Indexer (programming)
In object-oriented programming, an indexer allows instances of a particular class or struct to be indexed just like arrays.[1] It is a form of operator overloading.
Implementations
[edit]C++
[edit]In C++ one can emulate indexing by overloading the []
operator. The expression a[b...]
translates to a call to the user-defined function operator[]
as (a).operator[](b...)
.[2] Here is an example,
struct vector {
int size; double* data;
vector(int n) { size = n; data = new double[n](); }
~vector(){ size = 0; delete[] data; }
double& operator[](int i) { return data[i]; }
};
#include<iostream>
int main() {
vector v(3);
for(int i = 0; i < v.size; i++) v[i] = i + 1;
for(int i = 0; i < v.size; i++) std::cout << v[i] << "\n";
return 0;
}
C sharp
[edit]Indexers are implemented through the get and set accessors for the operator[]
. They are similar to properties, but differ by not being static, and the fact that indexers' accessors take parameters. The get and set accessors are called as methods using the parameter list of the indexer declaration, but the set accessor still has the implicit value
parameter.
Example 1
[edit]public class Vector
{
private double[] data;
public Vector(int n) { data = new double[n]; }
public int size => data.Length;
public double this[int i] { get => data[i]; set => data[i] = value; }
public static void Main()
{
var v = new Vector(3);
for (int i = 0; i < v.size; i++) v[i] = i + 1;
for (int i = 0; i < v.size; i++) System.Console.WriteLine(v[i]);
}
}
Example 2
[edit]Here is a C# example of the usage of an indexer in a class: [3]
class Family
{
private List<string> _familyMembers = new List<string>();
public Family(params string[] members)
{
_familyMembers.AddRange(members);
}
public string this[int index]
{
// The get accessor
get => _familyMembers[index];
// The set accessor with
set => _familyMembers[index] = value;
}
public int this[string val]
{
// Getting index by value (first element found)
get => _familyMembers.FindIndex(m => m == val);
}
public int Length => _familyMembers.Count;
}
Usage example:
void Main()
{
var doeFamily = new Family("John", "Jane");
for (int i = 0; i < doeFamily.Length; i++)
{
var member = doeFamily[i];
var index = doeFamily[member]; // same as i in this case, but it demonstrates indexer overloading allowing to search doeFamily by value.
Console.WriteLine($"{member} is the member number {index} of the {nameof(doeFamily)}");
}
}
In this example, the indexer is used to get the value at the nth position, and then to get the position in the list referenced by its value. The output of the code is:
John is the member number 0 of the doeFamily Jane is the member number 1 of the doeFamily
PHP
[edit]In PHP indexing can be implemented via the predefined ArrayAccess
interface,[4]
<?php
class Vector implements ArrayAccess {
function __construct(int $n) {
$this->size = $n;
$this->data = array_fill(0, $n, 0);
}
public function offsetGet($offset): mixed {
return $this->data[$offset];
}
public function offsetSet($offset, $value): void {
$this->data[$offset] = $value;
}
public function offsetExists($offset): bool {}
public function offsetUnset($offset): void {}
}
$v = new Vector(3);
for ($i = 0; $i < $v->size; $i++) $v[$i] = $i + 1;
for ($i = 0; $i < $v->size; $i++) print "{$v[$i]}\n";
?>
Python
[edit]In Python one implements indexing by overloading the __getitem__
and __setitem__
methods,
import array
class Vector(object):
def __init__(self, n):
self.size = n
self.data = array.array("d", [0.0] * n)
def __getitem__(self, i): return self.data[i]
def __setitem__(self, i, value): self.data[i] = value
v = Vector(3)
for i in range(v.size): v[i] = i + 1
for i in range(v.size): print(v[i])
Rust
[edit]Rust provides the std::ops::Index trait.[5]
use std::ops::Index;
enum Nucleotide {
A,
C,
G,
T,
}
struct NucleotideCount {
a: usize,
c: usize,
g: usize,
t: usize,
}
impl Index<Nucleotide> for NucleotideCount {
type Output = usize;
fn index(&self, nucleotide: Nucleotide) -> &Self::Output {
match nucleotide {
Nucleotide::A => &self.a,
Nucleotide::C => &self.c,
Nucleotide::G => &self.g,
Nucleotide::T => &self.t,
}
}
}
let nucleotide_count = NucleotideCount {a: 14, c: 9, g: 10, t: 12};
assert_eq!(nucleotide_count[Nucleotide::A], 14);
assert_eq!(nucleotide_count[Nucleotide::C], 9);
assert_eq!(nucleotide_count[Nucleotide::G], 10);
assert_eq!(nucleotide_count[Nucleotide::T], 12);
Smalltalk
[edit]In Smalltalk one can emulate indexing by (e.g.) defining the get:
and set:value:
instance methods. For example, in GNU Smalltalk,
Object subclass: vector [ |data| ]
vector class extend [ new: n [ |v| v:=super new. v init: n. ^v] ]
vector extend [ init: n [ data:= Array new: n ] ]
vector extend [ size [ ^(data size) ] ]
vector extend [ get: i [ ^(data at: i) ] ]
vector extend [ set: i value: x [ data at: i put: x ] ]
v:=vector new: 3
1 to: (v size) do: [:i| v set: i value: (i+1) ]
1 to: (v size) do: [:i| (v get: i) printNl ]
See also
[edit]References
[edit]- ^ jagadish980 (2008-01-29). "C# - What is an indexer in C#". SURESHKUMAR.NET FORUMS. Archived from the original on September 22, 2009. Retrieved 2011-08-01.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ "C++ operator overloading".
- ^ "C# Interview Questions". .net Funda. Retrieved 2011-08-01.
- ^ "PHP ArrayAccess interface".
- ^ "Index in std::ops - Rust". doc.rust-lang.org. Retrieved 11 January 2025.