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Keio Flying Squadron

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Keio Flying Squadron
European cover art
Developer(s)Victor Entertainment
Publisher(s)JVC Musical Industries
Director(s)Yasushi Endo
Designer(s)Teruhito Yamaki
Artist(s)Hiroshi Ogawa
Hitoshi Kakumu
Writer(s)Satoru Honda
Composer(s)Tsukasa Tawada
Platform(s)Sega CD
Release
  • JP: August 6, 1993
  • EU: December 1994
  • NA: February 5, 1995
Genre(s)Scrolling shooter
Mode(s)Single-player

Keio Flying Squadron (慶応遊撃隊(けいおうゆうげきたい), Keiō Yūgekitai) is a scrolling shooter video game for the Sega/Mega CD. It was developed by Victor Entertainment and first published in Japan in 1993, and later in Europe in 1994, and North America in 1995. Two sequels, Keio Flying Squadron 2 and Rami-chan no Ōedo Sugoroku: Keiō Yūgekitai Gaiden, were released in 1996 and 1998, respectively.

The game refers to Japanese culture, both ancient and modern simultaneously.

Plot

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The game is set in the Keiō era during the Edo Shogunate period of Japanese history (1865–1868). Rami Nanahikari, a naughty girl in her prime, has been raised from a young age and brought up by her grandparents to be the next Guardian of the Key to the Secret Treasure, known as "Ark", and is really a descendant of aliens who came to Earth in ancient times. She does not know the importance of the Treasure, and her overbearing grandmother does not remember what secret the Key unlocks. The Key has been stolen (while Rami was at the local convenience store), and now she must get the Key back.

Wearing her bunny girl costume, Rami rides into battle on her trusty dragon, Spot, as she encounters various enemies such as tanuki, dogs, cats, monkeys, the Seven Lucky Gods, the U.S. military forces, the Russian Army, and a serpentine dragon, until she arrives at the ship of Dr. Pon Eho, a tanuki billed as the most intelligent creature on Earth with an IQ of 1400, his appearance being appropriate for the thief that he is.

Gameplay

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The game consists of Rami riding on top of Spot, who can shoot fireballs at enemies.[1] By earning "Power-Up Items", the player increases the power of the flames to six different levels. The player can also pick up Sub-Weapons and use either the Ground Bombs, the Explosive Throwing Stars or Homing Spot Jrs. (companion fighters) depending on the type of Sub-Weapon Items available. Normally, Spot Jrs. are for covering Spot; however by pressing the "C" Button, they become powerful bullets projected forward. If surrounded by the enemy, the player can use the Kamikaze Attack, sacrificing the Spot Jrs. to do larger damage, only for them to reappear when Spot ceases to shoot.

Characters

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Japanese names are given in the Western order, given name first.

  • Rami Nanahikari - An alien descendant of Noah and the grandchild of an ancient family with the mission of guarding the Key to the Secret Treasure. Rami wears a traditional kimono at the beginning of the game, and later changes into her bunny suit, the formal attire of a Key Guardian.[2][3] In the Japanese version of the game she is 12 years old, while in the English versions she is 20 years old.[4] Voiced by Miho Kanno (Japanese);[5][6] Samantha Paris (English).[7]
  • Spot Nanahikari - A dragon who has been serving the Key Guardian Clan and the Nanahikari family as a pet for many generations. Although a bit weak-minded and lazy, he is a fun guy and is always loyal to his owner Rami, having no problems with flying and shooting fireballs. He is called Pochi in the Japanese release of the game.[2][3] Voiced by Akiko Hiramatsu (Japanese);[5] Samantha Paris (English).[7]
  • "Grandma" and "Grandpa" Nanahikari - Rami's biological grandparents who have raised her from a young age and brought her up to be the next Key Guardian. They were former Guardians themselves, continuing a long line of ancestors in the Key Guardian Clan that have kept the Treasure safe for many generations. Though they know their duty, they no longer remember the meaning of the Key.[2][3] Voiced by Keiko Yamamoto (Japanese; Grandma),[5] Yusaku Yara (Japanese; Grandpa); Roger L. Jackson (English; both).
  • Dr. Pon Eho - A super intelligent tanuki who stole the Key to the Secret Treasure and knows of its significance. His IQ is 1400.[8][3] In the Japanese version, he has a speech quirk where he ends most of his sentences with "~tsupe" (~っぺ). This is not present in the English versions. Voiced by Jōji Yanami (Japanese);[5] Roger L. Jackson (English).[7]
  • Seven Lucky Gods - Obedient servants of Dr. Pon, consisting of Fukurokuju, Ebisu, Bishamon, Shōjō, Hotei, Benten and Daikoku.[2][9]
  • Narrator - Voiced by Yusaku Yara (Japanese);[5] Roger L. Jackson (English).[7]

Development

[edit]

Keio Flying Squadron was made by a small team of developers; director Yasushi Endo, game designer Satoru Honda, programmer Teruhito Yamaki, and composer Tsukasa Tawada, with art and graphics by Hiroshi Ogawa and Hitoshi Kakumu, and character designs by Hiromasa Ota and Takeshi Honda. Since Victor Entertainment was originally a music company before its merge with Nihon AVC,[10] they had been developing products that brought out the potential of CD-ROMs. Most of their previous video games were overseas ports of other games; following the release of the SNES version of Dungeon Master, the developers all came together to create their first original game.[11][12]

According to Honda, the developers wanted a story inspired by Kachi-kachi Yama, a Japanese folktale about a rabbit and a villainous tanuki. However, he believed that just because a rabbit was the main character did not mean that it had to be an actual rabbit in the game. He chose a bunny girl as the protagonist of the game, naming her Rami Nanahikari, and reducing her breast size in order to fit his vision.[13] He additionally stated that the attire was chosen so that Rami could easily be seen onscreen during gameplay.[14] Rami was also going to have a slightly mature look with longer hair and fishnet stockings (later changed to tights) for her bunny suit, but those ideas were dropped.[15][16][17][18] The developers wanted to make the shooter more comedic than serious in order to appeal to a wider audience.[19] Due to this, Honda had to create a worldview that fit with the idea. He also wanted it to have a sense of unity, where cute and strange characters could coexist, and be reminiscent of the eve of a festival. He decided to have the game take place in the Edo Shogunate period, feeling that it would be interesting if were set in the past rather than the future.[13][20] While the first three stages were set in the Edo Shugonate period, the others were set in "parallel worlds".[11] A robot rabbit named Usagimaru was planned to be included as a Sub-Weapon, but was cut and replaced with the Explosive Throwing Stars.[17]

For the soundtrack, Tawada wanted to make it more extravagant, so he composed some parts of the soundtrack where players could enjoy the music alone, regardless of whether it fit the game. The music also had a strong focus on Japanese sounds.[11] Keio Flying Squadron used a Japanese drum-like sound, which had a floor tom sound that was processed to create the effect of two drumsticks being struck with a time lag trigger.[21] The musical instruments used in the game's soundtrack were recorded using two Yamaha SY99 FM+PCM tone generation hybrid synthesizers.[22][23]

The game features animated cutscenes produced by Studio Pierrot. The voices were recorded at Magic Capsule in April 1993, provided by Miho Kanno, Akiko Hiramatsu, Jōji Yanami, Keiko Yamamoto and Yusaku Yara.[24] Keio Flying Squadron was Kanno's first time voice acting, with her playing the role of Rami, applying for it out of curiosity. Due to this, she was initially nervous about working with the other actors, but quickly got along with everyone and had a fun time recording for the game.[5][25][26]

The game has a hidden bonus minigame, "LSI Game Neko" ("Super Catch Game" in the English versions), a parody of vintage LCD games which can be accessed by entering a cheat code on the start/options screen; playing as a cat, the goal is to catch as many of the falling objects as possible.[27][28]

