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Pop'n TwinBee: Rainbow Bell Adventures

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Pop'n TwinBee: Rainbow Bell Adventures
PAL version cover art
Developer(s)Konami
Publisher(s)Konami
Director(s)Yoshiharu Kambe
Composer(s)Kenichi Matsubara
Yukie Morimoto
Saiko Miki
SeriesTwinBee
Platform(s)Super Nintendo Entertainment System
Release
Genre(s)Platform
Mode(s)Single-player, multiplayer

Pop'n TwinBee: Rainbow Bell Adventures[a] is a side-scrolling platform game published and developed by Konami for the Super Nintendo Entertainment System. The game was originally released in Japan on 7 January 1994. Rainbow Bell Adventures is the first platformer in the TwinBee series, departuring from the vertically scrolling shooter genre.

Gameplay

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Pop'n TwinBee: Rainbow Bell Adventures features three playable characters: Twinbee, Winbee or Gwinbee.[2] All characters use their punch to attack, which can be charged to unleash a punch wave. They have two sets of weapons, one of them is either a short or long-ranged weapon (a hammer for Twinbee, a lasso for Winbee, and throwing rattles for Gwinbee), and the other one is a gun, which is a reference to Detana!! TwinBee's cutscene, in which Twinbee is shown with two guns on each hand. All three can temporally fly in eight directions by propelling via a rocket pack that must be charged, as well as hover.

Aside from their weapons, the major difference between the characters is the time they require to fully charge their punch wave or their rocket propeller: Twinbee has an average charging time; Winbee charges her rocket propeller the fastest, but takes the most to charge a punch wave; Gwinbee, on the other hand, fills charges his punch quickly, but takes a while to charge his propeller.

The bell power-up from the rest of the series also appears here, and it allows any of the characters to obtain various kinds of power-ups, depending on the color of the bell, such as the sets of weapons, the gun, speed, options and invincibility. Unlike other Twinbee games, the bells are obtained by defeating enemies instead of shooting clouds.

The game also features a versus mode, in which players must defeat their opponents for three rounds.

Regional differences

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  • The level order in the Japanese version is a set of levels arranged in a quadrilateral form, with an interconnection between different stages. Some stages have alternate exits, similar to Super Mario World. In the European version, the order is strictly linear and a specific level can't be accessed if the previous ones aren't cleared.
  • The dialogue by Dr. Cinnamon and the pilots (Light, Pastel and Mint) at the level select screen were deleted in the European version.
  • The European release only uses passwords for saving data; and the Japanese version uses primarily an internal battery back-up, but the passwords are also an option.
  • The Japanese version has multiple endings depending on the player's performance.

Reception

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According to Famitsu, Pop'n TwinBee: Rainbow Bell Adventures sold approximately 36,601 copies during its lifetime in Japan.[14] Japanese publication Micom BASIC Magazine ranked the game tenth in popularity in its April 1994 issue, and it received a 23.1/30 score in a readers' poll conducted by Super Famicom Magazine.[15][16] It also received generally favorable reviews from critics.[4][5][17]

Notes

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  1. ^ Released in Japan as TwinBee: Rainbow Bell Adventure (ツインビー~レインボーベルアドベンチャー~)

References

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  1. ^ "id Software". Edge. No. 5. Future. February 1994. p. 34. ISSN 1350-1593.
  2. ^ "【1月7日】今日は『ツインビー レインボーベルアドベンチャー』の発売24周年!【レトロゲームの誕生日】". Gamedrive. January 7, 2018. Archived from the original on December 23, 2018. Retrieved December 23, 2018.
  3. ^ Ahmet, Deniz (March 1994). "Review: Twinbee Rainbow Bell Adventure". Computer and Video Games. No. 148. EMAP. p. 57.
  4. ^ a b "NEW GAMES CROSS REVIEW: ツインビー 〜レインボーベルアドベンチャー〜". Famitsu (in Japanese). No. 264–265. ASCII Corporation. 7–14 January 1994. (Transcription by Famitsu.com. Archived 2015-01-13 at the Wayback Machine).
  5. ^ a b Tucker, Tim; Lowe, Andy; Ellis, Les (March 1994). "Reviews: Pop'n Twinbee Rainbow Bell Adventures". GamesMaster. No. 15. Future Publishing. pp. 40–41.
  6. ^ Norris, Tim (April 1994). "UK Review: Pop'n Twinbee: Rainbow Bell Adventures". Super Play. No. 18. Future Publishing. pp. 36–37.
  7. ^ Buxton, Chris (March 1994). "SNES Reviews: Pop 'N' Twinbee Rainbow Bell Adventure". Total!. No. 27. Future Publishing. pp. 42–43.
  8. ^ Hartwig, Klaus-Dieter (April 1994). "Test: Pop 'n TwinBee Rainbow Bell Adventures". Total! (in German). No. 11. X-Plain-Verlag. pp. 38–39.
  9. ^ McCarthy, Patrick (April 1994). "System Overload: Rainbow Bell Adventures". Max Overload!. No. 2. Dark Horse International. pp. 18–19.
  10. ^ Nash, Jonathan (April 1994). "Review: Rainbow Bell Adventures". Nintendo Game Zone. No. 17. Future Publishing. pp. 40–41.
  11. ^ Sharples, Jay (April 1993). "Official Review: Pop 'n Twinbee Rainbow Bell Adventures". Super Action. No. 20. Europress. pp. 34–35.
  12. ^ "Super Review: Pop 'N' Twinbee Rainbow Bell Adventures". Super Control. No. 11. Maverick Magazines. April 1994. pp. 17–18.
  13. ^ Pullin, Keith; McDermott, Andy (April 1994). "Super NES Review: Rainbow Bell Adventures". Super Gamer. No. 1. Paragon Publishing. p. 66.
  14. ^ "Game Search". Game Data Library. Archived from the original on 18 November 2024. Retrieved 11 January 2025.
  15. ^ Yamanaka, Naoki (April 1994). "スーパーファミコン". Micom BASIC Magazine [ja] (supplement). Super Soft Hot Information (in Japanese). No. 142. The Dempa Shimbunsha Corporation [ja]. pp. 14–18.
  16. ^ "超絶 大技林 '98年春版". PlayStation Magazine [ja] (special) (in Japanese). Vol. 42. Tokuma Shoten Intermedia. 15 April 1998. p. 320.
  17. ^ Bright, Rob; Boone, Tim (March 1994). "Review: Rainbow Bell Adventure". Nintendo Magazine System (special). Konami '94. No. 18. EMAP. pp. 10–13.
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