Draft:Change of Scene
Submission declined on 6 February 2025 by KylieTastic (talk).
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Comment: Unattributed copy of https://geometry-dash-fan.fandom.com/wiki/Change_of_Scene KylieTastic (talk) 09:17, 6 February 2025 (UTC)
Change of Scene is a 2.1 solo Easy Demon created, verified and published by bli. bli created this level for the Discord Gauntlet Contest, hosted by Viprin, with the Top 10 best levels planned to be included in two official gauntlets with five levels, each requiring all entries to have two distinct modes, a normal mode and an alternate mode toggleable at the first five seconds of the level. The level was released on 2 May 2023, around fifteen minutes before the contest deadline. The level shifts through several themes: theatre, films, video games and simulation. An alternate mode can be toggled on at the beginning of the level, adding bosses to many sections and altering the designs and effects. The first mode intends to feel like pure fiction, with the second mode bringing everything to life with more realistic designs.
Change of Scene won first place in the Discord Gauntlet Contest and became the fifth and final level of the Split Gauntlet, after Sinless Ash. Change of Scene received widespread acclaim for its art, effects, decoration, gameplay, sync and optimization. In the Geometry Dash 10-Year Anniversary presentation, the level was voted as most players' favourite level of all time, and at the Geometry Dash 2023[1] Awards, the level won Best Easy Demon with a further Best Creator win for bli.
Gameplay
[edit]- 0-2%: The level begins with an animation of four objects spinning around: a stage, a television, a game console and a portal, with the caption 'Tap to bring imagination to life.' If the player makes an input during this part, the text will change to 'Have fun...' breaking all the objects, turning the background a shade of green and causing a face to appear from the middle, signifying that the player has chosen the alternate mode. Otherwise, the player will enter the normal mode. A short spider section follows, leading up to the title screen of the level. The gameplay is relatively easy, with simple inputs and a few orbs. In the normal mode, a stage is shown with a sign on the left saying 'imagine'. The text above the curtains says, 'Next up: Theater'. In the altered mode, gears and turning wheels replace the stage, and the sign says 'experience' instead of 'imagine'. A question mark is placed at the end of the upper text, now saying, 'Next up: Theater?' A subtle transition with the words 'Change of Scene' can be seen before Act I.
- 2-8%: Act I: Desolation of the Dragons: This part of the level is themed around an attack by dragons on a town. In the normal mode, it is supposed to be a play mostly made with cardboard and other materials. A single dragon with menacing red eyes and sharp teeth can be seen about to attack the town. Additionally, there is a sun in the background. In the alternate mode, the dragon and town come to life. The lifelike dragon attacks the player by breathing fire, but the difficulty is the same as the normal mode. The gameplay in this part is fast-moving, contrasting with the slow-moving previous spider part. The player must make their inputs fast to avoid dying. The part consists of a cube and then a ship. In the normal mode, the part ends with a small gameplay loop of jumping and using a yellow orb repeated four times, with multiple wheels surrounding a spiral and hanging stars flashing in the background. It is the same for the altered mode, but bright orange fire and the dragon (now come to life) flash in the background.
- 8-16%: Act II: World on Fire: A direct continuation to the last part. The town is burned to the ground by the dragons now, and the intensity of the level increases. In the normal mode, the dragon from Act I can be seen with another dragon with blue eyes instead of red. The sun is replaced by a crescent moon, and the background is a deeper red with the town now on fire. If the player avoids jumping to a yellow gravity portal, they can obtain the red key needed for the first coin in the alternate mode. However, right after the player gets the key, they must jump through five orbs, three of which are fake. Only two orbs are correct: the blue orb in the yellow gravity portal and the pink orb (the fake orbs are black, so the player can easily spot which ones not to hit). In the altered mode, there are two dragons now instead of one. The two dragons try to attack the player in many ways, such as breathing fire and attempting to bite the player. The background consists of a smoky sky with buildings like a burning town. The gameplay is like Act I, fast-moving and input speedy. After this part, a similar gameplay loop to Act I will play, except that the background fire is blue, and there are two dragons. The normal mode has the same appearance and ending to the part exactly like Act I, but with a deeper shade of red than the ending to Act I. A short transition with the player hitting multiple orbs and landing on platforms leads to Film III: The Wild West.
- 16-20%: Film III: The Wild West: This part is entirely separate from the first two acts. It is themed around the Western genre in a film. In the normal mode, it has a vintage feeling, including limited brown-esque colours. In the alternate mode, there are no borders, and it has more colours. The player is a mini cube in this part. The gameplay consists mostly of jumping off sloped platforms and hitting orbs. The level intentionally makes the player skip an orb, and there is a small transition part leading up to the next film with a countdown. After the countdown, an animation can be seen of the player launching into the next part of the level, Film IV: The Seven Seas.
- 20-25%: Film IV: The Seven Seas: This part of the level has only the mini-ship as its game-mode. In the normal mode, a purple cardboard kraken can be seen staring at a ship during a storm. The player must avoid crashing into obstacles such as gears and flying through the mouths of monster faces. In the alternate mode, the background is green, and rain can be seen pouring from above. The kraken is alive and appears purple with a large spiralling red eye. The gameplay is the same, the only difference being that the kraken tries to kill the player by smashing its tentacles together. However, the player cannot die to the kraken as the kraken's attacks are out of the way of the path that should be taken. Transitioning from this part leads the player to the Game Launcher.
- 25-27%: Game Launcher: The Game Launcher is a short part of the level. The gameplay is basic spider gameplay in which the player must quickly switch platforms. In the normal mode, the background is a dark orange with an abundance of lavafalls pouring down. In the alternate mode, the background is a shade of green with the same decoration, but there is a question mark at the end of 'Game Launcher'. The player would eventually hit a green orb, but instead, the level suddenly switched to the player becoming a ball going at quadruple-speed and must hit a pink orb, two green orbs and another pink orb.
- 27-38%: Game V: The Hell Breaks Loose: This part is one of the most intense parts of the level. As soon as the player enters, they become a robot and must launch themselves up from a platform. The only two game-modes in this part are the wave and the robot. Inputs are primarily fast as they stay at quadruple-speed from the previous transition. In the normal mode, the background contains many things: a pixelated hellish face holding a staff, pixelated fire, lava falls and three layers of lava in red, orange and yellow. There are also three hearts in the top left corner and one of the basic Geometry Dash cube icons in the player's colours in the top right corner. The blocks and platforms are also pixel-like. In the alternate mode, a hellish monster has horns, large spiralling red eyes and sharp teeth and attacks the player with lasers, fireballs and bites. However, the monster cannot kill the player. The background is now only pillars and rocks with layers of lava in the same colours as the normal mode. Soon after, the player becomes a mini-wave and must spam. Although the platforms are slanted, the player can land on them safely while spamming and cannot die. A click counter is located at the bottom right corner of the level, indicating how much the player has spammed. Twenty clicks are required to pass.
- 38-48%: Game VI: Enter the Forest Temple: After the wave spam in the previous part, the player becomes a ball. The background consists mainly of bushes (some with flowers) and trees. The part looks very similar in both modes, the only visible difference being that in the normal mode, the tree trunks are squared with only straight lines and in the altered mode, the tree trunks are curvy and slanted. The gameplay is straightforward, with simple inputs and easy timings. After the ball, the player becomes a spider. The difficulty does not change, but the player must tap somewhat faster because of the change in platforms. The background becomes darker, and the trees and bushes vanish. Small streaks of wind are seen, indicating that the level is fast-paced. By not holding onto a green dash orb in the spider part in the normal mode, the player can obtain the blue key needed to earn the second coin in the alternate mode. However, as soon as the player lands on the platform, they must go up, and through several spikes. The player must click very quickly, as the space between the spikes is very small. After a short time, the player becomes a cube, landing on an abundance of gravity pads, then a spider with only two inputs and then changes back to a cube. The player then descends into the temple (no clicks are required).
- 48-51%: The player becomes a UFO as they enter the temple. In the normal mode, the only decoration aside from the obstacles is the background, which has pillars like a temple, a railing and turning gears. The altered mode contains the same decoration, but instead of being an orange hue, the colour is a mint green. The gameplay is simple, with the player only navigating through several platforms and hitting multiple orbs. The transition leading to Simulation VII contains the player being sucked into a vortex while behind the decoration, the player is turned into a dual and desync glitched for the next part.
- 51-59%: Simulation VII: Inside the Matrix: The player begins this part as a spider, but the player's colours are inverted, and the spider is reversed due to the dual desync glitch in the previous transition. The text above the level says 'Simulation VII: Inside the Matrix' with several binary numbers below. In the normal mode, a swirling matrix-like vortex can be seen in the background. The entire part is green, representing a matrix (usually in green colours due to code such as binary). The platforms are slanted and have a matrix-like appearance, having decorations like a technological simulation. Several binary numbers can be seen in the background. As for the gameplay, it is not difficult. Although the player is reversed, the gameplay is normal, seemingly that the player is still unreversed. The part is slow, with the gameplay order being a spider, a ball, a robot and then a ship. The inputs are very easy and require hardly any timing. However, the level might get confusing to some players when the ship part is reached. The level seems that it is moving spikes and platforms very fast in coordination with the song, like a simulation. It appears hard, but all the player needs to do is not touch the ground and stay floating, as the player can go through the obstacles (although it is best to stay between the obstacles when they move past to decrease the risk of death). In the alternate mode, everything is the same except for the decoration. Now, the blocks have a much more realistic design, and the vortex in the background is gone, replaced by a black swirl that appears that syncs with the song. The transition leading to Simulation VIII: Beyond Reality contains a large green eye that occasionally swirls and looks around.
- 59-71%: Simulation VIII: Beyond Reality: The level speeds back up, and the player is now a wave. In the normal mode, a small green ghost-like creature with fangs and spiralling eyes appears at the left of the screen. However, it does nothing except occasionally spark an aura around itself and swoop beneath the player at the end of the wave. The gameplay becomes more challenging as the player must click much more frequently and travel through three wave-like obstacles. The decoration is simple, with dark windows in the background, pillars made from text, binary numbers, detailed block decoration and some pulsing. In the end, the player must go up to avoid being killed by the ghost (red marks will indicate the attack). If the player goes under the second wave obstacle, they can obtain the yellow key needed to get the third coin in the alternate mode. However, the key is very difficult to get as it requires the player to manoeuvre through several spikes (like the first slaughterhouse wave, but much easier). After the wave, the player becomes a cube and must make their inputs quick, but at the same time, they must time their inputs properly as there are several timings. Most platforms are sloped, and there are many orbs the player must hit. At the end of the cube, the player must spam. Three layers of green liquid appear in the background, like Game V: The Hell Breaks Loose. In the changed mode, the green ghost is much larger, with large spiralling eyes and a dripping form. The ghost shoots other ghosts out of its mouth occasionally, but the ghosts do nothing to the player. The decoration is much more elaborate, with the windows lighting up and the block decoration being much more detailed. The gameplay is the same, with difficulty and inputs exactly like the normal mode. A transition to the next part contains the words 'Almost There' with a spiral.
- 71-78%: The player becomes a ship and flies as the background changes from Act I: Desolation of the Dragons to Film IV: The Seven Seas to Game V: The Hell Breaks Loose to Simulation VIII: Beyond Reality. The gameplay is not very difficult, with the player able to follow appearing arrows to fly over and under obstacles. However, concentration is still needed to not smash into an obstacle and die. The normal mode contains all the normal mode scenes, and the alternate mode contains all the alternate mode scenes. After the scene from Simulation VIII: Beyond Reality, the screen flashes orange for the normal mode and green for the alternate mode several times, which goes to the song. Then, the four scenes from the ship part will each appear for about a second counterclockwise.
- 78-83%: Fake End-Screen: Right after the last turn (Simulation VIII), the screen says 'Congratulations! GG 100%' from top to bottom. However, the player is not done with the level yet. After the message flickers, a face with swirling eyes and a broad smile appears. A transition with the face turning into a circle, jumping into a pit and reappearing leads to the next part, a dual.
- 83-97%: The player is a dual now, and the face from the transition appears, now in the background. The colour of the level is orange for the normal mode and green for the alternate mode. Although the dual may appear difficult since there are two game-modes at once, all the player needs to do is click to the music. Arrows are also present, assisting the player by telling them when they must click. All the while, the face makes a variety of expressions in the background. After the dual ends with the player simply holding, the player changes from a ship, then a very subtle cube, then another ship, then a cube where the player must hit three red orbs. Then, the player will be greeted with the codes. See the User coins section to learn how to acquire and use the codes. After the part with the codes, the player will turn back into a ship. Although there is much space for the player to fly, it is best to just fly relatively straight as there are still obstacles on the top and bottom of the level. The same face with the spiral eyes and smile appears again in the background (it vanishes during the part with the codes). The colours of the level are still the same (orange for the normal mode, green for the alternate mode). However, the ship gameplay changes in the alternate mode if the player correctly inputs the codes (again, see the User coins section for more information).