When Keio Flying Squadron was released in Europe and North America, some changes were made:[4]

  • A splash screen for the game appears after the Victor/JVC logo in the Japanese and European versions, but was removed from the North American version.
  • In the Japanese version, contact with solid terrain is fatal outside of boss fights, and most enemies flash different colors when hit. In the English versions, touching the ground does nothing, and the flashing-colors-when-hit behavior is mostly limited to bosses.
  • An animation and title card at the beginning of each stage wherein a tanuki unravels a scroll containing the title was removed.
  • Two "tutorials" by Dr. Pon explaining some mechanics and his minions from the first two stages (Tekkannon, a heavy armored chahakobi ningyō machine, and Victor's dog mascot Nipper, who rides on a tamati) were removed.
  • A few extensive monologues from Rami (with Spot and Grandma) and Dr. Pon before certain stages were cut, with only Rami saying the chapters' names and saying, "Push to start!" being translated.
  • The game's title logo was removed from the splash screens for the North American version.
  • A cutscene in which Rami and Spot learn about the Secret Treasure's whereabouts from the Old Testament in Edo Castle's library was removed.
  • Rami's age was changed from 12 years old to 20 years old.
  • Spot's gender was changed from male to female.
  • The U.S. military forces were renamed the "U.S. Navy".

The translation and voice recording was done at Watanabe-Robins & Associates, with the voices provided by Samantha Paris and Roger L. Jackson.[7] Paris got the audition for Rami from her agent, went to their office to record it, and was hired for the job. Jackson first trained with Paris at her school Voicetrax before he became a professional voice actor.[29]

Release

[edit]

Keio Flying Squadron was released in Japan on August 6, 1993,[30] in Europe in December 1994,[31] and in North America on February 5, 1995.[32][33] In the United Kingdom, a playable demo disc for Keio Flying Squadron containing the first stage was provided by the Sega Pro CD magazine in its December 1994 issue. While the demo ends after the first stage, it is identical to the full version, and the whole game is accessible in the demo disc by using a level select cheat code.[34] JVC also sent out bunny ears with copies of the game.[35][36][37]

In July 2020, Limited Run Games CEO Josh Fairhurst stated that he tried to get a rerelease of Keio Flying Squadron going, but JVC would not do it without official blessing from Sega.[38]

Reception

[edit]

Upon its release, the game was not commercially successful in Japan, but received critical acclaim, being praised for its graphics, soundtrack, and gameplay. It received mixed-to-positive reviews in the West. However, due to the Sega CD's limited success and the game's scarce distribution, it did not reach a wide audience initially. Over time, the game has attained a cult following among collectors and retro enthusiasts.[39][40]

Sega Pro scored the Japanese release of the game a 49% in 1993, calling it one of "many mediocre releases on CD", and stating that it "contains bland and unoriginal ideas that will disappoint most players".[41] The magazine would give the English version a score of 78% two years later in 1995, stating, "It's creepy, it's kooky and a perfect introduction to shoot-'em-ups."[42] Sega Magazine reviewed the game and gave it a score of 82%, calling it "an enjoyable, playable blaster that doesn't push the Mega-CD's capabilities, but adds a good game to its catalogue".[43] Game Informer scored the game a 42%.[44] GamePro gave it a score of 80%, stating, "Keio moves as smoothly as it sounds, so novice players and serious shooters alike will enjoy it."[1] Next Generation reviewed the game, rating it two stars out of five, and stated, "The game received an extra star because a few bits actually made us laugh, but that's it."[45] M! Games reviewed the game, giving it a score of 71 out of 100.[46]

The game has appeared on multiple top lists of Mega CD games. USgamer called the game "one of the rarer and more expensive titles for Sega CD".[47] Retro Gamer included it among top ten Mega CD games, calling it "a perfectly acceptable substitute" of Konami's Parodius that features "similar style of horizontally scrolling wackiness and puts the Mega-CD hardware to good use to produce some excellent cut-scenes and a brilliant CD-quality soundtrack."[48]

Emily Rodriguez of Retro Replay stated, "Revisiting Keio Flying Squadron is like rediscovering a piece of my childhood. The game's blend of shoot 'em up action, anime aesthetics, and a wonderfully eclectic soundtrack makes it a timeless classic. It's a shame that more people didn't get to experience it during its initial release."[40]

References

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  1. ^ a b Larry, Scary (April 1995). "ProReview: Keio Flying Squadron". GamePro. No. 69. IDG. p. 56.
  2. ^ a b c d Victor Entertainment (1993). Keiō Yūgekitai (Sega CD) (instruction manual). Victor Entertainment. p. 8.
  3. ^ a b c d Victor Entertainment (1994). Keio Flying Squadron (Sega CD) (PDF) (instruction manual). JVC Musical Industries. p. 12.
  4. ^ a b "Keio Flying Squadron - The Cutting Room Floor". tcrf.net. The Cutting Room Floor. Archived from the original on 2024-08-23. Retrieved 2024-08-24.
  5. ^ a b c d e f Victor Entertainment (1993). Keiō Yūgekitai (Sega CD) (instruction manual). Victor Entertainment. p. 8.
  6. ^ "【次世代機/5月17日】今日は『慶応遊撃隊 活劇編』の発売22周年!【レトロゲーム】". Gamedrive (in Japanese). May 17, 2017. Archived from the original on 2019-08-26. Retrieved 2019-05-20.
  7. ^ a b c d e Victor Entertainment (1994). Keio Flying Squadron (Sega CD) (PDF) (instruction manual). JVC Musical Industries. p. 16.
  8. ^ Victor Entertainment (1993). Keiō Yūgekitai (Sega CD) (instruction manual). Victor Entertainment. p. 8.
  9. ^ Victor Entertainment (1994). Keio Flying Squadron (Sega CD) (PDF) (instruction manual). JVC Musical Industries. p. 13.
  10. ^ "COMPANY PROFILE". Retrieved February 4, 2025.
  11. ^ a b c Beep! MegaDrive staff (April 1993). "Keiō Yūgekitai (Preview and Developer Interview)". Beep! MegaDrive. No. 5. SoftBank Group. p. 44. Retrieved September 10, 2023.
  12. ^ Sasayama, Yasuhiro; Fujiwata, Kazusato (September 10, 1996). 慶応遊撃隊活劇編ガイドブック. Mainichi Communications. pp. 86–91. ISBN 978-4895637381. うちの開発部は以前からあったんだけど、オリジナルはほとんどやってなかったんだ。外注のお手伝いみたいな作業が多くて、だけど、スーファミ版の「ダンジョンマスター」あたりから、本田君とか山木君とか、プログラム、グラフィック、サウンドといったスタッフが集まって来て。それで、オリジナルを作りたいという希望が出てきました。じゃあ、企画が先にあったのではなく、スタッフがアイデアを出し合います。メガCD版「慶応遊撃隊」はビクター初の完全オリジナルだった。
  13. ^ a b "Keio Flying Squadron 2 Interview". YouTube. Retrieved September 10, 2023.
  14. ^ Sasayama, Yasuhiro; Fujiwata, Kazusato (September 10, 1996). 慶応遊撃隊活劇編ガイドブック. Mainichi Communications. pp. 86–91. ISBN 978-4895637381. というのはですね、やはりバイと見て分かりやすいコスチュームがいいと思って。 最初に女の子というのがあって。そうするとバニーガールが絵に描いて分かりやすいなと。マリオとかと同じ。小さい画面でよく分かるようにと。
  15. ^ Sasayama, Yasuhiro; Fujiwata, Kazusato (September 10, 1996). 慶応遊撃隊活劇編ガイドブック. Mainichi Communications. pp. 86–91. ISBN 978-4895637381. メガCD版『慶応遊撃隊』設定資料より。企画が始まったばかりのころのスケッチ。蘭未ちゃんは現在の設定よりいくぶん大人っぽく見える。上と同じく、ごく初期の段階の蘭未ちゃん。バニーガール姿の時は網タイツをはいていた。この蘭未ちゃんの活躍も見てみたかった?
