Module:Sports table/Rugby
Appearance
This module is rated as ready for general use. It has reached a mature form and is thought to be relatively bug-free and ready for use wherever appropriate. It is ready to mention on help pages and other Wikipedia resources as an option for new users to learn. To reduce server load and bad output, it should be improved by sandbox testing rather than repeated trial-and-error editing. |
This style for Lua-based Module:Sports table is meant to build group and league tables for rugby competitions with the following optional columns
- Played / Wins / Draws / Losses
- Match points for / Match points against / Match points difference
- Tries for / Tries against
- Try bonus competition points
- Loss bonus competition points
- Total competition points
The input syntax for this module is similar to the WDL module, but specialized for Rugby competitions.
Usage
Basic usage
In its simplest form only several parameters need to be used to build a table
What you type | {{#invoke:sports table|main|style=Rugby
<!-- Add team codes and names here -->
| team1 = AAA | name_AAA = Team AAA
| team2 = BBB | name_BBB = Team BBB
| team3 = CCC | name_CCC = Team CCC
| team4 = DDD | name_DDD = Team DDD
| team5 = EEE | name_EEE = Team EEE
| team6 = FFF | name_FFF = Team FFF
| team7 = GGG | name_GGG = Team GGG
| team8 = HHH | name_HHH = Team HHH
<!-- Update results here and then (if needed) positions below. Don't forget to update the date below (update parameter) -->
| win_AAA=0 | draw_AAA=0 | loss_AAA=0 | pf_AAA=0 | pa_AAA=0 | tf_AAA=0 | ta_AAA=0 | tb_AAA=0 | lb_AAA=0 | status_AAA=CQ
| win_BBB=0 | draw_BBB=0 | loss_BBB=0 | pf_BBB=0 | pa_BBB=0 | tf_BBB=0 | ta_BBB=0 | tb_BBB=0 | lb_BBB=0 | status_BBB=Q
| win_CCC=0 | draw_CCC=0 | loss_CCC=0 | pf_CCC=0 | pa_CCC=0 | tf_CCC=0 | ta_CCC=0 | tb_CCC=0 | lb_CCC=0 | status_CCC=A
| win_DDD=0 | draw_DDD=0 | loss_DDD=0 | pf_DDD=0 | pa_DDD=0 | tf_DDD=0 | ta_DDD=0 | tb_DDD=0 | lb_DDD=0 | status_DDD=T
| win_EEE=0 | draw_EEE=0 | loss_EEE=0 | pf_EEE=0 | pa_EEE=0 | tf_EEE=0 | ta_EEE=0 | tb_EEE=0 | lb_EEE=0 | status_EEE=
| win_FFF=0 | draw_FFF=0 | loss_FFF=0 | pf_FFF=0 | pa_FFF=0 | tf_FFF=0 | ta_FFF=0 | tb_FFF=0 | lb_FFF=0 | status_FFF=
| win_GGG=0 | draw_GGG=0 | loss_GGG=0 | pf_GGG=0 | pa_GGG=0 | tf_GGG=0 | ta_GGG=0 | tb_GGG=0 | lb_GGG=0 | status_GGG=R
| win_HHH=0 | draw_HHH=0 | loss_HHH=0 | pf_HHH=0 | pa_HHH=0 | tf_HHH=0 | ta_HHH=0 | tb_HHH=0 | lb_HHH=0 | status_HHH=R
<!-- Update team positions here -->
| team_order = AAA, BBB, CCC, DDD, EEE, FFF, GGG, HHH
<!--Update team qualifications here (defined below)-->
| result1=C | result2=C | result3=C | result4=C | result7=R | result8=R
<!-- Add promotion, qualification and/or relegation row colours and column definitions. Use green for top tournament, then blue followed by yellow; red is elimination. Different levels of same competitions should have different shades in color like green1, green2 and so on. -->
| res_col_header = QR <!-- All of these may not be needed, Promotion (P), Qualification (Q) and Relegation (R) -->
| col_C = green2 | text_C = Continental Championship
| col_R = red2 | text_R = Division 2
| start_date = Unknown <!-- Add start date. When tournament starts, remove start_date -->
| update = future <!-- When tournament starts, update the with date of latest update -->
| source = Unknown <!-- Add source for table here with single bracket, e.g. [URL info] -->
| class_rules = 1) competition points; 2) match points difference; 3) match points for <!-- Add classification rules here -->
}}
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What it looks like |
First match(es) will be played: Unknown. Source: example.com
Rules for classification: 1) competition points; 2) match points difference; 3) match points for (A) Advances to a further round; (C) Champion; (Q) Qualified for the phase indicated; (R) Relegated; (T) Qualified, but not yet for the particular phase indicated |
Additional parameters
- To merge the "bonus competition points" columns into one, use
|bonus_total=
