Warp World
![]() 2003 edition, cover art by Darrell Midgette | |
Designers | Greg Porter |
---|---|
Publishers | Blacksburg Tactical Research Center |
Publication | 1991 (1st edition) 2003 (EABA version) |
Genres | Post-apocalyptic |
Systems | custom (1991), EABA (2003) |
Warp World is a 1991 role-playing game published by Blacksburg Tactical Research Center.
Setting
[edit]Warp World is set on Earth, 300 years after World War III, which allowed the old gods and creatures of myth to return. The setting is a combination of post-apocalyptic science fiction and fantasy.[1]
History
[edit]Warp World was designed by Greg Porter, and published by Blacksburg Tactical Research Center in 1991 as a 208-page softcover book.
In 2003, the game was redone as a setting under BTRC's EABA universal game system.
Reception
[edit]Jim Foster reviewed Warp World in White Wolf #29 (Oct./Nov., 1991), rating it a 4 out of 5 and stated that "My overall impression of Warp World is that of a good framework of systems and general background material with which an enterprising GM could make an exciting campaign. It will require some work and a bit of experience, however; this game is not for beginners or anyone else expecting a sourcebook of prefab campaigns and ready-to-play adventures. What it does offer is a very playable and realistic set of systems that govern 'reality' and fantasy with equal ease."[1]
Reviews
[edit]- Voyages to the Worlds of SF Gaming (Issue 17 - Oct 1992)[2]
- The Last Province (Issue 1 - Oct 1992)[3]
- Magister (Issue 36 - Sep 1992)[4]
References
[edit]- ^ a b Foster, Jim (October–November 1991). "Capsule Reviews". White Wolf Magazine. No. 29. p. 57.
- ^ "Reviews | Article | RPGGeek".
- ^ "Pandora's Box | Article | RPGGeek".
- ^ "Recensie - Warp World | Article | RPGGeek".