  16. ^ "Keio Archive on Twitter: "Keio Artbook Scans 1"". Twitter. Retrieved May 21, 2024.
  17. ^ a b "Keio Archive on Twitter: "Keio Artbook Scans 3"". Twitter. Retrieved May 21, 2024.
  18. ^ "Keio Archive on Twitter: "Concept Art/Storyboard"". Twitter. Retrieved November 20, 2023.
  19. ^ Hickman, Sam; Guise, Tom (November 1994). "Turning Japanese!: Keio Flying Squadron: Interview with Yasushi Endo". Sega Magazine. No. 12. EMAP International Limited. p. 58. Retrieved October 2, 2023.
  20. ^ Sasayama, Yasuhiro; Fujiwata, Kazusato (September 10, 1996). 慶応遊撃隊活劇編ガイドブック. Mainichi Communications. pp. 86–91. ISBN 978-4895637381. 最初にシリアスではない、お笑い的なシューティングを作りたいというのがあってとなると、そういうふうにしても無理のない世界観を作らなきゃいけない。未来にしちゃうとそんなに面白くないんで、過去の方に持ってって。いろいろ変なものを出した時にいちばん違和感のない時代っていつかなと考えて、異文化がぶつかり合った江戸末期がいいんじゃないかなと。それで、慶応時代という設定を作った。ただ、そのままだと歴史 的に嘘つくことになっちゃうから、慶応時代がしばらく続いたというちょっとパラレルワールドっぽい世界にして。ゲームの舞台になってる慶応6年っ て、実際はない。アンケートで 「慶応は3年までです」って指摘されましたけど、 そこで嘘だと分かって欲しいなあと。その他は、基本的に現代っぽいものをちょっと昔風にアレンジしています。
  21. ^ "Tsukasa Tawada on Twitter: "慶応遊撃隊シリーズは和太鼓っぽい音を使っているけれど、あれはフロアタムの音を加工して、更に時間差トリガーで二本のバチで叩いているような効果を作っています。"". Twitter. Retrieved September 10, 2023.
  22. ^ "Tsukasa Tawada on Twitter: "備忘録をもう一つ。慶応遊撃隊の音楽で使っている和楽器は、AKAIなどのサンプラーを使わず、意外や意外、ほとんどYAMAHA SY99というFM+PCM音源方式のハイブリッドシンセを2台使ってレコーディング。"". Twitter. Retrieved September 10, 2023.
  23. ^ "Tsukasa Tawada on Twitter: "爆増した機材の中でも、予想に完全に反して、FM音源+サンプリング音源のハイブリッド音源が慶応遊撃隊の音楽をよりキャッチーな雰囲気にしてくれたので、シリーズをとおして使い倒すことにしました。"". Twitter. Retrieved December 6, 2023.
  24. ^ Beep! MegaDrive staff (May 1993). "Keiō Yūgekitai (Preview)". Beep! MegaDrive. No. 6. SoftBank Group. p. 142. Retrieved October 26, 2023.
  25. ^ Mega Drive Fan staff (May 1993). "Keiō Yūgekitai: Interview with Miho Kanno". Mega Drive Fan. No. 41. Tokuma Shoten. p. 26. Retrieved September 11, 2023.
  26. ^ Sasayama, Yasuhiro; Fujiwata, Kazusato (September 10, 1996). 慶応遊撃隊活劇編ガイドブック. Mainichi Communications. pp. 86–91. ISBN 978-4895637381. =興味本位で応募したオーディションです。
  27. ^ "[MD裏技]慶応遊撃隊". urawaza.in. Retrieved November 15, 2024.
  28. ^ Constant, Nikos; Meston, Zach; Rodriguez, Tyrone (May 1995). "Tips & Tricks: Keio Bunny Cheats". Video Games: The Ultimate Gaming Magazine. No. 76. LFP, Inc. p. 21. Retrieved November 15, 2023.
  29. ^ "Keio Archive on Twitter: "Back in February, I contacted Samantha Paris for a little Interview and asked her questions about her involvement in Keio Flying Squadron, and surprisingly she responded with great joy!"". Twitter. Retrieved June 15, 2024.
  30. ^ [セガハード大百科] メガCD対応ソフトウェア(ソフトライセンシー発売) (in Japanese). Sega. Archived from the original on July 6, 2013. Retrieved August 26, 2016.
  31. ^ Merrett, Steve (October 1994). "News: Saturn Flying Squadron". Mean Machines. No. 26. EMAP International Limited. pp. 10–11.
  32. ^ "Release dates of obscure (?) games". Google Groups. February 4, 1995. Archived from the original on July 4, 2022. Retrieved February 5, 2025.
  33. ^ "KEIO FLYING SQUADRON REV". Google Groups. February 9, 1995. Archived from the original on February 5, 2025. Retrieved February 5, 2025.
  34. ^ "Keio Flying Squadron - Sega Pro Demo". The PAL Mega-CD Library. Archived from the original on May 10, 2017. Retrieved August 26, 2016.
  35. ^ "The Saga of the Bunny Ears". The Bunny Ears Network. Retrieved November 16, 2024.
  36. ^ "Dan's Mostly Maximum Hangtime Shrine: FAQ". The Bunny Ears Network. Retrieved November 16, 2024.
  37. ^ "Keio Flying Squadron bunny ears sighting in NBA Hangtime". Shmups Forum. Retrieved November 16, 2024.
  38. ^ "Josh Fairhurst on Twitter: "I tried to re-release Keio, but that can't happen unless I get SEGA's blessing. JVC won't do it without that and I believe Konami is in the same boat with regards to Snatcher. No idea about Popful Mail, but maybe Gaijinworks has those rights."". Twitter. Retrieved December 17, 2023.
  39. ^ "とんがりギャルゲー紀行 第19回:慶応遊撃隊". Hiroyuki Maeda. Retrieved October 3, 2023.
  40. ^ a b "Keio Flying Squadron [Sega CD] Review and Longplay [1993]". Retro-Replay.com. Retrieved March 29, 2024.
  41. ^ Johnson, Jason; Hiil, Mark (October 14, 1993). "Short Reviews". Sega Pro. No. 25. Paragon Publishing. p. 75. Retrieved February 4, 2025.
  42. ^ Pilkington, Mark (March 23, 1995). "Keio Flying Squadron". Sega Pro. No. 44. Paragon Publishing. p. 46. Retrieved February 4, 2025.
  43. ^ Guise, Tom; Leadbetter, Richard (November 1994). "Review: Keio Flying Squadron". Sega Magazine. No. 12. EMAP International Limited. p. 94. Retrieved October 2, 2023.
  44. ^ Game Informer staff (April 1995). "Keio Flying Squadron". Game Informer. No. 24. FuncoLand, GameStop. p. 36. Retrieved February 5, 2025.
  45. ^ "Finals". Next Generation. No. 5. Imagine Media. April 18, 1995. p. 95.
  46. ^ Gaksch, Martin (2018-03-16). "Keio Flying Squadron - im Klassik-Test (Mega-CD)". MANIAC.de (in German). Archived from the original on May 1, 2019. Retrieved 2019-05-01.
  47. ^ Parish, Jeremy (2013-10-29). "The 10 Best Genesis/Mega Drive and Top 5 Sega CD Games". USgamer. Archived from the original on 2020-11-27. Retrieved 2021-03-09.
  48. ^ "Top Ten Mega CD Games | Retro Gamer". 11 April 2014. Archived from the original on 2015-04-14. Retrieved 2015-04-09.
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