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Resident Evil 5

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Resident Evil 5
File:RE5BOXART.jpg
North American cover
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Kenichi Ueda
Yasuhiro Anpo
Producer(s)Jun Takeuchi
Masachika Kawata
Writer(s)Story:
Kenichi Ueda
Scenario:
Haruo Murata
Yoshiaki Hirabayashi
Story background and files:
Tsukasa Takenaka
Composer(s)Kota Suzuki (lead composer)
Wataru Hokoyama (orchestral)
SeriesResident Evil
EngineMT Framework (enhanced) with Havok Physics[4][5]
Platform(s)Xbox 360, PlayStation 3, Microsoft Windows[6][7]
ReleaseXbox 360, PlayStation 3

Microsoft Windows

Gold Edition
Genre(s)Third-person shooter, survival horror
Mode(s)Single-player, online and offline co-op

Resident Evil 5, known in Japan as Biohazard 5 (バイオハザード5), is a survival horror third-person shooter video game developed and published by Capcom. The game is the seventh installment in the Resident Evil survival horror series, and was released on March 5, 2009 in Japan and on March 13, 2009[8][9] in North America and Europe for the PlayStation 3 and Xbox 360.[10] A Windows version of the game was released on September 15, 2009 in North America, September 17 in Japan and September 18 in Europe. Resident Evil 5 revolves around Chris Redfield and Sheva Alomar as they investigate a terrorist threat in Kijuju, a fictional town in Africa.

Within its first three weeks of release, the game sold over 2 million units worldwide and became the best-selling game of the franchise in the United Kingdom. As of December, 2009, Resident Evil 5 has sold 5.3 million copies worldwide since launch, becoming the best selling Resident Evil game ever made.[11]

Gameplay

Chris and Sheva battling a group of enemies.

Resident Evil 5 features similar gameplay to Resident Evil 4, with context-sensitive controls and dynamic cutscenes also making a return.

The player can control Chris Redfield or Sheva Alomar in a similar fashion to Leon S. Kennedy in Resident Evil 4,[12] with the same over-the-shoulder perspective.[13] The game's environment plays a significant role.[12] The Mercenaries minigame, featured in previous Resident Evil games, is present in Resident Evil 5.[14] At launch, the multiplayer mode in the minigame was offline only, but a launch day patch gave the game online multiplayer modes as well.[15]

The game features new types of enemies called "Majini", meaning evil spirit in Swahili.[16] Furthermore, they are different from the previous Ganados.[12] The number of weapon variations has been greatly increased compared to the previous games in the series; there are now several varieties of the handgun, shotgun, submachine gun and rifle to choose from.[17] Like inventory systems in previous Resident Evil titles Resident Evil Outbreak and Resident Evil Outbreak File 2, the player can only equip weapons and items in the midst of gameplay, as opposed to accessing an inventory menu by pausing the game.


The game features some online elements.[18] Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.[14] An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen.[19]

Synopsis

Setting

The setting of Resident Evil 5 has a similar feel to the film Black Hawk Down.[10][20] Takeuchi added that the development team is composed of staff members who worked on the original Resident Evil.[10] The game is a direct sequel to the Resident Evil series,[10] and continues chronologically after Resident Evil 4.[21] The player characters and protagonists are Chris Redfield and Sheva Alomar,[12] and the game takes place in 2009, eleven years after the events of the original Resident Evil. The story explores Chris' life during the decade between the two games. During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate a terrorist bio-organic weapon (B.O.W.) threat in an African desert area in Kijuju, that serves as the game's setting.[12] The antagonists of the game include Albert Wesker, a returning antagonist to the series, and Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch.[22] Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, is also included in a flashback.[23]

Plot

Resident Evil 5 takes place ten years after the events of the original Resident Evil. Chris Redfield, former S.T.A.R.S member and survivor of the Spencer Estate incident, is now a founding member and agent for the Bioterrorism Security Assessment Alliance who's job is to investigate and prevent biological outbreaks like the T-Virus outbreak that destroyed Raccoon City. Chris is deployed to Kijuju, Africa, to join Sheva Alomar in the apprehension of Ricardo Irving, who is attempting to sell a bio-organic weapon on the black market. Along the way, they witness a local being fed a parasite, which quickly takes control of his body, turning him into a Majini. As they progress, almost all Kijuju locals seen by Chris and Sheva have been turned into Majini. While moving to the location of Irving's deal, Chris and Sheva find Alpha team dead, except Captain DeChant, who gives them a hard drive containing data about Irving before he dies. Shortly after, a friendly helicopter is downed, and all nearby BSAA units are ordered to go to the crash site. At the crash site, Chris and Sheva are ambushed by Majini on motorcycles, but are then saved by Delta team. Among Delta team is Josh Stone, Sheva's mentor who gives Chris data from a hard drive that contains a picture of Jill Valentine, his old partner, who was presumed dead after a confrontation with Albert Wesker. Chris does not tell Sheva about the image and they continue. They eventually confront Irving and during this confrontation, a hooded figure arrives to aid Irving's escape. Irving leaves behind files which indicate that an oil field in the Marshlands, which was used to test out bio-organic weapons, is the deal location. The previously suspected location is discovered to be a hoax to slow the BSAA while the actual deal was taking place. Chris and Sheva report this to headquarters and then attempt to regroup with Delta team. Upon arriving at the rendezvous point, they find that Delta team has also been killed by a bio-organic weapon, but Sheva cannot find Josh among them. After defeating the bio-weapon, Sheva suggests reporting back to HQ, being that they are the two sole survivors. Chris refuses, admitting to Sheva his true reason for participating in the mission, and expresses his determination in finding out if Jill is still alive. After a brief argument, Sheva concludes that they are partners, and she will help him all the way. They continue on to the Marshlands, eventually finding Josh alive. They pursue Irving on a boat, but he escapes again and the oil field is blown up while the two escape on a speedboat with Josh. The trio locate and catch up to Irving's boat, and Chris and Sheva board it. Irving confronts the duo, and then injects himself with a virus, which causes him to mutate into a gigantic beast. Chris and Sheva defeat the mutated Irving, who is detached from the gigantic beast body, and upon death, he tells Chris that he will find answers to his questions in a nearby cave.

Upon arriving in the cave, Josh leaves the pair in order to report to HQ. The cavern leads Chris and Sheva to the underground kingdom of the Ndipaya tribe. As they explore, they find an underground base, one of the first to be set up by Umbrella, but currently operated by Tricell. Chris and Sheva find evidence and documentation that the Progenitor Virus, which was used to give birth to the T-Virus and later G-Virus was created in this lab. The Progenitor Virus was manufactured from a plant residing in the Ndipaya kingdom, called the Stairway to the Sun. The plant was used in Ndipayan ceremonies but Ozwell Spencer took interest in it and drove the Ndipaya out to build a base and study the plant, which eventually yielded the Progenitor virus. Chris and Sheva progress through the underground laboratory, and find a massive chamber with thousands of capsules containing human test subjects. The facility is documented in one of the hard drives, so Chris searches the computer database for an entry about Jill. The elevator takes them to the capsule in which Jill was being held. The bio-organic weapon, U-8, attempts to stop them from going up, but Chris and Sheva defeat the weapon and continue. They reach the capsule and open it to find it empty. Excella Gionne then appears on a computer screen and warns them to leave. Chris and Sheva later intercept a radio transmission of Excella talking to Wesker, indicating Wesker's survival. They confront Excella, but she infects a test subject with the Uroboros virus, which turns him into a bio-weapon. After killing the weapon, the two pursue Excella, eventually catching up to her. When interrogating Excella, Chris and Sheva are attacked by the hooded figure who aided Irving's escape. Wesker then reveals himself and unmasks the hooded figure, Jill, who is hostile and fights alongside Wesker. After a short fight, Wesker escapes leaving Chris and Sheva to battle Jill. They spot a device on Jill's chest, which they remove, and she regains control of her body. She apologizes for her actions and urges Chris and Sheva to pursue Wesker. Chris, who is reluctant to leave Jill, grudgingly agrees.

Chris and Sheva emerge on the surface and spot Wesker and Excella boarding a cargo ship. They pursue them and board the ship. They find Excella but she escapes, dropping a case of full syringes, which Sheva collects. Meanwhile, Wesker reminisces about a confrontation with Spencer, who tells Wesker that he is the only surviving subject from the "Wesker Plan," which was an attempt to create the ideal human being for Spencer's envisioned utopia. Spencer fantasizes about being the god of this utopia and Wesker impales him, declaring, "The right to be a god? That right is now mine."

File:ChrisRedfieldRE5.jpg
Chris reflects on what he's fighting for in the game's final cinematic.

