Chambara (video game)
Chambara | |
---|---|
Developer(s) | Team OK |
Publisher(s) | USC Games Publishing |
Director(s) | Kevin Wong |
Designer(s) | Esteban Fajardo, Alec Faulkner |
Artist(s) | Catherine Fox |
Engine | Unity |
Platform(s) | |
Release | PlayStation 4 July 26, 2016 macOS, Windows December 12, 2017 |
Genre(s) | Stealth |
Mode(s) | Multiplayer (local only) |
Chambara is a stealth game developed by Team OK and published by USC Games Publishing.[1] It was released on July 26, 2016, for PlayStation 4, and on December 12, 2017, for PC and MacOS.[2]
It received mixed reviews from critics, who praised the art style and gameplay, but criticized its lack of features. The game was nominated for an IGF Award and won a BAFTA Ones to Watch Award in 2015.[3] It was also an official selection at Indiecade.[3]
Gameplay
[edit]The game is entirely local multiplayer and each player controls their own anthropomorphic bird samurai character.[4] The world is purely made of black-and-white parts, allowing characters to hide in plain sight due to their solid black and white colors.[4] Players can also throw a single throwing star (which colors the enemy and makes them visible), and also air dash.[4][1] One hit by the player's kendo stick results in the enemy character's death, similar to Bushido Blade.[4] By pressing L2, the character's eyes can be squinted or closed to prevent screen-watching.[4]
Development
[edit]The game was developed by students at USC Interactive Media & Games Division.[1] It was created to be played in a college dorm, leading to its couch-based multiplayer focus.[1] The game's art style was inspired by Samurai Jack, Akira Kurosawa films,[3] 20th-century Japanese art, and Mono-Ha and Metabolism architecture.[1]
The game's characters were changed from humans to birds and blood to feathers because of fears that it would be too violent to be shown in festivals with young children.[3] Having the player easily navigate the world and see the UI was a challenge due to the black-and-white nature of the art style.[3]
Awards and reception
[edit]Chambara received the 2015 BAFTA Ones to Watch Award, which celebrates new talent and innovation in the video games industry, [5] and was chosen by IndieCade as a festival selected in fall of 2015.[6] In 2016, it received the IGF nomination for Best Student Game at the Game Developers Conference in San Francisco. [7]
The game received mixed reviews from critics, with an aggregate score of 71/100 on Metacritic.[2]
Chris Carter of Destructoid rated the game 75/100, saying that "it does one thing, and it does it pretty well".[4] He said that "there's enough here to keep most people interested, so long as they have a steady stream of friends (or a roommate/significant other) to play with".[4]
Chad Sapieha of the Financial Post rated the game 70/100, saying that while the idea of the game was "fantastic", the idea was "underdeveloped" and would only deliver a "few hours" of fun before "growing stale".[8]
References
[edit]- ^ a b c d e "'Chambara,' the split-screen samurai game born in a dorm". Engadget. Archived from the original on 2017-08-07. Retrieved 2017-08-07.
- ^ a b "Chambara". Metacritic. Archived from the original on 2017-05-05. Retrieved 2017-08-07.
- ^ a b c d e Baker, Chris. "Road to the Student IGF: Chambara by Team OK Games". Archived from the original on 2017-08-07. Retrieved 2017-08-07.
- ^ a b c d e f g "Review: Chambara". Destructoid. Archived from the original on 2016-09-17. Retrieved 2017-08-07.
- ^ "BAFTA Ones to Watch Award Winner in 2015: Chambara". 2015-03-12. Archived from the original on 2017-08-29. Retrieved 2017-08-28.
- ^ "Chambara". Archived from the original on 2017-08-29. Retrieved 2017-08-28.
- ^ "Chambara: Student Entrant 2016". 22 August 2016. Archived from the original on 2017-08-28. Retrieved 2017-08-28.
- ^ "Chambara review: Stealthy arena fighter delivers innovative action, but too few ways to play". Financial Post. 2016-08-15. Archived from the original on 2017-08-07. Retrieved 2017-08-07.