- 97-100% (End-Screen): After the ship part, the player becomes a cube. All the gameplay is the player jumping off multiple platforms and hitting green orbs each right after the platforms, then holding two dash orbs to go through spikes and then one final jump to the end screen. Again, the level retains its same colours, orange or green, depending on the mode. Multiple ending words and phrases flash in the background, surrounded by a spiral. They are in this order: The End, Fin, Game Over, finish, this and now. The end screen contains the name of the level, 'Change of Scene', and then a list of players' names (credits).
User coins
[edit]- Change of Scene has three user coins. They are all located in one part of the level.
- In the normal mode, three keys are hidden in the level but can only be collected in the normal mode. They cannot be collected in the alternate mode since the keys are blocked by obstacles.
- The keys can be found in Act II: World on Fire (red key), Game VI: Enter the Forest Temple (blue key) and Simulation VIII: Beyond Reality (yellow key). See each part of the level in the Gameplay section for more detail. They will show the number codes for the three gates near the end to unlock the coin route. The orbs are in three colours: red, blue and yellow, matching the colours of the keys. They will be marked with check marks to show which numbers must be clicked. There are three codes total, each consisting of two numbers for each colour orb. The codes are in this order: 47 (red orbs), 56 (blue orbs) and 36 (yellow orbs). Once the player correctly inputs the codes, the ship part will show the obstacles the player will face if they decide to get the coins in the alternate mode. The obstacles are fake, along with the coins shown. The coins can only be collected in the alternate mode if the player correctly inputs the codes in the aforementioned part.
- The codes must be memorized in the alternate mode, as the orbs will not have check marks to indicate which numbers are correct. If the player manages to correctly input the codes, the obstacles from the normal mode become real, along with the coins. The way the obstacles affect the ship part is that the player must fly through incredibly tight spaces, with spikes along the path to increase the chance of death. If the player passes the part and beats the level, they will be granted all three coins.
- The keys can be found in Act II: World on Fire (red key), Game VI: Enter the Forest Temple (blue key) and Simulation VIII: Beyond Reality (yellow key). See each part of the level in the Gameplay section for more detail. They will show the number codes for the three gates near the end to unlock the coin route. The orbs are in three colours: red, blue and yellow, matching the colours of the keys. They will be marked with check marks to show which numbers must be clicked. There are three codes total, each consisting of two numbers for each colour orb. The codes are in this order: 47 (red orbs), 56 (blue orbs) and 36 (yellow orbs). Once the player correctly inputs the codes, the ship part will show the obstacles the player will face if they decide to get the coins in the alternate mode. The obstacles are fake, along with the coins shown. The coins can only be collected in the alternate mode if the player correctly inputs the codes in the aforementioned part.
Trivia
[edit]- The level is free to copy.
- The level contains 69,165 objects.
- The level is 3m 27s in length.
- This is one of only five gauntlet levels that exceed three minutes, the others being Snow flies in Fog, WhymeWhymeWhymeWhyme, In Silico and I See Stars.
- If the player chooses the alternate mode, the following texts will have a question mark at the end: 'Theater', 'Television', 'Game Launcher' and 'Simulator'.
- The last ~30% of the level was made in ten days.
- The level was ranked #6 in GDToday's 100 Greatest Levels of All Time list.
- This level was Weekly Demon #299.
- In the Geometry Dash 10th Anniversary, Change of Scene won the most votes for "What is your favorite level of all time?" with 2313 votes from the form's results.
- Since Change of Scene is in a Gauntlet and was the Weekly Demon, it was possible to get this level's rewards three times. It shares this distinction with Shock, ichor, Danger Zone, Payload, Mechanical Showdown, Silence, Timeless, Half Past Twelve, Pureland, Tenebris, Powerful, SLAM, Adust, The Behemoth, CRUSH, GLORIOUS FORTRESS, Sky Tower, Fizzy Fossils, Koenigstein, Ruta del Sol, Afterlife, Double Dimension, Radiant Glen, Subdivision Zone, Wild Card, Sinless Ash, b spr9s0, UNDERWORLD, Dreamy, Magic Valley, In Deepestiner, Voyage and United.
Video link and credits
[edit]Video link: https://www.youtube.com/watch?v=RoazdzhDEIs
References
[edit]- ^ Which Geometry Dash YouTuber Is The GOAT? 🎙️ 2023 Awards 🏆. Retrieved 2025-02-03 – via www.youtube.com.
- This article incorporates material derived from the "Change_of_Scene" article on the geometry-dash-fan wiki at Fandom (formerly Wikia) and is licensed under the Creative Commons Attribution-Share Alike 3.0 License (February 2025).
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