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Zorro (1995 video game)

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Zorro
Developer(s)Capstone Software
Publisher(s)Capstone Software
Platform(s)DOS
Release1995
Genre(s)Platformer
Mode(s)Single-player

Zorro: A Cinematic Action Adventure is a cinematic platform game developed and published by Capstone Software for IBM PC compatibles. It is based on the Johnston McCulley's Zorro character.

Gameplay

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Zorro is a side-scrolling game featuring cinematic action and live action full-motion video cutscenes.[1] Gameplay is similar to that of 1989's Prince of Persia.

Development and release

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Zorro was developed by Miami-based Capstone Software. The studio, a production division of the larger IntraCorp, underwent a major reorganization in 1994 just prior to starting the project.[2][3] It was intially reported that Capstone acquired the license to produce an adaptation of a then-upcoming feature film optioned by Steven Spielberg, which would later become The Mask of Zorro.[4] Zorro was among several licenses for film properties purchased by Capstone during that time.[5] However, public relations executive Tony Panaccio alleged later on that the game had nothing to do with either the movie or the Topps Comics series and that the developer was asked to change the game's logo to avoid consumer confusion.[6] Zorro was originally set to be released in November 1994[7] but was delayed to the following spring.[8] The initial shipment of the game suffered from at least one software bug involving the sound that Capstone offered to fix with a free patch downloadable from its America Online page or from a disc mailed from the company.[9][10] At some point in 1995, Capstone gave away thousands of copies of Zorro to customers for free.[11]

Reception

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Zorro suffered from a largely negative critical reception. Next Generation rated it one star out of five, stating that "Unless you've got a fetish for black leather masks and whips, or you're an accredited psychic, we strongly recommend that you avoid this title like the plague."[1]

References

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  1. ^ a b c Next Generation staff (June 1995). "Finals". Next Generation. No. 6. Imagine Media. p. 108. ISSN 1078-9693.
  2. ^ Reynaud, Max (May 1995). "Speciale: CapstoneTM/IntraCorp, Inc". The Games Machine (in Italian). No. 75. Actia srl. p. 50. ISSN 1127-1221.
  3. ^ Ceccola, Russ (June 1995). "Inside Capstone: Capstone Software Reaches For the Next Level of Gaming". Electronic Games. Vol. 3, no. 6. Decker Publishing. p. 47. ISSN 0730-6687.
  4. ^ CGW staff (March 1994). "Join The Adventure (Adventure Games)". Computer Gaming World. No. 116. Ziff Davis. p. 26. ISSN 0744-6667.
  5. ^ Hawkin, Kieren (December 2017). "Q&A: Angie Niehoff". Retro Gamer. No. 176. Future plc. p. 62. ISSN 1742-3155.
  6. ^ CGR staff (February 1995). "Postage Due: Comic/Computer Crossovers". Computer Game Review. No. 43. Sendai Publishing. p. 16. ISSN 1062-113X.
  7. ^ CGR staff (August 1994). "Three Days of Computer Purgatory". Computer Game Review. No. 37. Sendai Publishing. p. 65. ISSN 1062-113X.
  8. ^ CGW staff (January 1995). "Pipe Line". Computer Gaming World. No. 126. Ziff Davis. p. 27. ISSN 0744-6667.
  9. ^ Lindquist, Christopher (October 1995). "Bug Off". Electronic Entertainment. Vol. 2, no. 10. IDG. p. 46. ISSN 1074-1356.
  10. ^ Knight-Ridder News Service (April 7, 1995). "Zorro a cut above the rest". Times-News. Vol. 90, no. 97. p. C-7. OCLC 12292697.
  11. ^ Haynes, Colin (December 1, 1995). How to Succeed in Cyberspace. Routledge. ISBN 978-0851423555.
  12. ^ Ardai, Charles (May 1995). "Review: Prince of Perspiration – Capstone's ZORRO Likes To See You Sweat". Computer Gaming World. No. 130. Ziff Davis. pp. 116, 118. ISSN 0744-6667.
  13. ^ Lord Masque Noir (June 1995). "Zorro (PC): Zorro Pointé". Joystick (in French). No. 61. Hachette Filipacchi Médias. p. 116. ISSN 1145-4806.
  14. ^ PC Gamer staff (June 1995). "Reviews: Zorro". PC Gamer. No. 13. Imagine Media. ISSN 1080-4471.
  15. ^ Jansohn, Udo (July 1995). "Review: Zorro - A Cinematic Action Adventure / Der Rächer kehrt zurück" [Review: Zorro - A Cinematic Action Adventure / The Avenger Returns]. PC Games (in German). No. 34. Computec. p. 66. ISSN 0946-6304.
  16. ^ Magenauer, Max (August 1995). "Action Section – Zorro". PC Joker (in German). Joker-Verlag. p. 90. OCLC 224612609.
  17. ^ Fisch, Henrik (July 1995). "Spiele-test: Zorro". PC Player (in German). Future Verlag. p. 114. ISSN 0943-6693.
  18. ^ JTurunen (May 1995). "Prince of Persia". Pelit (in Finnish). Fokus Media Finland. p. 32. ISSN 1235-1199.
  19. ^ Held, Ingolf (July 1995). "Zorro" (PDF). Play Time (in German). Computec. p. 89.
  20. ^ Primati, Carlos (November 1995). "Zorro". Players (in Portuguese). No. 1. Editora Micelli. p. 20.
  21. ^ Gliss, Sascha (July 1995). "Western von gestem: Zorro" [Western of yesterday: Zorro]. Power Play (in German). Future Verlag. p. 115. ISSN 0937-9754.
  22. ^ ten Seldam, Laura (July 1995). "Review: Zorro". Power Unlimited (in Dutch). No. 23. VNU Media. pp. 58–9. ISSN 0929-760X.
  23. ^ Anastasov, Andrej (March 1995). "recenze: Zorro". Score (in Czech). No. 15. Omega Publishing Group. p. 25. ISSN 1210-7522.
  24. ^ Cwaniak, Wiewiór (June 1995). "Zorro". Top Secret (in Polish). No. 39. Bajtek. p. 21. ISSN 0867-8480.
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