Fast Racing League
Fast Racing League | |
---|---|
Developer(s) | Shin'en Multimedia |
Publisher(s) | Shin'en Multimedia |
Platform(s) | Wii |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Fast Racing League (stylized as FAST Racing League) is a racing game developed and published by German video game developer Shin'en Multimedia and released for Wii as a WiiWare title in May 2011. It is the first installment in the Fast series. Fast Racing League has received two sequels, Fast Racing Neo and Fast RMX.[2]
Gameplay
[edit]Fast Racing League is a fast-paced, futuristic racing game, often compared to F-Zero and Wipeout.[3] However, unlike other racing games, it features a "phase shift mechanic" which allows the player to switch their vehicle between light and dark phases. These can be used to take advantage of colored pads on the track to boost the player's speed or launch the vehicle into the air, which only work if the vehicle is the same color. The player must collect energy orbs scattered across the track to fill their energy meter, which allows them to switch phases, adding extra challenge to the game.[4] If the player attempts to drive over a boost pad of the opposite color, their vehicle will be drastically slowed down.
Before being able to play the main game, the player must complete the "qualification," a tutorial level in which there are no opponents and the player learns the game with the help of informational objectives displayed on-screen. Once this level has been completed, the player unlocks the ability to play single-player and multiplayer games with AI vehicles.
The game features multiple vehicles, which can be obtained by winning races between 3 classes (neutron, proton, and ion), which serve as different difficulty settings and take place in 3 leagues (Shima, Siberia, and Sunahara). Each league is further divided into races. These leagues must be unlocked for each class by completing the previous one.
The player begins with two vehicles: Ajia X and K-Rokoku. Each car has different weight, velocity, and acceleration stats, tailoring them to different playstyles. Heavier vehicles control more easily on ice. Ice will make the vehicle slide around, and the player must over-steer to prevent falling off the track.
Levels frequently include upside-down loops and tight corners. Ramming into a wall at high speed or falling off the track will result in a crash, where the player must wait several seconds before respawning.
Players can assign a Mii to their save file, allowing their real name to appear on the in-game scoreboard. The game supports motion controls by holding the Wii Remote sideways, as well as the Classic Controller and the Nunchuk.
Reception
[edit]Fast Racing League received generally favorable reviews, with Nintendo Life's Marcel van Duyn calling it "another success for Shin'en," and an "amazing accomplishment for WiiWare graphic-wise."[5]
References
[edit]- ^ a b Kaluszka, Aaron (20 May 2011). "FAST - Racing League Hands-on Preview". Nintendo World Report. Retrieved 28 January 2024.
- ^ "Shin'en Multimedia - Nintendo Switch™, WiiU, Nintendo 3DS™, Wii™, Nintendo DS™, Game Boy Advance® Development". www.shinen.com. Archived from the original on 2021-04-18. Retrieved 2021-04-23.
- ^ "Fast Racing Neo is a more cerebral take on pioneers like Wipeout and F-Zero". VentureBeat. 2015-12-12. Archived from the original on 2021-04-24. Retrieved 2021-04-24.
- ^ "Fast: Racing League Review from GamePro". October 16, 2011. Archived from the original on October 16, 2011.
- ^ "Review: FAST - Racing League (WiiWare)". Nintendo Life. 2011-06-02. Archived from the original on 2021-04-23. Retrieved 2021-04-23.