with any additional bonus points specified using|b_XYZ=
- To hide the "bonus competition points" columns, use
|show_bonus=no
- To hide the "draws" column, use
|show_draw=no
- To hide the "tries for" column, use
|show_tries_for=no
- To hide the "tries against" column, use
|show_tries_against=no
- To show the "tries difference" column, use
|show_tries_difference=yes
- To hide the "points for" column, use
|show_points_for=no
- To hide the "points against" column, use
|show_points_against=no
- To hide the "points difference" column, use
|show_points_difference=no
- To add "competition points carried forward" to the next round, use
|show_cf=yes
- To add "grand slam points" column, use
|show_grand_slam=yes
, with grand slam points specified using|gs_XYZ=
- To override the default number of "win points", use
|winpoints=
- To override the default number of "draw points", use
|drawpoints=
- To override the default number of "loss points", use
|losspoints=
-- Style for rugby union tables
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '170'
local sort_text = yesno(Args['sortable_table'] or 'no') and 'sortable' or ''
local show_played = not yesno(Args['hide_played'] or 'no')
local show_draw = yesno(Args['show_draw'] or 'yes')
local show_points_for = yesno(Args['show_points_for'] or 'yes')
local show_points_against = yesno(Args['show_points_against'] or 'yes')
local show_points_difference = yesno(Args['show_points_difference'] or 'yes')
local show_tries_for = yesno(Args['show_tries_for'] or 'yes')
local show_tries_against = yesno(Args['show_tries_against'] or 'yes')
local show_tries_difference = yesno(Args['show_tries_difference'] or 'no')
local show_bonus = yesno(Args['show_bonus'] or 'yes')
local bonus_total = yesno(Args['bonus_total'] or 'no')
local show_cf = yesno(Args['show_cf'] or 'no')
local ranking_style = string.lower(Args['ranking_style'] or 'pts')
local show_adjust_points = yesno(Args['show_adjust_points'] or 'no')
local grand_slam = yesno(Args['show_grand_slam'] or 'no')
local show_points = true
local show_ppg = false
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then
show_points = false
elseif ranking_style=='ppg' then
show_points = false
show_ppg = true
end
-- Custom header
local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
local adjust_head_text = Args['adjust_header'] or '<abbr title="Bonus points">B</abbr>'
table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table
-- Table title
if Args['title'] or Args['table_header'] then
table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
end
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,28,pos_label) -- Position col
end
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,team_width,'Team'..VTE_text) -- Team col
if show_played then
tt = p_sub.colhead(tt,28,'<abbr title="Matches played">Pld</abbr>') -- Matches played col
end
if full_table then
tt = p_sub.colhead(tt,28,'<abbr title="Matches won">W</abbr>') -- Win col
if show_draw then
tt = p_sub.colhead(tt,28,'<abbr title="Matches drawn">D</abbr>') -- Draw col
end
tt = p_sub.colhead(tt,28,'<abbr title="Matches lost">L</abbr>') -- Loss col
if show_points_for then
tt = p_sub.colhead(tt,28,'<abbr title="Match points for">PF</abbr>') -- For col
end
if show_points_against then
tt = p_sub.colhead(tt,28,'<abbr title="Match points against">PA</abbr>') -- Against col
end
if show_points_difference then
tt = p_sub.colhead(tt,28,'<abbr title="Match points difference">PD</abbr>') -- Difference col
end
if show_tries_against then
if show_tries_for then
tt = p_sub.colhead(tt,28,'<abbr title="Tries for">TF</abbr>') -- Tries for col
end
tt = p_sub.colhead(tt,28,'<abbr title="Tries against">TA</abbr>') -- Tries against col
elseif show_tries_for then
tt = p_sub.colhead(tt,28,'<abbr title="Tries scored">T</abbr>') -- Tries for col
end
if show_tries_difference then
tt = p_sub.colhead(tt,28,'<abbr title="Tries difference">TD</abbr>') -- Tries difference col
end
if show_bonus then
if bonus_total then
tt = p_sub.colhead(tt,28,'<abbr title="Bonus competition points">B</abbr>') -- bonus col
