:52, 3 November 2007 (UTC)
- Your reverts are a form of vandalism.Splintercell007 18:21, 3 November 2007 (UTC)
- Ok perhaps you don't know how wikipedia works, but you don't revert posts if facts are correct, if you believe it needs "cleanup". You can help clean it up if its a grammar issue. I still believe that there needs to be a clear note that specifies that the level that it relates to are Bloodlines in the current American versions of the game somewhere in the article. To point that in localization games have been connected. That is the only bit that is still missing from the article.Splintercell007 01:21, 4 November 2007 (UTC)
- I added it, but I still don't feel it should be there. It's getting off topic somewhat.Satoryu 03:39, 4 November 2007 (UTC)
- Ok perhaps you don't know how wikipedia works, but you don't revert posts if facts are correct, if you believe it needs "cleanup". You can help clean it up if its a grammar issue. I still believe that there needs to be a clear note that specifies that the level that it relates to are Bloodlines in the current American versions of the game somewhere in the article. To point that in localization games have been connected. That is the only bit that is still missing from the article.Splintercell007 01:21, 4 November 2007 (UTC)
Failed GAN
Unfortunately, there are several problems with this article:
- Lead: dense and long, which is no problem, except that some statements are not referenced anywhere else. The Lead is not the place to throw random items; everything in the lead should be considered a summary of the rest of the article.
- References: [citation missing] templates, too few refs in the gameplay sections: redlinks.
- Version differences: unsourced, not in paragraph format.
-- David Fuchs (talk) 18:26, 21 August 2007 (UTC)
- I'd like to point out to future editors of this article that references for the Gameplay section can be obtained from reviews of the game. I have started adding references to the Gameplay section and have used the Gamespot and the atrocious IGN review to substantiate a few of the claims. It is recommended that you do something similar. Wolf ODonnell 12:58, 7 November 2007 (UTC)
PSP differences in the wrong article?
Shouldn't these be posted on the Castlevania: The Dracula X Chronicles article instead of the SOTN article? I think it would make more sense to have the SOTN article link to a "differences" section in the DXC article since that is, afterall, the game that features this particular port of the game. It makes sense to have the Saturn and XBOX live versions differences listed on the SOTN article since the Saturn and XBOX live versions don't have their own individual articles to list them, but the DXC version does. What does everyone else think? Buzda 20:45, 7 November 2007 (UTC)
- The giant list of differences is very much so game guide material. Most of them are trivial, and thus violates WP:NOT#INFO. The entire section can be condensed, covering only the major points of all the different versions covered. As to your question - yes, it should be mentioned, as it is relevant to this article. Sephiroth BCR (Converse) 00:15, 8 November 2007 (UTC)
- But since the Castlevania: The Dracula X Chronicles article has the game within it, wouldn't it make sense to have the same list within its page? Also, Satoryu, you have no reason to be deleting open discussions on this or any other talk pages. Buzda 00:35, 8 November 2007 (UTC)
- I take it you didn't read WP:MULTI? Either way, Sephiroth BCR is right. These lists shouldn't be on either article.Satoryu 03:01, 8 November 2007 (UTC)
- They SHOULD exist, but they also shouldn't describe every small, tiny alteration in each version of the game. Also, they shouldn't be bulleted lists either. Buzda 03:53, 8 November 2007 (UTC)
- I take it you didn't read WP:MULTI? Either way, Sephiroth BCR is right. These lists shouldn't be on either article.Satoryu 03:01, 8 November 2007 (UTC)
- But since the Castlevania: The Dracula X Chronicles article has the game within it, wouldn't it make sense to have the same list within its page? Also, Satoryu, you have no reason to be deleting open discussions on this or any other talk pages. Buzda 00:35, 8 November 2007 (UTC)
PS Store port
The game is downloadable through Sony' Playstation store for $9.99. This isn't mentioned here, nor any info on which version of the game it is(is it the PS1 version, did they cut FMVs, is it the same as the CV:DX version?). This info should be here. —Preceding unsigned comment added by 206.162.204.6 (talk) 17:52, 19 February 2008 (UTC)
- New topics go on the bottom of the page. Check again; the PSStore version is mentioned. There is no mention of the version, though. Fixing that now.Satoryu (talk) 01:41, 20 February 2008 (UTC)
Koji Igarashi's Role
The article is mistaken in claiming that Igarashi directed SotN (he was only an assistant director, writer and programmer) and possibly overstates his significance in general. The actual director (and producer), Toru Hagihara probably had overall creative control. (http://www.gamefaqs.com/console/psx/data/196885.html or see in-game credits sequence.)
Incidentally, this - "Another track of interest, Prayer, is a reminiscent of Rondo of Blood's Requiem. Both tracks are made using solely human voice with Greek lyrics. To do such a thing in a video game was a breakthrough and had never been done before" - is an interesting addition to the music section, but surely needs a citation. 218.41.95.48 11:05, 20 January 2007 (UTC)
- The thing is, I can't actually find any evidence that Toru Hagihara had that much to do with SotN. I can't find any interviews with him, and none of the usual sites even mention him. From what I can tell, Toru was involved more with the earlier games in the series, and in fact, [|this site] says Toru stopped working on SotN sometime during its development to make way for Igarashi. The fact of the matter is, all of the sources for SotN pointed to Igarashi, so that's what's I had in mind when I did the last rewrite of this page. AMHR285 (talk) 16:35, 18 March 2008 (UTC)
"Due to the Xbox360's superior hardware"
I have flagged this statement for a neutrality dispute. If you are going to state that one specific system is more powerful than another, please state which systems you are comparing. (i.e. while the Xbox 360 has more "power" than an original PS1, this statement is not necessary and can be confused by readers for implying that you are saying the Xbox 360 has more "power" than the Playstation 3. This is a neutrality issue that does not belong in the description of a game. Please fix the description to a neutral point of view. —Preceding unsigned comment added by Barzahereh (talk • contribs) 08:15, 23 March 2008 (UTC)
- I don't see how one can mistake mention of the Playstation 1 for the Playstation 3. I added "compared to the PlayStation" to that sentence. That should suffice. Satoryu (talk) 17:16, 23 March 2008 (UTC)
Chrissae Grim
The "strongest sword" in C:SOTN has no origin that I know of. Difficult to find and, once obtained, makes the game easier. Most bosses can be killed in a matter of seconds.
- Crissaegrim and Mormegil - both from Tolkien legendarium. Probably more, but those are the only two I saw with a passing glance. IdoAlphaOmega 05:07, 13 November 2007 (UTC)
- Fist of Tulkas, Gurthang, Mablung Sword, Nauglamir, Ring of Feanor and Ring of Varda also from Silmarillion. Possibly more, but I think I got the bulk. IdoAlphaOmega 06:04, 13 November 2007 (UTC)
- Not really a sword-name from the Tolkien legendarium, but the Icebrand is described as "Icesword of Mim". Mîm being a dwarf character from Children of Húrin. Cyanid (talk) 10:30, 26 April 2008 (UTC)
Limited edition
The article doesn't mention the European limited edition which includes a soundtrack and an artbook. --Mika1h (talk) 19:45, 15 May 2008 (UTC)
- Yes it does. It's in Version Differences. Satoryu (talk) 23:13, 15 May 2008 (UTC)
- Oh, thanks, I don't know how I missed that. --Mika1h (talk) 08:08, 16 May 2008 (UTC)
"What is a man?"
Something tells me there were changes made with the dialogue between the Japanese and English versions, knowing that the prologue conversation in the Japanese version is identical to that of Rondo of Blood's speech after defeating Dracula. However, I do not recall ever hearing Dracula quote Andre Malraux in Rondo. 9:06, November 13, 2006
- Here is the exact line from Malraux's Les Noyers de l'Altenburg. --Stormwatch (talk) 07:36, 20 June 2008 (UTC)
A quick note
I redirected Ring of Varda here after an AfD was opened due to the article not falling under the CSD category it was originally tagged with. Nifboy (talk) 03:16, 20 July 2008 (UTC)
Fifth Ending
I have received info from an acceptable source that hackers found an audio for a fifth ending. I will try to get the audio if I can, though I have found a script. Apparently the audio is in the game data, but there is no way, either normally or through a hacking device such as GameShark, to trigger it inside the game. Maybe this info can be included under the Audio section, maybe not being strong enough to have it's own section, as a possible undeveloped game ending.
As far as I know the audio is in English, which makes it even more mysterious than if it were in Japanese. Just in case, I'll copy and paste the script I found.
Maria: "Wait! Don't hurt Richter any more!" Richter: "Ma.. Maria?" Maria: "Richter!" Richter: "You saved me!"
Male voice, perhaps Shaft?): "If not for you, I would have lost to this fool" Female Demon (Maria?): "EEYAAAHH! Uh! Hahaha! Four Demons I hold you to your oath. Defend your master who commands you!"
Female Demon: "Oh! Such power in such a little girl. Hahahaha!"
Female Demon: "EEYAAAHHH! It won't end like this! You should be destroyed along with this castle. Hahaha!"