Meanwhile, Chris and Sheva find a pile of corpses with Excella among them, alive but in pain. Wesker, over the ship's intercom system, implies that Excella has been infected with Uroboros. Suddenly, Uroboros erupts from Excella's mouth, consuming her body and absorbing the corpses. Chris and Sheva escape, regroup, and use a satellite laser on the cargo ship to defeat the giant Uroboros monster. They continue to pursue Wesker, whom they spot over a surveillance monitor about to board a bomber that, if shot down, would infect the entire world with the Uroboros virus. Jill then calls Chris and tells him that Wesker's strength is the result of a potentially unstable virus and that he must regularly inject a serum in precise amounts to maintain his power. Before losing connection, Jill suggests that an overdose of this drug, which Excella always carried in a suitcase by her, would likely act as a poison. Sheva then discovers that the serum is in one of the syringes she collected from Excella. The two find Wesker, restrain him, and inject him with the serum. He escapes onto the bomber, and they pursue him. After a short confrontation with Wesker, Chris deactivates the bomber, which plummets into a volcano. Before they crash, Sheva shoots Wesker off the bomber into the volcano below. Chris and Sheva, now in the volcano, discover that Wesker survived and he infects himself with Uroboros. They defeat the infected Wesker, who falls into the lava. A helicopter appears over the horizon, manned by Josh and Jill, and Chris and Sheva board it. As it attempts to fly away, Wesker tries to pull it down into the lava with him. Chris and Sheva kill[24] Wesker with two rocket-propelled grenades, and the helicopter is freed. In the helicopter, Chris ponders whether it is worth fighting to preserve humanity. He looks at Sheva and Jill and then decides that it is worth fighting for.

Development

Capcom officially announced Resident Evil 5 on July 20, 2005.[25] Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, took over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, oversaw the project.[26] In February 2007, members of Capcom’s Clover Studio were also called upon to help develop the game. However, many developers from the studio moved on to work on the Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[27][28] Several staff members who also worked on the original Resident Evil were involved in development. Takeuchi announced the game would utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil.[29]

On January 21, 2009 D+PAD Magazine reported that Resident Evil 5 would be released with Limited Edition Xbox 360 box art,[30] pictures of the Limited Edition box claiming to allow 2–16 players to play offline via system link.[citation needed] Capcom initially responded stating that their "box art isn't lying", but refused to give any more details.[31] However, soon after, Capcom issued another statement that contradicted their original response stating that the information on the box art was an error and that the correct number of players supported by system link is only two.[32]

Music

The music for the video game was composed by Kota Suzuki, whose previous works include Onimusha 3: Demon Siege (2004) and Devil May Cry 4 (2008). His score was electronic, but includes 15 minutes of orchestral underscore, which was recorded in Los Angeles at the Newman Scoring Stage at 20th Century Fox Studios with a 103-piece ensemble of the Hollywood Studio Symphony. Additional orchestral arrangements were composed by Wataru Hokoyama, who conducted the orchestra.[33]

Capcom recorded in Los Angeles because they wanted a Hollywood-style soundtrack that would increase the game's cinematic value and global interest. The game’s soundtrack features an original theme song as well as live orchestral music compositions, a first for the game series. The theme song is composed by Kota Suzuki and sung by Oulimata Niang.[34]

Windows version additions

System requirements
Minimum Recommended
Windows[35]
Operating system Windows XP or higher
CPU Intel PentiumD Processor AMD Athlon64 X2Intel P2 Quad 2.4 Ghz Processor or better AMD Phenom II X4 or better
Memory Windows Vista (1GB) Windows XP (512MB)Windows Vista (2GB or more) Windows XP (1GB or more)
Free space 8.0 GB of free space
Graphics hardware DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce 6800 series or higher, ATI HD 2400 Pro or higher, VRAM 256MB or higherDirectX 10.0/Shader3.0 or higher compatible, NVIDIA GeForce 8800GT series or higher, ATI Radeon HD 4850 or higher, VRAM 512MB or higher
Sound hardware DirectSound compatible, DirectX 9.0c (or higher) compatible

The Windows version of Resident Evil 5 features online play for co-operative play like the console versions and also takes advantage of NVIDIA’s new GeForce 3D Vision technology.[36] The PC version comes with exclusive content, such as additional costumes (which have since been made available on consoles as DLC) and a new mode in the Mercenaries minigame, No Mercy. Resident Evil 5 was released on the 15 and 18 September 2009 in North America and Europe respectively, to moderate critical praise. This has been preceded by a benchmark tool release for both system performance evaluation as well as to test the new 3D technology which is implemented in all the cutscenes within the game.[37]

Alternative/Gold Editions & downloadable content

Shortly before the release of Resident Evil 5, it was announced that a competitive multiplayer mode, titled Versus, would be available for download in the coming weeks.[38] It was later announced that the content would cost less in Japan than in the rest of the world, but that the release date for Japan had been pushed back to April 9, 2009.[39] On April 6, 2009 Capcom announced that Versus would be available to download in Europe and North America on April 7, 2009 on both the Xbox Live Marketplace and the PlayStation Network.[40] The 'Versus' content contains two different online game types. Slayers is a point-based game that challenges players to kill Majini as well as each other, while in Survivors players must hunt each other while dodging attacking Majini. Players may also play Team Survivors or Team Slayers in which there are four players, two on each side. Versus is a four player, online only, mode.[40]

During Sony's Press Conference at Tokyo Game Show 2009, Capcom announced that Biohazard 5: Alternative Edition would be released in Japan in Spring 2010 for PlayStation 3. This PS3 exclusive version includes a new scenario titled "Lost in Nightmares", where protagonists Chris Redfield and Jill Valentine infiltrate one of Spencer's estates in 2006.[41][42][43] Capcom U.S. has announced that the new content will be released in DLC format for Australia, Europe and America.[44]

A western version of Biohazard 5: Alternative Edition was announced for the Xbox 360 and Playstation 3 in the form of Resident Evil 5: Gold Edition. Gold Edition will also include the "Lost In Nightmares" episode. It was announced that the Alternative/Gold Edition would include another campaign expansion called "Desperate Escape." In this episode players control Josh Stone and Jill Valentine as they journey to assist Chris and Sheva.[45] Alternative/Gold Edition will also include the previously released Versus mode DLC, four new costumes, and an alternate Mercenaries mode entitled "The Mercenaries Reunion." Mercenaries Reunion features eight new playable characters as well as new item and time placement for the Mercenaries levels.

On December 10, a video was released revealing the first two Mercenaries Reunion characters: Warrior Chris and Fairytale Sheva. [46] On December 16, 2009, Famitsu magazine revealed the first screenshots of the "Desperate Escape" episode, as well as three more characters for Mercenaries Reunion: Heavy Metal Chris, Business Suit Sheva and Josh Stone.[47] Excella Gionne was announced as another playable character in Famitsu.[48] According to Famitsu, Rebecca Chambers and Barry Burton are confirmed to be the final playable characters.[49]

Alternatively, for those who do not purchase the Alternative/Gold Edition, both episodes as well as both costume packs will be available as DLC, with two of the eight new Mercenaries Reunion characters bundled with each downloadable item. This means that by buying all five of RE5's DLC, players will then own all of the content on the disc. However, this only applies to the PlayStation 3 version, due to the fact that the Xbox 360 version will not contain DLC on the disc. The Xbox 360 Gold comes with a download token, allowing for a free download of all of the DLC while the PlayStation 3 Gold/Alternative Edition has all of the new content on disc.[50]

The U.S. release date for the disc is March 9, 2010, while the European release date is scheduled for March 12, 2010. The DLC release dates are as follows: "Lost in Nightmares" and the first costume pack was made available for download on February 17 for Xbox 360 and February 18 for PS3, while "Desperate Escape", the second episode, and costume pack was released on March 3 (Xbox 360) and 4 (PS3).[50]

PlayStation Move support

While the PlayStation 3 versions of Resident Evil 5: Gold Edition & Biohazard 5: Alternative Edition will be nearly identical in content, there will be one substantial difference between the two versions. During Sony's Press Conference at Tokyo Game Show 2009, Capcom announced that Biohazard 5: Alternative Edition would be released in Japan in Spring 2010 for PlayStation 3. During that same press conference it was also announced that Biohazard 5: Alternative Edition would feature support for Sony's then unnamed motion controller (now officially named "Move") and the game was demoed using the controller. It was confirmed in a recent GameSpot article that the western release, Resident Evil 5: Gold Edition, would not feature motion controller support (http://www.gamespot.com/news/6248212.html?tag=other-user-related-content;4).[50]

Marketing

Capcom revealed a brief trailer for Resident Evil 5 at E3 2007.[51][51] The full E3 trailer for the game became available on the Xbox Live Marketplace and the PlayStation Network Store on July 26, 2007.[12][52] In late March 2008, the April issue of Famitsu Wave was bundled with a DVD containing a preview of the game. Takeuchi gave new information on the game and showed new gameplay footage. A new trailer shown at Captivate '08 debuted on Spike TV's show Gametrailers TV, on May 31, 2008, as well as the GameTrailers.com website.[53][54] A playable demo of the game was released in Japan on December 5, 2008 for the Xbox 360.[55] The demo was later released in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2, 2009 for the PlayStation 3.[56][57] Microsoft released a limited edition red Xbox 360 Elite console that was sold along with the game. This bundle included a Resident Evil Premium Theme for the Xbox 360 Dashboard and a voucher for Super Street Fighter II Turbo HD Remix over Xbox Live. In the Netherlands the limited edition of the Xbox 360 Elite that was packaged with Resident Evil 5 was black instead of red.

PlayStation Home

Capcom has released a dedicated Game Space for the PlayStation 3's online community-based service, PlayStation Home. This space is called the Resident Evil 5 "Studio Lot" (or Biohazard 5 "Film Studio" for Japan). This space is themed around the in-game opening location of Kijuju. The lounge offers Resident Evil 5-related items, a variety of events, a full game launching support feature, and is the first Home space to offer an in-lounge shop. Some areas in the space are only available to users who own Resident Evil 5. This space is available to all regions of PlayStation Home and was released on March 5, 2009.[58] The game of Resident Evil 5 also supports Home rewards, such as Chris Redfield, Sheva Alomar, Jill Valentine and Albert Wesker ornaments for achieving certain trophies in Resident Evil 5.

Reception

Downloads and sales

The downloadable demo of Resident Evil 5 exceeded 4 million downloads worldwide during its release on the PlayStation Store and Xbox Live services, with over 1.8 million of these downloads taking place in the first three days.[72]

The PlayStation 3 version of Resident Evil 5 was the top-selling game in Japan in the two weeks following its release, with 319,590 units sold.[73] Resident Evil 5 became the fastest-selling game in the franchise in the United Kingdom, additionally becoming the biggest Xbox 360 and PlayStation 3 game launch to date in the region.[74] In France, the game sold 110,555 units during its first week, approximately half of the available stock in the country at the time.[75] As of December, 2009, Resident Evil 5 has sold 5.3 million copies worldwide since launch, becoming the best selling Resident Evil game ever made.[11]

Reviews

Reviews for Resident Evil 5 have been generally positive. The Official Xbox Magazine complimented the game's fast pace of action and called the graphics gorgeous.[69] X-Play noted that while the game's graphics were exceptional, the single player AI was hard to play through.[70] Game Informer complimented Resident Evil 5 saying it had the best graphics of any game to date and that the music helped make enemies come alive.[65] Edge complimented Resident Evil 5's gameplay calling it exhilarating and frantic, but criticised the control system.[62] IGN stated in their review that split screen co-op was very confusing and that the game had a surprisingly high replay value.[63] 1UP! repeatedly compared Resident Evil 5 to Gears of War 2. But while they compared the games multiple times in their review, they complained about Resident Evil 5's new controls.[59] Eurogamer noted that Resident Evil 5 felt a lot like past games in the franchise and that it is just like any other third person action shooter.[64] GameZone's Louis Bedigian gave the game an 8.5/10, saying "The fact that Resident Evil 5 was worth playing through twice in one weekend shows how compelling the gameplay is, and how it's able to rise above a number of disappointing flaws."[76] Also Steven Hopper gave the DLC Lost in Nightmares an 8/10, saying "Even though the episode is pretty short, there is some good replay value here and the added multiplayer elements are a nice touch. All in all, this is a worthy investment for fans of the original game."[77]

Allegations of racism

File:RE5 screen001.jpg
A scene from the E3 trailer depicting Chris firing on villagers.

Resident Evil 5's 2007 E3 trailer was questioned for its depiction of a white protagonist killing black enemies in a small African village. Newsweek editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.[78][79]

The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies, as well as Sheva, a BSAA agent[80] who assists the protagonist.[81] However, designer Jun Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5.[82] Takeuchi commented that the game's producers were surprised by the controversy.[83] In an interview with MTV, he explained that Capcom's staff is racially diverse, and acknowledged that various cultures may have had different opinions on the trailer.[83][84] In an interview with Computer and Video Games, producer Masachika Kawata also commented on the issue, stating, "We can't please everyone. We're in the entertainment business - we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."[85][86]

In Eurogamer's February 2009 preview of Resident Evil 5, Dan Whitehead expressed concerns about the controversy the game may generate, stating that "it plays so blatantly into the old clichés of the dangerous 'dark continent' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s" and "there are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009." The article also states that the addition of the light-skinned Sheva "compounds the problem rather than easing it."[87]

Glenn Bowman, Senior Lecturer in Social Anthropology at the University of Kent, Canterbury,[88] has stated that he does not believe Resident Evil 5 is racist. Bowman added that the game presents an anti-colonial theme.[89]

One particular scene in the game, said to show black men dragging off a screaming white woman,[87] was submitted for evaluation to the British Board of Film Classification (BBFC), which deemed it not to be racist. Sue Clark, Head of Communications at the BBFC, stated, "We do take racism very seriously, but in this case there is no issue around racism."[90][91]

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