else
if grand_slam then
tt = p_sub.colhead(tt,28,'<abbr title="Grand slam competition points">GS</abbr>') -- Grand slam bonus col
end
tt = p_sub.colhead(tt,28,'<abbr title="Try bonus competition points">TB</abbr>') -- Try bonus col
tt = p_sub.colhead(tt,28,'<abbr title="Losing bonus competition points">LB</abbr>') -- Losing bonus col
end
end
if show_adjust_points then
tt = p_sub.colhead(tt,28,adjust_head_text) -- Adjust points col
end
if show_ppg then
tt = p_sub.colhead(tt,32,'<abbr title="Match points per game">PPG</abbr>') -- PPG col
end
if show_points then
tt = p_sub.colhead(tt,32,'<abbr title="Total competition points">Pts</abbr>') -- Points col
end
if show_cf then
tt = p_sub.colhead(tt,28,'<abbr title="Competition points carried forward to next phase">CF</abbr>') -- CF col
end
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
-- Numeric alignment
local function num_align(num, digits)
if tonumber(digits) and tonumber(num) then
local n = tonumber(num)
digits = tonumber(digits)
if digits == 1 then
if n >= 0 and n < 10 then
return '<span style="visibility:hidden;color:transparent;">0</span>' .. num
end
elseif digits == 2 then
if n >= 0 and n < 10 then
return '<span style="visibility:hidden;color:transparent;">00</span>' .. num
elseif n >= 10 and n < 100 then
return '<span style="visibility:hidden;color:transparent;">0</span>' .. num
end
end
end
return num
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get some input
local show_played = not yesno(Args['hide_played'] or 'no')
local show_draw = yesno(Args['show_draw'] or 'yes')
local show_points_for = yesno(Args['show_points_for'] or 'yes')
local show_points_against = yesno(Args['show_points_against'] or 'yes')
local show_points_difference = yesno(Args['show_points_difference'] or 'yes')
local show_tries_for = yesno(Args['show_tries_for'] or 'yes')
local show_tries_against = yesno(Args['show_tries_against'] or 'yes')
local show_tries_difference = yesno(Args['show_tries_difference'] or 'no')
local show_bonus = yesno(Args['show_bonus'] or 'yes')
local bonus_total = yesno(Args['bonus_total'] or 'no')
local grand_slam = yesno(Args['show_grand_slam'] or 'no')
local show_cf = yesno(Args['show_cf'] or 'no')
local win_points = tonumber(Args['winpoints']) or 4
local draw_points = tonumber(Args['drawpoints']) or 2
local loss_points = tonumber(Args['losspoints']) or 0
local ranking_style = string.lower(Args['ranking_style'] or 'pts')
local show_points = true
local show_ppg = false
local show_adjust_points = yesno(Args['show_adjust_points'] or 'no')
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local pfor = tonumber(Args['pf_'..team_code_ii]) or 0
local paig = tonumber(Args['pa_'..team_code_ii]) or 0
local tf = tonumber(Args['tf_'..team_code_ii]) or 0
local ta = tonumber(Args['ta_'..team_code_ii]) or 0
local tb = tonumber(Args['tb_'..team_code_ii]) or 0
local lb = tonumber(Args['lb_'..team_code_ii]) or 0
local gs = tonumber(Args['gs_'..team_code_ii]) or 0
local b = tonumber(Args['b_'..team_code_ii]) or 0
local cf = tonumber(Args['cf_'..team_code_ii]) or 0
local s_pts = (tonumber(Args['adjust_points_'..team_code_ii]) or 0) + (tonumber(Args['startpoints_'..team_code_ii]) or 0)
local hth_local = Args['hth_'..team_code_ii] or nil
local digits = Args['digitpad']
-- Then calculate some values
b = b + lb + tb + gs
local matches = wins + draws + losses
local points = win_points*wins + draw_points*draws + loss_points*losses + b + s_pts
local pcomp = 0
if (pfor == '?') or (paig == '?') then
pcomp = '—'
else
pcomp = pfor - paig
-- Formatting with signs
if pcomp>0 then
pcomp='+'..num_align(pcomp,digits)
elseif pcomp < 0 then
pcomp='−'..-num_align(pcomp,digits)
end
end
local tcomp = 0
if (tf == '?') or (ta == '?') then
tcomp = '—'
else
tcomp = tf - ta
-- Formatting with signs
if tcomp>0 then
tcomp='+'..num_align(tcomp,digits)
elseif tcomp < 0 then
tcomp='−'..-num_align(tcomp,digits)
end
end
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- What to rank the teams by
local win_fw, win_string, pts_fw, pts_string, ppg_fw, ppg_string