Alucard: "It's over, but the sacrifice was great. Maria, Richter... I did not wish for you to die. Such is the fate of mortals. I'm certain that some dark force was behind Maria's transformation, but it doesn't matter now."190.42.3.64 (talk) 04:26, 9 October 2008 (UTC)
- The problems with this are sourcing and notability. AMHR285 (talk) 15:40, 9 October 2008 (UTC)
Plot
Seems a bit messed up, no? —Preceding unsigned comment added by 24.34.123.135 (talk) 20:37, 15 November 2008 (UTC)
No. Seemed fine to me. —Preceding unsigned comment added by 68.221.155.236 (talk) 21:37, 15 November 2008 (UTC)
Soundtrack disc inaccuracies
The Japanese Playstation version did not come with "the game's full soundtrack" -- it came with a sampler of tracks from various Castlevania games. (http://vgmdb.net/album/5034) The complete soundtrack was a separate purchase. (http://vgmdb.net/album/4772)
Also, the sampler was available in the U.S. -- but only as a preorder bonus. (http://vgmdb.net/album/2785) —Preceding unsigned comment added by 136.1.1.101 (talk) 15:02, 24 July 2009 (UTC)
Halloween Horror Nights 2009 Refernce
I have found that if you text 64646 with WISH it texts you back the fallowing message "Placeholder - before you can join them Alucard busts in the room the the Shield rod and Alucard Shield. He beats Dracula in 2 seconds with 210% completion" What it is when your standing in line at halloween horror nights in orlando you can text HOUSE 2 to play a texting game to go along with the hanted house. Well this is one of the options and it texts you back. I think it should be included to go along with the artical —Preceding unsigned comment added by Linkmaster 6 (talk • contribs) 07:40, 23 October 2009 (UTC)
Stuff
Source needed
- "The Japanese version has two additional familiars, the Sprite familiar and the Nose Devil familiar. The Sprite is a palette-swap of the Fairy that can sing a song. In the Saturn version, the Lyric Card is required for her to sing, and in the reissued PlayStation version (released as part of the top-selling The Best series), the player simply needs to sit in a chair and wait. She cannot sing in the original PlayStation version. The Nose Devil is exactly the same as the Demon, but with a different look and voice. The Sprite was removed due to being essentially identical to the Fairy, and the Nose Devil was removed because it was a reference to both a Japanese mythological demon and a popular Japanese actor known for his large nose (who also voiced the Nose Devil), neither of which the rest of the world is familiar with, in addition to being essentially identical to the Demon. Due to the removal of those familiars, some items were moved around for the English releases."
- "The Japanese version also had unlockable interviews with the Japanese voice actors. The North American release did not receive any of these bonuses, but the art book and a compilation of music from past Castlevania games were included with European pre-orders. In both English versions a sound test feature enabled players to listen to any of the songs in the game, and replaced the omitted interviews."
Title derived from the Nosferatu films?
Something I've noticed - the full title of the original Nosferatu from 1922, the first ever film based on Dracula, was "Nosferatu: A Symphony of Horror". The 1979 remake had the title "Nosferatu: Phantom of the Night." If you combine the titles, you get "Symphony of the Night." Is this where the name came from or just a coincidence? 81.99.127.114 (talk) 21:35, 6 July 2012 (UTC)
- Interesting theory, but we wouldn't be able to add anything to the actual article about it without a reliable source. Otherwise it constitutes original research. ~ Hibana (talk) 11:00, 7 July 2012 (UTC)
Removal of copyright violation used as unnecessary references
@Judgesurreal777: Read MOS:PLOT:
The plot summary for a work, on a page about that work, does not need to be sourced with in-line citations, as it is generally assumed that the work itself is the primary source for the plot summary. However, editors are encouraged to add sourcing if possible. If a plot summary includes a direct quote from the work, this must be cited using inline citations per WP:QUOTE. Sometimes a work will be summarized by secondary sources, which can be used for sourcing. Otherwise, using brief quotation citations from the primary work can be helpful to source key or complex plot points.
The content section is so short that referencing it is largely unnecessary, and it is certainly completely unnecessary to reference it with this material you are re-adding, which is not brief. It is excessive - six times longer than the entire content section itself. Its presence violates the non-free content criteria, making it a copyright violation. Don't re-add it to this section again. — Scott • talk 10:22, 12 July 2014 (UTC)
- Could you please explain how it is a copy right violation to quote the game? Especially considering that this is done with many featured video game articles when it comes to the plot. I do agree the the sourcing of the section is quite excessive in detail and, that it should probably be trimmed down a bit. NathanWubs (talk) 11:03, 12 July 2014 (UTC)
- The dialog from the game is copyrighted material, and copyright law grants the creator of a work exclusive rights to the use of that work. In order for us to include copyrighted material, we have to do so in a manner that can be described as fair use, which is a limitation and exception to that right. For our use of copyrighted material to be fair use, it has to be minimal, and play a significant role of contributing to readers' understanding of the topic under discussion. See the non-free content criteria for more details on this. The quotations in these references didn't play such a role; they were simply large, gratuitous chunks of character dialog. — Scott • talk 13:17, 12 July 2014 (UTC)
- "Articles and other Wikipedia pages may, in accordance with the guideline, use brief verbatim textual excerpts from copyrighted media, properly attributed or cited to its original source or author, and specifically indicated as direct quotations via quotation marks, blockquote, or a similar method." More then several of the quotes that you deleted had a rational for their use. Once again I found the sections for how short is is with 19 references a bit too much. "However, editors are encouraged to add sourcing if possible." that is what most of us want. The plot to be referenced so that it can have a stronger reliability. I am sure you find that commendable as well. So I suggest to make a compromise, a trimming of the references but that certain references remain. So instead of having 19 that we have about 9 or something like that. If you do not agree with this and want no references at all. Than this is a bigger problem, and I suggest you bring it up then at Wikipedia:WikiProject Video game. This is because many featured articles have these kind of references. Which means if you can get consensus there that many FA, GA and other video game articles will drastically change. NathanWubs (talk) 17:12, 12 July 2014 (UTC)
- Reference away, just don't quote copyrighted material unnecessarily. Take for example the sentence fragment
- the castle's librarian, who sells him various items and equipment.
- Does the following chunk of speech (I can fairly quote it here, because the text itself is now directly under discussion) contribute anything to the reader's understanding of the plot of the game?
- Alucard: It's been a long time, old one. / Librarian: Oh! It's you, master Alucard. What do you need? / Alucard: I need your help. / Librarian: Young master, I cannot aid one who opposes the Master! / Alucard: You won't go unrewarded. / Librarian: Really? In that case, just tell me what you need.
- No, it doesn't; it's being used as window dressing for the references. The template {{cite video game}} has
|level=
and|scene=
parameters; fill those out to indicate what part of the game is being cited, and you'll have useful references that don't infringe Konami's copyright. — Scott • talk 17:34, 12 July 2014 (UTC)
- Reference away, just don't quote copyrighted material unnecessarily. Take for example the sentence fragment
- "Articles and other Wikipedia pages may, in accordance with the guideline, use brief verbatim textual excerpts from copyrighted media, properly attributed or cited to its original source or author, and specifically indicated as direct quotations via quotation marks, blockquote, or a similar method." More then several of the quotes that you deleted had a rational for their use. Once again I found the sections for how short is is with 19 references a bit too much. "However, editors are encouraged to add sourcing if possible." that is what most of us want. The plot to be referenced so that it can have a stronger reliability. I am sure you find that commendable as well. So I suggest to make a compromise, a trimming of the references but that certain references remain. So instead of having 19 that we have about 9 or something like that. If you do not agree with this and want no references at all. Than this is a bigger problem, and I suggest you bring it up then at Wikipedia:WikiProject Video game. This is because many featured articles have these kind of references. Which means if you can get consensus there that many FA, GA and other video game articles will drastically change. NathanWubs (talk) 17:12, 12 July 2014 (UTC)
- The dialog from the game is copyrighted material, and copyright law grants the creator of a work exclusive rights to the use of that work. In order for us to include copyrighted material, we have to do so in a manner that can be described as fair use, which is a limitation and exception to that right. For our use of copyrighted material to be fair use, it has to be minimal, and play a significant role of contributing to readers' understanding of the topic under discussion. See the non-free content criteria for more details on this. The quotations in these references didn't play such a role; they were simply large, gratuitous chunks of character dialog. — Scott • talk 13:17, 12 July 2014 (UTC)
Editing issues
It is impossible to edit this particular article in edit beta, and the edit source is highly obfuscated. There appear to be either issues with my computer, the editor, or the article itself. I will try to edit this in another OS, and will report back. This may just be some interference, but it is very annoying. JamesJNHu (talk) 17:18, 21 July 2014 (UTC)
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Not a Guide:
Turns out a big chunk of this article uses an IGN walkthrough as a source. WP:NOTAGUIDE applies. A lot of this material needs to be trimmed or sourced elsewhere. Harizotoh9 (talk) 22:25, 1 August 2018 (UTC)