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Draft:One Turret

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One turret is a game developed by the indie developer Kaplin86

This game features many different things but the main game loop follows as so:

You have a turret (self explanatory) and you have to create an array of different ammo to kill the incoming enemies coming in waves at one minute intervals.

Converters

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One turret has an array of different converters something that takes an input and creates a new and hopefully better output

they include:

Converter Input Num Output Num Price Modding Identifier Texture In game
Refiner 1 1 500 ✤ def:refiner
Furnace 1 1 500 ✤ def:furnace
Constructor 2 1 600 ✤ def:constructor

These are the core converters and take note that all of the transformers are 2x2 tiles in game and more are subject to be added in the future

Also there is a 4th semi-core converter being the Compressor featured in the Example Mod created by Kaplin86 (The creator)

Producers

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In One turret there are currently 2 core producers something that has no input sides but has one or more outputs that output a new object from thin air and some have specific conditions when on certain tiles

they include:

One Turret Producers
Producer Output Material(s) Price Modding Identifier Texture in game
Lumber def:wood 500 ✤ def:lumber
Drill def:stone

def:ore def:copper

500 ✤ def:drill

Special Tile Properties

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The Drill has special properties as there are three possible outputs for it whereas a lumber only has one

they include:

Possible Drill Outputs
Tile Placed On Output Material
Nothing def:stone
Ore def:ore
Copper def:copper

Transporters

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One turret currently has only 2 transporters something that transfers an item from an input to any output(s)

they include:

Transporters Input Num Output Num Price Texture in game
Conveyor 1 1 100 ✤
Router 1 3 150 ✤

Routers are special instead of having one output side they have 3 by using Round Robin selection to output accordingly

Market

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The market is a special 1x1 tile in One Turret pricing at a hefty 1000 ✤ while only having one input and no outputs.

When the market gets an input it reads the bulletdata of the item to get its damage then does damage * 2 to give the player that amount of currency (✤)

here is its texture in game: