Sherlock: The Game Is Now
Sherlock: The Game Is Now is an escape room based on the television program Sherlock.[1] Created by Sherlock creators Steven Moffat and Mark Gatiss, the game features audio and video scenes with "original Sherlock cast members"[2] including video scenes with Martin Freeman as John, Andrew Scott as Jim Moriarty[3] and Benedict Cumberbatch as Sherlock Holmes, the latter of which only appears in audio form.[1]
The experience is built in the West 12 shopping centre in Shepherd's Bush and designed by the creators of London's Time Run.[4] Software distribution company Buzzshot provided the administration system software for the game.[5]
Game play
[edit]Players are auditioning to join The Network, a team led by Mycroft Holmes.[1] Beginning at Doyle's Opticians, a video briefing featuring Mycroft Holmes in 221B Baker Street starts "a series of classic escape-room puzzles themed around the world of Sherlock".[1] Teams of four to six people progress through three rooms to solve the 60 minute game.[4]
After a 10-minute debriefing[4] where the team's skills are assessed,[1] the game finishes at a Sherlock themed pub called "The Mind Palace".[1]
Reception
[edit]Gatiss himself claimed to be very pleased with the result, saying, "We tried it today — and were useless. It's great fun and Sherlock fans and non-fans alike will take great pleasure in it."[4]
References
[edit]- ^ a b c d e f Longridge, Chris (31 January 2019). "We just did the official Sherlock escape-room experience, WHO WANTS TO TOUCH US?". Digital Spy. Retrieved 31 January 2019.
- ^ "Steven Moffat's 'secret' Sherlock project The Game is Now revealed to be an escape room". The Telegraph. 6 June 2018. Retrieved 31 January 2019.
- ^ Jones, Paul (6 December 2018). "Welcome to the Sherlock escape room game where the entrance is hidden in plain sight". Radio Times. Retrieved 31 January 2019.
- ^ a b c d Edmonds, Lizzie (29 November 2018). "Sherlock: The Game Is Now – First look inside new immersive escape room in Shepherd's Bush". Evening Standard. Retrieved 31 January 2019.
- ^ Fenton, Abigail (16 January 2019). "Escape rooms could see business boom in 2019". Yahoo! Finance. Retrieved 31 January 2019.