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
pts_fw=ii_fw
pts_string = ''
show_points = false
elseif ranking_style=='ppg' then
win_fw=ii_fw
win_string = ''
ppg_fw = 'font-weight: bold;'
ppg_string = hth_string
pts_fw=ii_fw
pts_string=''
show_ppg = true
show_points = false
elseif ranking_style=='none' then
win_fw=ii_fw
win_string = ''
pts_fw=ii_fw
pts_string = ''
show_points = false
else
win_fw=ii_fw
win_string = ''
pts_fw= 'font-weight:bold;'
pts_string = ''
show_points = true
end
-- Now that we are done calculating, show actual input values
if tonumber(Args['win_'..team_code_ii] or 0) == nil then
wins = '—'
end
if tonumber(Args['loss_'..team_code_ii] or 0) == nil then
losses = '—'
end
local ppg = '—'
if tonumber(matches) ~= nil and matches ~= 0 then
ppg = mm._precision_format(points / matches, 2)
end
local function numorval(s)
return s and ((s == '' and 0) or tonumber(s) or s) or 0
end
-- Row building
if show_played then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
end
if full_table then
table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won
if show_draw then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- Drawn
end
if show_points or show_points_difference then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
else
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..hth_string..'\n') -- Lost
end
if show_points_for then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pfor..'\n') -- PF
end
if show_points_against then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..paig..'\n') -- PA
end
if show_points_difference then
if show_points then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pcomp..'\n') -- PD
else
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pcomp..hth_string..'\n') -- PD
end
end
if show_tries_for then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..tf..'\n') -- TF
end
if show_tries_against then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ta..'\n') -- TA
end
if show_tries_difference then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..tcomp..'\n') -- TD
end
if show_bonus then
if bonus_total then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..b..'\n') -- B
else
if grand_slam then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gs..'\n') -- GS
end
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..tb..'\n') -- TB
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..lb..'\n') -- LB
end
end
if show_adjust_points then
if s_pts < 0 then
table.insert(t,'| style="'..bg_col..'" | −'..num_align(-s_pts,digits)..'\n')
else
table.insert(t,'| style="'..bg_col..'" | '..num_align(s_pts,digits)..'\n')
end
end
if show_ppg then
table.insert(t,'| style="'..ppg_fw..bg_col..'" |'..ppg..ppg_string..'\n') -- ppg
end
if show_points then
-- Add − for negative point totals
if points<0 then
table.insert(t,'| style="'..pts_fw..bg_col..'" | −'..num_align(-points,digits)..hth_string..'\n')
else
table.insert(t,'| style="'..pts_fw..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
end
end
if show_cf then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..cf..'\n') -- CF
end
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}, {}
status_code = { A='Advances to a further round', C='Champion', D='Disqualified',
E='Eliminated', H='Host', O='Play-off winner', P='Promoted', Q='Qualified for the phase indicated',
R='Relegated', T='Qualified, but not yet for the particular phase indicated'}
local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-- Status position (before or after read and default)
local stat_pos_val = string.lower(Args['status_pos'] or '')
local status_position = 'after' -- Default location
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
for l in mw.text.gsplit(status_letters, '') do
status_called[l] = false
status_code[l] = status_code[l] or '?'
status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')
if Args['status_text_' .. l] then
status_code[l] = Args['status_text_' .. l]
end
end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp