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List of chess variants

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(Redirected from Musketeer Chess)

Gliński's hexagonal chess by Władysław Gliński (1936) was popular in Eastern Europe with a reported half-million players.[1]

This is a list of chess variants. Many thousands of variants exist. The 2007 catalogue The Encyclopedia of Chess Variants estimates that there are well over 2,000, and many more were considered too trivial for inclusion in the catalogue.[2]

abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Standard chess

Contemporary chess variants

[edit]

The chess variants listed below are derived from chess by changing one or more of the many rules of the game. The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement). If a variant changes rules from multiple categories, it belongs to the sub-section below corresponding to the later-listed category.

  • Starting position and armies
  • Piece types
  • Midgame rules and end-of-game rules
  • Board shape
  • Number of players
  • Use of hidden information or chance

Names that represent a set of variants are annotated with "[multivariant]" after their name. All variants use an 8x8 board unless otherwise specified.

Variant starting position (rectangular board, standard piece types and rules)

[edit]

Many variants employ standard chess rules and mechanics, but vary the number of pieces, or their starting positions. In most such variants, the pawns are placed on their usual squares, but the position of other pieces is either randomly determined or selected by the players. The motivation for these variants is usually to nullify established opening knowledge. The downside of these variants is that the initial position usually has less harmony and balance than the standard chess position.[3]

abcdefgh
8
a8 white rook
b8 white knight
c8 white bishop
d8 white king
e8 white queen
f8 white bishop
g8 white knight
h8 white rook
a7 white pawn
b7 white pawn
c7 white pawn
d7 white pawn
e7 white pawn
f7 white pawn
g7 white pawn
h7 white pawn
a2 black pawn
b2 black pawn
c2 black pawn
d2 black pawn
e2 black pawn
f2 black pawn
g2 black pawn
h2 black pawn
a1 black rook
b1 black knight
c1 black bishop
d1 black king
e1 black queen
f1 black bishop
g1 black knight
h1 black rook
8
77
66
55
44
33
22
11
abcdefgh
Upside-down chess starting position (White sits at bottom)

Fixed positions

[edit]
  • Active chess: Played on a 9×8 board, adding a queen with an extra pawn in front. Invented by G. Kuzmichov (1989), whose students tested the game, deciding that the optimal starting position was to place the second queen on the eighth or ninth files.[4]
  • Displacement chess [multivariant]: Some pieces in the initial position are exchanged but the rules remain exactly the same. Some examples of this may be that the king and queen are flipped, or the knight on the b-file is traded with the bishop on the f-file.
Double Chess by Julian Hayward
  • Double chess: Two full armies per side on a 12×16 board, the first to mate an enemy king wins. Pawns advance up to four steps on their first move. Capablanca found the game "remarkably interesting".[5] Invented by Julian Hayward (1916).
  • Endgame chess (or the Pawns Game, with unknown origins): Players start the game with only pawns and a king. Normal check, checkmate, en passant, and pawn promotion rules apply.[6]
  • Los Alamos chess (or anti-clerical chess): Played on a 6×6 board without bishops. This was the first chess-like game played by a computer program.
  • Upside-down chess: The white and black pieces are switched so that White's pieces are on the 8th rank, with pawns on the 7th rank, one step away from promotion. The starting position looks like a standard chess starting position, but from the other player's perspective. As the pawns are blocked by pieces in the starting position, the game always starts with a knight move, and smothered mates are common.[7]

Player-chosen positions

[edit]
  • Casablanca chess: The starting position is chosen from a famous historic game; usually an interesting middlegame position. The position is verified to be approximately equal by a computer, and should have winning chances for both sides.[8] The first Casablanca chess tournament was played in May 2024, and won by Magnus Carlsen.[9][10]
  • Pre-chess: The game starts with white and black pawns set as usual, but the initial position of other pieces is selected by the players. White first places one of their pieces on their first rank, and then Black does the same. Players continue to alternate in this manner until all pieces have been placed, with the only restriction being that bishops must be on opposite-colour squares. The game then proceeds in the usual way. Proposed by Pal Benko in 1978.[11]
  • Polgar reform chess [multivariant]: In his book Reform-Chess (1997), László Polgár proposed several variants played on board of size 5×8, 6×8, 8×6, or 9×6.[12] The initial piece setup is determined by players in the same way as in Benko's Pre-chess. There are special rules for castling depending on the board. Polgár recommended these variants to train creativity and to speed up the game.

Random positions

[edit]
abcdefgh
8
a8 black bishop
b8 black knight
c8 black rook
d8 black bishop
e8 black knight
f8 black king
g8 black rook
h8 black queen
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white bishop
b1 white knight
c1 white rook
d1 white bishop
e1 white knight
f1 white king
g1 white rook
h1 white queen
8
77
66
55
44
33
22
11
abcdefgh
Chess960, one of the 960 possible starting positions
  • Fischer Random Chess (or Chess960): The placement of the pieces on the first rank is randomized; although there are rules such as the 2 starting Bishops have to be on different colour squares, and the King has to start between the 2 Rooks. The opponent's pieces mirror it. Invented by Bobby Fischer (1996).
  • Transcendental Chess: Similar to Chess960, but the opening white and black positions do not mirror each other.

Unequal armies

[edit]

In these variants, White and Black do not necessarily begin with the same quantities of each piece type (for example, White may begin with more pawns than Black).

  • Dunsany's Chess (and the similar Horde chess): One side has standard chess pieces, and the other side has 32 pawns.
  • Handicap chess (or Chess with odds) [multivariant]: Variations to equalise chances of players with different strength.
  • Peasants' Revolt: White has a king and eight pawns (the peasants) against Black's king, pawn, and four knights (the nobles). Black has the advantage. To narrow the contest, the game has also been played with three knights (on b8, c8, and g8) instead of four. By R. L. Frey (1947).[13][14]
  • Sixteen Pawns: White plays without their queen, but chooses where on the third and fourth ranks to place eight extra pawns. By Legall de Kermeur (18th century). Alexandre Deschapelles and Louis-Charles Mahé de La Bourdonnais later established that eight extra pawns favour White too much, and hence played the game with only five, six, or seven extra pawns for White instead.[15]
  • Really Bad Chess: A mobile video game by Zach Gage; Each player has one king and fifteen other pieces selected at random.
  • Weak!: White has the usual pieces, Black has one king, seven knights, and sixteen pawns. This game was played at a Columbia University chess club in the 1960s.[16]
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a4 white pawn
b4 white pawn
c4 white pawn
d4 white pawn
e4 white pawn
f4 white pawn
g4 white pawn
h4 white pawn
a3 white pawn
b3 white pawn
c3 white pawn
d3 white pawn
e3 white pawn
f3 white pawn
g3 white pawn
h3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white pawn
b1 white pawn
c1 white pawn
d1 white pawn
e1 white pawn
f1 white pawn
g1 white pawn
h1 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Dunsany's Chess by Lord Dunsany
abcdefgh
8
b8 black knight
c8 black knight
e8 black king
f8 black knight
g8 black knight
e7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
e1 white king
8
77
66
55
44
33
22
11
abcdefgh
Peasants' Revolt by R. L. Frey
abcdefgh
8
a8 black knight
b8 black queen
c8 black pawn
d8 black bishop
e8 black king
f8 black pawn
g8 black pawn
h8 black rook
a7 black bishop
b7 black pawn
c7 black knight
d7 black knight
e7 black bishop
f7 black queen
g7 black rook
h7 black pawn
a2 white knight
b2 white knight
c2 white knight
d2 white bishop
e2 white pawn
f2 white queen
g2 white rook
h2 white queen
a1 white bishop
b1 white rook
c1 white queen
d1 white queen
e1 white king
f1 white pawn
g1 white knight
h1 white queen
8
77
66
55
44
33
22
11
abcdefgh
Really Bad Chess (example) by Zach Gage
abcdefgh
8
a8 black knight
b8 black knight
c8 black knight
d8 black knight
e8 black king
f8 black knight
g8 black knight
h8 black knight
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black pawn
f6 black pawn
b5 black pawn
c5 black pawn
d5 black pawn
e5 black pawn
f5 black pawn
g5 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Weak! by Ralph Betza

Variants with fairy chess pieces

[edit]
Ea5 black rookEb5 black knightEc5 black kingEd5 black knightEe5 black rook
Ea4 black pawnEb4 black pawnEc4 black pawnEd4 black pawnEe4 black pawn
Ea3Eb3Ec3Ed3Ee3
Ea2Eb2Ec2Ed2Ee2
Ea1Eb1Ec1Ed1Ee1
E
Da5 N dDb5 black bishopDc5 black queenDd5 N dDe5 black bishop
Da4 black pawnDb4 black pawnDc4 black pawnDd4 black pawnDe4 black pawn
Da3Db3Dc3Dd3De3
Da2Db2Dc2Dd2De2
Da1Db1Dc1Dd1De1
D
Ca5Cb5Cc5Cd5Ce5
Ca4Cb4Cc4Cd4Ce4
Ca3Cb3Cc3Cd3Ce3
Ca2Cb2Cc2Cd2Ce2
Ca1Cb1Cc1Cd1Ce1
C
Ba5Bb5Bc5Bd5Be5
Ba4Bb4Bc4Bd4Be4
Ba3Bb3Bc3Bd3Be3
Ba2 white pawnBb2 white pawnBc2 white pawnBd2 white pawnBe2 white pawn
Ba1 white bishopBb1 N lBc1 white queenBd1 white bishopBe1 N l
B
Aa5Ab5Ac5Ad5Ae5
Aa4Ab4Ac4Ad4Ae4
Aa3Ab3Ac3Ad3Ae3
Aa2 white pawnAb2 white pawnAc2 white pawnAd2 white pawnAe2 white pawn
Aa1 white rookAb1 white knightAc1 white kingAd1 white knightAe1 white rook
A
Raumschach starting position. Inverted knights represent unicorns.
abcdefghij
10a10 black upside-down rookb10c10d10e10f10g10h10i10j10 black upside-down rook10
9a9 B db9 black rookc9 black knightd9 black bishope9 black queenf9 black kingg9 black bishoph9 black knighti9 black rookj9 B d9
8a8 black pawnb8 black pawnc8 black pawnd8 black pawne8 black pawnf8 black pawng8 black pawnh8 black pawni8 black pawnj8 black pawn8
7a7b7c7d7e7f7g7h7i7j77
6a6b6c6d6e6f6g6h6i6j66
5a5b5c5d5e5f5g5h5i5j55
4a4b4c4d4e4f4g4h4i4j44
3a3 white pawnb3 white pawnc3 white pawnd3 white pawne3 white pawnf3 white pawng3 white pawnh3 white pawni3 white pawnj3 white pawn3
2a2 B lb2 white rookc2 white knightd2 white bishope2 white queenf2 white kingg2 white bishoph2 white knighti2 white rookj2 B l2
1a1 white upside-down rookb1c1d1e1f1g1h1i1j1 white upside-down rook1
abcdefghij
Shako starting position. Cannons (shown as inverted rooks) are on a1, j1, a10, and j10. Elephants (shown as inverted bishops) are on a2, j2, a9, and j9.

Variants with fairy pieces on a standard board

[edit]

Most of the pieces in these variants are borrowed from chess. The game goal and rules are also very similar to those in chess; however, these variants include one or more fairy pieces which move differently from chess pieces.

  • Baroque chess (or Ultima): Pieces on the first row move like queens, and pieces on the second row move like rooks. They are named after their unusual capturing methods. For example, leaper, immobilizer and coordinator.
  • Berolina chess: All pawns are replaced with Berolina pawns, that move diagonally and capture orthogonally.
  • Chess with different armies: Two sides use different sets of fairy pieces. There are several armies of approximately equal strength to choose from including the standard FIDE chess army.
  • Falcon-Hunter Chess: A falcon moves forward as a bishop; backward as a rook. The hunter moves forward as a rook; backward as a bishop. Players introduce the fairies as the game progresses. By Karl Schulz (1943).
  • Grasshopper chess [multivariant]: The pawns can promote to grasshopper, or grasshoppers are on the board in the initial position.
  • Pocket Mutation Chess: Player can put a piece temporarily into the pocket, optionally mutating it into another (including fairy) piece.
  • Spartan chess: Black (the Spartans) has an army headed by two kings, which otherwise consists exclusively of non-standard pieces, and battles the standard FIDE army (the Persians) of white.[17]
  • Super X Chess: Players can combine their own pieces by capturing them. King or queen can't combine. A combined piece has the ability to move as both pieces that got combined. Same kind of pieces can combine into new pieces. Pieces can't uncombine or combine again. By Miika Pihkala (2018).[18]
  • Torpedo chess: Pawns are replaced with torpedo pawns, which can move two squares forwards anywhere on the board as opposed to only on the first move. Pawns that move two squares can be captured en passant on the very next move. The rest of the pieces remain unchanged.[19]
  • Way of the Knight (WOTN): Invented by Ralph Betza, incorporating two elements from tabletop role-playing games. Begins with the standard starting position and pieces, however through capturing and advancing up the board pieces can earn "experience", and a sufficiently experienced piece is upgraded to a more powerful one. Upgrades include various fairy pieces, and involve player choices of "alignment".[20][21]
[edit]

There are a number of variants which use the empress (rook + knight) and princess (bishop + knight) compound pieces. The empress is also called marshall or chancellor.[22] The princess is also called cardinal, archbishop, janus, paladin, or minister.[23] Another compound piece is the amazon (queen + knight). To adapt to the new pieces, the board is usually extended to 10×8 or 10×10 with additional pawns added.[24]

  • Almost Chess: Uses an 8×8 board, with the conventional starting position, but queens are replaced by chancellors (empresses). By Ralph Betza (1977). A related variant is Sort of Almost Chess (Ralph Betza, 1994), where one player has a queen and the other has a chancellor.
Grand Chess by Christian Freeling
  • Capablanca Chess: A variant by the former world chess champion, José Raúl Capablanca. Played on a 10×8 board with chancellor (empress) and archbishop (princess).
  • Capablanca Random Chess: Generalises all possible variants of Capablanca Chess with random starting positions following a method similar to that used in Chess960. By Reinhard Scharnagl (2004).
  • Embassy Chess: Uses a 10×8 board with Marshall (Empress) and Cardinal (Princess). The starting position is borrowed from Grand Chess. By Kevin Hill (2005).
  • Gemini Chess:[25] Uses a 10×8 board with two Archbishops. From an idea of Dr Zied Haddad in 2016. The difference from Janus Chess is the initial setup where the archbishops are sandwiching the queen and king remaining in the center of the board.
    Gemini Chess initial position. The archbishops surround the queen and king from each side.
  • Gothic chess: A commercial variant played on a 10×8 board with Chancellor (Empress) and Archbishop (Princess).
  • Grand Chess: Uses a 10×10 board with marshall (empress) and cardinal (princess). Invented by Christian Freeling (1984).
  • Janus Chess: Uses a 10×8 board with two januses (princesses). By Werner Schöndorf (1978).
  • Maharajah and the Sepoys: Black has a complete army, and White only one piece: the maharajah (a royal amazon).
  • Modern Chess: Played on a 9×9 board, with an extra pawn and a prime minister (princess). By Gabriel Vicente Maura (1968).
  • Musketeer chess:[26] A commercial variant, inspired from Seirawan Chess. This variant introduces 10 fairy pieces: archbishop, chancellor, hawk (different rules from Seirawan Chess), elephant (different rules from Seirawan Chess), leopard, cannon (different from Xiangqi), unicorn, fortress, spider, and amazon (also called dragon in this game). Players have a choice of 2 pieces among the 10 possible and method used to introduce them during the game.
  • Seirawan Chess: A commercial variant. Uses a standard 8×8 board with elephant (empress) and hawk (princess).[27] By GM Yasser Seirawan and Bruce Harper (2007).

Other variants with fairy pieces

[edit]
  • 2000 A.D.: Played on a 10×10 board, features the empress, capricorn, gorgon, chimaera, dragon, minotaur, unicorn, and fury fairy chess pieces. By V. R. Parton.
  • Bear chess:[28][29][30] 10x10 chess variant, proposed by Mikhail Sosnovsky in 1985 in Kalinin.[31][32] Board 10x10; extra pieces are Bears, which leap as N or two squares as R or B; baseline (a1-j1/a10-j10) RNBBeQKBeBNR. Pawns can move up to three squares initially (e.p. permitted). In castling, K moves to c/h files.
  • Chessers: There are multiple variants that combine the rules of chess and checkers, including a 1925 variant by Frank Maus,[33] and a 1960 proprietary variant by Phillips Publishers, Inc.[34]
  • Chess on a really big board: Played on a 16x16 board with 6 nonstandard piece types. Invented by Ralph Betza.
  • Decimal Chess [multivariant]: Played on a 10×10 board, usually add extra pieces. Some decimal chesses use only standard pieces, but others such as Decimal Falcon-Hunter Chess use fairy pieces. One such variant is Decimal Rettah chess, which adds a king, queen and two pawns. Invented by V. R. Parton.
  • Dragonchess: Three 8x12 boards with some standard chess pieces and many other pieces, some of which move between the levels. Created by Gary Gygax.[35]
  • Duell: Dice are used instead of pieces. Played on a 9×8 board.
  • Etchessera: Played on a regular chessboard but where players build their own chess army from a collection of 17 different pieces.[36]
  • Gess: Chess with variable pieces, played on a Go board.
  • Jetan: A "Martian chess" invented by Edgar Rice Burroughs for his novel The Chessmen of Mars (1922), played on a 10×10 board. None of the pieces are standard chess pieces.[37]
  • Prince & Princess: The chess variant that uses the criterion of succession, where the king or queen are replaced in favor of the prince or the princess, created by Antonio Maravi Oyague.[38]
  • Proteus: A chess variant using dice to represent normal chess pieces, created by Steve Jackson Games.[39]
  • Shako: Played on a 10×10 board. New pieces are the cannon from xiangqi (Chinese chess) and an elephant moving as a fers+alfil of old shatranj (ancestors of queen and bishop), so diagonally one or two squares with jumps allowed. By Jean Louis-Cazaux (1997).[40]
  • Stealth chess: Played in the fictional Ankh-Morpork Assassins' Guild from the Discworld series of books; played on an 8×10 board. The fairy piece is the Assassin.
  • Stratomic: Adds nuclear missiles to the standard chess array on a 10×10 board. When launched they irradiate any 3×3 area (friendly pieces included) except kings. By Robert Montay-Marsais (1972).
  • Wildebeest Chess: Uses an 11×10 board, each player has two camels and a wildebeest (camel + knight). Pawns move one, two, or three squares initially. By R. Wayne Schmittberger (1987).
  • Wolf Chess: On an 8×10 board, with fairy pieces wolf (empress), fox (princess), nightrider, sergeant (almost a Berolina pawn), and elephant (amazon). By Arno von Wilpert (1943).

Variant rules

[edit]

These variants introduce changes in the mechanics of the game, such as movement of pieces, rules for capturing, or winning conditions.

Standard board

[edit]
  • 65th case: a 65th optional case is available adjacent to the board. Other rules remain the same.

Variant move counts

[edit]

In these variants one or both players can move more than once per turn. The board and the pieces in these variants are the same as in standard chess.

  • Avalanche chess: Each move consists of a standard chess move followed by a move of one of the opponent's pawns.
  • Double-Move Chess: Similar to Marseillais chess, but with no en passant, check, or checkmate. The objective is to capture the king. By Fred Galvin (1957).[41]
  • Double-Take Chess: Each player, once per game, can make two moves during one of their turns. These two moves cannot be used to place the opponent's king in checkmate.[42]
  • Kung-fu chess: A variant without turns. Any player can move any of their pieces at any given moment.
  • Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn.
  • Monster chess (or Super King): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn. There is no check. Players win by capturing the king. In a variant, White's pieces begin one row forward of their usual starting position, and the White's pawns may not begin with a double step. Another variant denies Black promotion rights (pawns reaching the last rank remain as pawns). White may always promote.
  • Multimove Chess (i, j): A class of chess variants where white gets i moves per turn and black gets j moves per turn. Check is not enforced, and victory is by capturing the enemy king. The games are described and analysed logically in a 2015 journal article. The authors weakly solved the game for all (i, j) pairs except for (1, 1) (functionally, regular chess) and (2, 2).[43]
  • Progressive chess (or Scottish chess): White moves once, then Black moves twice, then White moves three times, and so on.
  • Swarm chess: During each turn, each piece that a player can move must be moved.[44]

Other variant midgame rules

[edit]

These variants feature variant rules in the middle of the game, but the end goal remains the same (to checkmate the enemy king).

  • Absorption chess (also called cannibal chess, power absorption chess, or seizer's chess): Pieces gain the abilities of the pieces they capture.[45][46]
  • Andernach chess: A piece making a capture changes colour.
  • ASEAN chess: Pawns start on the 3rd ranks. Queens can only move 1 square diagonally and Bishops only 1 square diagonally or 1 square directly forward.[47]
  • Atomic chess: Capture on any square results in an "atomic explosion" which kills (i.e. removes from the game) all pieces in the eight surrounding squares, except for pawns.
  • Benedict chess: Instead of capturing by displacement, players may convert an enemy piece they attack to their own color.[48]
Chad by Christian Freeling
  • Chad: Kings are limited to 3×3 "castles" on a 12×12 board dominated by eight rooks per side which can promote to queens. By Christian Freeling (1979).
  • Checkers chess: Pieces can only move forward until they have reached the far rank.[49]
  • Checkless chess: Players are forbidden from giving check except to checkmate.
  • Chessplus: Commercial variant. Up to two of any friendly piece save the King may occupy the same single square. Either piece may choose to carry the other with it if or when it moves.[50]
  • Circe chess: Captured pieces are reborn on their starting squares.
  • Congo: Kings (lions) are limited to 3×3 "castles" on a 7×7 board. By Demian Freeling (1982).
  • Crazyhouse: Captured pieces change color to match the capturing player’s pieces and can be returned to any unoccupied square on a later turn. There are two variations of this variant, known as Loop Chess and Chessgi.
  • Cubic Chess: Piece cubes display the six piece types; a player can promote any pawn by rotating its cube to match a captured piece type. By Vladimír Pribylinec (1977).
  • Dragonfly: Played on a 7×7 or hex board, no queens, captured non-pawn pieces never die (à la Chessgi) and can be dropped on any open square. By Christian Freeling.
  • Dynamo Chess: Capturing is replaced by pushing or pulling enemy pieces off the board. By Hans Klüver and Peter Kahl (1968). A close variant of Push Chess (by Fred Galvin, 1967).[51]
  • Einstein chess: Pieces transform into more or less powerful pieces when they move.[52]
  • Gravity chess: After every turn, all pieces other than pawns fall towards the higher ranks of the board, until they either reach the eighth rank, or another piece or pawn in the way.[53][54]
  • Grid chess: The board is overlaid with a grid of lines. For a move to be legal, it must cross at least one of these lines.
  • Guard chess (or Icelandic chess): Allows captures only when a piece is completely unprotected by friendly pieces. Checkmate occurs when the piece forcing the mate is protected and therefore cannot be captured.[55]
  • Haft Schrödinger Chess: Every piece starts in a quantum superposition initially able to be any piece until the waveform is collapsed by observation. As in chess, Haft Schrödinger Chess does not have hidden information, whereas Schrödinger's Chess is regarded as a game of hidden information.[56][57]
  • Hierarchical chess: Pieces must be moved in the order: pawn, knight, bishop, rook, queen, king. A player who has the corresponding piece but cannot move it loses.[58]
  • Hostage chess: Captured pieces are held in the capturer's "prison", and can be released by the opponent and dropped into play (like shogi) via a "hostage exchange". By John Leslie (1997).
  • Jedi Knight chess: Knights may move three steps diagonally or horizontally or both, depending on the rules accepted.[59]
abcdefgh
8
a8 black rook
d8 black queen
f8 black rook
g8 black king
a7 black pawn
e7 black bishop
f7 white knight
g7 black pawn
h7 black pawn
b6 black pawn
e6 white bishop
f6 black knight
c5 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
e1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Jump Chess example checkmate
  • Jump chess: The rook, bishop and queen may move from one side of any piece (friend or foe) to the other side in their normal direction of movement. No change for the King and Knight. Jump move is exactly two squares, and can be used to give check or to capture. Jump moves are notated using '^'. In the starting position, 1.R^a3 and 1.B^a3 are both legal. By former Pentamind[60] champion Alain Dekker (2004).[61]
  • Kamikaze chess (or Hara-Kiri chess): When capturing, the capturing piece is removed from play also. This means a king cannot defend itself by capturing an attacker. A capture is not allowed if it exposes one's own king to discovered check. Idea from B. G. Laws (1928).[62] The king is royal and removing a check takes precedence over capturing. The king must be lost last; moving into check is permitted after all other pieces have been captured.
  • Knight relay chess: Pieces defended by a friendly knight can move as a knight.
  • Legan chess: Played as if the board would be rotated 45°, initial position and pawn movements are adjusted accordingly.
  • Madrasi chess (or Weird chess): A piece which is attacked by the same type of piece of the opposite color is paralysed.
  • Monochromatic chess: All pieces must stay on the same color square as they initially begin.
  • No Castling Chess: standard rules except that castling is not allowed, which means king safety is reduced. Proposed in 2019 by Vladimir Kramnik with the aim of reducing draws and uninteresting games, and tested on Alpha Zero.[1]
  • Patrol chess: Captures and checks are only possible if the capturing or checking piece is guarded by a friendly piece.
  • PlunderChess: The capturing piece is allowed to temporarily take the moving abilities of the piece taken.
  • Pocket Knight Chess (or Tombola Chess): Players have an extra knight they keep at the side of the board. Once during the game, a player may place the knight on any empty square for their move. Play then proceeds as normal.[63][64]
  • Portal Chess [multivariant]: Any of a number of games that involve pieces or squares for teleportation around the board(s).
  • Refusal chess (or Outlaw chess, Rejection chess): A played move can be refused by the opponent, forcing the first player to change to another move, which must be accepted.[65]
  • Replacement chess (or Bhagavathi Chess, Canadian Chess, Madhouse Chess, or Repeating Chess): Captured pieces are not removed from the board but relocated by the captor to any vacant square.[66]
  • Rifle chess (or Shooting chess, Sniper chess): When capturing, the capturing piece remains unmoved on its original square, instead of occupying the square of the piece captured.[67]
  • Sovereign Chess: This variant is played on a 16×16 board. In addition to the standard black and white pieces, the board is also encircled by 80 other coloured pieces (10 colours of 8 pieces each). Coloured squares near the center of the board correspond to the coloured pieces around the board, and when a player's piece occupies a coloured square, that player gains control of the matching coloured pieces. If a piece on a coloured square is moved or captured, control of the matching pieces is lost (transferred to the other player in case of capture). Players may also switch the color of their initial army through "regime change". By Mark Bates.[68][69]

Variant end-of-game rules

[edit]
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
d6 white upside-down king
d3 black upside-down king
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Anti-king chess. The anti-king is shown as an inverted king.
  • Anti-King chess: Features an anti-king. The anti-king moves in the same way as a king. This piece is in check when not attacked. If a player's anti-king is in check and unable to move to a square attacked by the opponent, the player loses (checkmate). The anti-king cannot capture enemy pieces, but can capture friendly pieces. A king may not attack the opponent's anti-king. The anti-king may not check its own king. (That is, a position when a king and an anti-king are on adjacent squares is possible, does not mean any check and does not help the anti-king to avoid check if any other piece does not attack him.) Other rules are the same as in standard chess, including check and checkmate to the regular king. By Peter Aronson (2002).[70][71]
  • Apocalypse: On a 5×5 board, each side has two knights and five pawns, win by eliminating all enemy pawns. Prepared moves are executed simultaneously. By C. S. Elliott (1976).
  • Colour Chess: Played on a multicoloured board of six colours, with the order of turns taken as in Marseillais chess but with rules indicating which colour each piece may move to. The game is won by capturing the opponent's king (rather than checkmate) and kings may remain in check. Similar variants include Sequence Colour Chess, and Swarm Colour Chess.[72][73] By Tom Norfolk (2017).[74]
  • Duck Chess: In addition to the usual pieces, the two players have joint control of a small rubber duck which acts as a "blocker" (i.e. nothing can move onto or through it), and which must be moved to a new square after every turn. The goal is to successfully capture the opponent's king. A stalemated player wins.[75]
  • Extinction chess: To win, a player must capture all of any one type of pieces of the opponent (for example, all the knights an opponent has, or all their pawns, etc.).
  • Hexapawn: Played on a rectangular board of variable size with only pawns. The goal of each player is to advance one of their pawns to the opposite end of the board or to prevent the other player from moving.
Jesön Mor starting position
  • Jesön Mor: Nine knights per side on a 9×9 board. The first to occupy square e5, and then leave it, wins the game. From Mongolia.
  • King of the Hill: In addition to checkmate, a legal move that moves one's own king to one of the center squares (d4, d5, e4, e5) wins. This is analogous to Sannin shogi's rule that allows a player to win by legally moving their king to the center.[76]
abcdefgh
8
a8 black rook
b8 black upside-down king
c8 black bishop
d8 black queen
e8 C d
f8 black bishop
g8 black upside-down king
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white upside-down king
c1 white bishop
d1 white queen
e1 C e
f1 white bishop
g1 white upside-down king
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Knightmate starting position
  • Knightmate (or Mate The Knight): The goal is to checkmate the opponent's knight (initially on e-file). The kings on b- and g-files can be captured as other pieces. Pawns can promote to kings but not to knights. By Bruce Zimov (1972).[77]
  • Losing chess (or Antichess, Giveaway chess, Suicide chess, Killer chess, Take-all chess, Take-me chess, Reverse chess): Capturing moves are mandatory and the objective is to lose all one's pieces. There is no check; the king is captured like an ordinary piece.
abcdefgh
8
a2 black king
b2 black rook
c2 black bishop
d2 black knight
e2 white knight
f2 white bishop
g2 white rook
h2 white king
a1 black queen
b1 black rook
c1 black bishop
d1 black knight
e1 white knight
f1 white bishop
g1 white rook
h1 white queen
8
77
66
55
44
33
22
11
abcdefgh
Racing Kings: first king to 8th rank wins
  • Racing Kings: Players race kings to the 8th rank. Captures, but no checks or checkmate.[78]
  • Three-check chess: Takes the "three strikes, you're out" rule from baseball and applies it to chess; standard rules of chess apply,[79] but a player can alternatively win by putting their opponent in check three times.[80][81][82] In The Encyclopedia of Chess Variants, David Pritchard notes it being of probable Soviet origin, and that Anatoly Karpov was an "invincible" player in his youth.[80][83]

Non-rectangular board

[edit]
Circular chess
Double Chess by Julian Hayward
Infinite chess. One example with pieces in their standard positions.[84]
Masonic Chess by George Dekle Sr.
Rhombic Chess by Tony Paletta

In this category, the movement of pieces can be modified in concurrence with the geometry of the board.[85]

Hexagonal spaces

[edit]
  • Baskerville's hexagonal chess: Earliest attempt at a strict hexagonal analog to chess. 83 cell hex board with four corners. Same as Gliński's Hexagonal Chess, but no special pawn moves or hex diagonal king moves. Opposing bishops occupy differently colored spaces, thus preventing them from attacking each other. By H. D. Baskerville (1929).
  • Brusky's hexagonal chess: Chess on an irregular board of 84 hex cells. Same as Gliński's Hexagonal Chess, but with ten pawns instead of nine, linear startup, two forward move directions for pawns, pawns capture forward diagonally, and castling. By Yakov Brusky (1966).
  • De Vasa's hexagonal chess: Chess on a rhombus-shaped board of 81 hex cells. Same as Gliński's Hexagonal Chess, but linear startup, two forward move directions for pawns, pawns capture forward diagonally to the side, and castling. Invented by Helge E. de Vasa (1953).
  • Gliński's hexagonal chess: The most popular version of chess for the hex board. Includes three bishops, nine pawns, 91 hex cells. Invented by Władysław Gliński (1936).
  • McCooey's hexagonal chess: Chess on the same hexagonal board as Gliński's Hexagonal Chess, but using a different starting array, seven pawns instead of nine, and pawns capture forward diagonally. By Richard Honeycutt and David McCooey (1978–1979).
  • Polgar Superstar Chess: Hexagonal variant played on a special star-shaped board. Invented by László Polgár (2002).[86][87]
  • Shafran's hexagonal chess: Chess on an irregular hex board of 70 cells. Same as Gliński's Hexagonal Chess, but differs by starting position, pawn first-move options, pawns capturing forward diagonally, and castling. Invented by Grigorevich Shafran (1939).
  • Strozewski's hexagonal chess: Chess on a square-shaped board of 81 hex cells. King and Knight move as if cells were squares. Invented by Casimir S. Strozewski (1976).
  • Troy: A variant inspired by the Trojan War played on a 91-cell hexagonal board. Pieces are named after characters from the myth.[88]

Triangular spaces

[edit]
  • Tri-Chess: A variation of Triangular Chess. The rook and bishop are increased to six directions; the queen, to twelve. By George Dekle Sr.
  • Triangular Chess: Board comprises 96 triangles. The rook and bishop have three directions; the queen, six. Three extra pawns and a unicorn. By George Dekle Sr.

Other 2D layouts

[edit]
  • Balbo's Game: A novel-shaped board with 70 squares. Full armies for each player, minus one pawn. No castling. By G. Balbo (1974).
  • Chessence: Nine pieces per player move according to their relative positions to each other on a 6×9 board with missing squares and kings immobile in the corners. By Jim Winslow (1989).
  • Circular chess: Played on a circular board consisting of four rings, each of sixteen squares.
  • Cross chess: Cross-shaped cells, board geometry like hex chess but moves akin to normal chess (e.g. bishops have four directions, not six; queens eight, not twelve). Extra rook, knight, and pawn per side. By George Dekle Sr.
  • Cylinder chess: Played on a cylinder board with a- and h-files "connected". Thus a player can use them as if the a-file were next to the h-file (and vice versa).
  • Infinite chess: Numerous players and mathematicians have conceived of chess variations played on an unbounded chessboard.[84] In one example, when using "Converse's rules," the pieces and their relative starting positions are unchanged—only the board is infinitely large.[89]
  • Masonic Chess: Every other board rank is indented. Same as chess, with moves adapted to the new brickwork-like board. By George Dekle Sr.
  • Omega chess: On a 10×10 board with four extra squares, one per corner. Includes the champion and wizard fairy pieces. Both are leapers, with different ways of leaping.
  • Rhombic Chess: Uses a hex-shaped board comprising 72 rhombus cells. Normal set of chess pieces move edgewise or pointwise. Checkmate objective as usual. By Tony Paletta (1980).
  • Rollerball: Inspired by the sci-fi film of the same name, pieces move clockwise around a Roller Derby-like track. By Jean-Louis Cazaux (1998).
  • Spherical chess [multivariant]: A family of variants played on a chessboard wrapped around a sphere. The a- and h-files are adjacent. The poles are circular or octagonal and may or may not be occupied according to the variant. There are no board edges, so kings always have eight adjacent squares. Trans-polar diagonal moves mostly differentiate between variants.[90][91]
  • Thrones Chess:[citation needed] Uses a board that combines a circular component and a square component, which allows long-range pieces to attack from three sides. The board is divided into two castles and a battlefield. A piece cannot cross more than two castle walls in the same move, and a king in check may not leave a castle except to capture the piece giving check. Knights have additional non-capturing moves. By Richard Van de Venter (1999).
    Thrones Chess, initial setup with the classic chess pieces. Free squares may be filled by additional classic or fairy chess pieces.
  • Zonal chess: Board has triangular wings or "zones" on either side of the main 8×8 board. Queens, bishops, and rooks that start from one of the squares in either zone may change direction and keep going on the same move. A queen, for example, could zig around an obstruction and attack a piece in the opposite zone. The power to change direction only applies when a piece's move starts from a zonal area. It is possible (using the queen and rook) to cross the board from one zone to another, but any piece entering a zone cannot make use of the extended move.[92]

Higher dimensional boards

[edit]
Parallel Worlds Chess, a 3D variant

A number of variants have been developed where the playing area is in three dimensions or more. In most cases an extra spatial dimension is represented by multiple boards being laid next to each other. Some extra-dimensional variants attempt to reflect the 3D nature of modern warfare (e.g. Raumschach, designed to reflect aerial and submarine warfare), while others incorporate fantasy or science fiction ideas such as parallel worlds and time travel.[93][94] An example of the latter is the variant introduced by the 2020 computer game 5D Chess with Multiverse Time Travel, which uses a varying number of boards all being played in parallel.

  • 5D Chess with Multiverse Time Travel: Players can move their pieces through time and between timelines, interacting with the board as it existed earlier in the game, creating alternate timelines which pieces can be moved between. The game is won if at least one king from any time and timeline is in checkmate.[95]
  • Flying chess: Played on a board of 8×8×2, giving a total of 128 cells. Only certain pieces can move to and from the additional level.[96]
  • Parallel Worlds Chess: A 3D variant using three boards, each player commands two armies, capturing either enemy king wins. The middle board is a sort of "twilight zone" obeying its own rules. By R. Wayne Schmittberger (1980s).

Multiple boards

[edit]
  • Alice Chess: Played with two boards: a piece moved on one board passes "through the looking glass" onto the other board. By V. R. Parton (1953).
  • Chesquerque: Played on four Alquerque boards combined. Includes an extra pawn and archbishop per side. By George Dekle Sr.
  • Regimental Chess: This variant is played on 1-6 adjacent 12×16 boards, with one white and black division for each board signified by accent colours. Each division starts with 14 infantrymen, similar to pawns but only moving one space at a time straight or diagonally forward until promoted to move one space in any direction, four bishops, four knights, four rooks, two queens and one king, and players may place their pieces into their own formation before the game starts. When a division's king is captured, all other pieces from that division are removed from the battlefield. Pieces can move together as formations, which are connected by any compatible pieces that are adjacent or mutually supportive with one another, and capture pieces by broadsiding with walls of pieces or piercing inferior ranks with superior firepower. Pieces are mutually supportive if they are identical and are within reach of their move style; for example, two bishops are mutually supportive if they are on an adjacent diagonal path unobstructed by other pieces.[97]

Variant player count

[edit]
Bughouse chess, the game in progress
  • Bosworth: A four-player variant played on 6×6 board. It uses a special card system with the pieces for spawning.
  • Bughouse chess (or Exchange chess, Siamese chess, Swap chess, Tandem chess, Transfer Chess): Two teams of two players face each other on two boards. Allies use opposite colours and give captured pieces to their partner. The two-player version of the game, played with only one board, is Crazyhouse.
  • Business chess [multivariant]: Played with two teams using normal chess playing rules but allowing up to five variations of the game. The team may discuss and play alternative moves freely.
  • Djambi: Can be played by four players on a 9×9 board and four sets of special pieces. Pieces can capture or move those of an adversary. Captured pieces are not removed from the board, but turned upside down. There are variants for three or five players (Pentachiavel). (1975)
  • Duchess: Notable for its wide variety of player counts; supports 2, 3, 4, or 6 players in a free-for-all, as well as 2v2, 2v2v2, or 3v3 team play. The board consists of one 4×5 "petal" for each player. These surround a core hexagonal board, which itself has two rings of squares around a central hexagonal "vortex" space. Three Fairy Chess pieces are used, the titular Duchess (princess), the Fortress (empress), and the Wizard, capable of teleporting friendly pieces.
  • Enochian chess: A four-player variant with magical symbolism, associated with the Hermetic Order of the Golden Dawn.
  • Forchess: A four-player variant using the standard board and two sets of standard pieces.
  • Fortress chess: A four-player variant played in Russia in 18th and 19th centuries.
  • Four Fronts: A four-player variant created in 2012 by a Uruguayan professor named Gabriel Baldi Lemonnier.[98]
  • Four-player chess (or Four-handed, 4-Player): Can be played by four people and uses a special board and two sets of differently coloured pieces. Two modes includes: Teams or Free For All.
  • Hand and brain: Teams of two play against each other; in each team, one player is the "brain" and calls out a piece type, while the "hand" player chooses which piece of that type to move and where to move it.
  • Quatrochess: A four-player variant, in addition to the standard chess army, each side controls a chancellor, archbishop, mann, wazir, fers, two camels, and two giraffes. By George Dekle Sr.
  • Three-Man Chess: Three chessboard halves fused into one, first to checkmate wins. By George Dekle Sr.
  • Tri-Chess: For three players; 150 triangular cells; chancellor (empress) and cardinal (princess) replacing queen. By George Dekle Sr.

Variants with hidden information or use of chance

[edit]

In contrast to standard chess, which is a game of complete information, in these variants, the players do not have perfect information about the state of the board, or there is an element of chance in how the game is played after the initial setup of pieces.

  • Beirut Chess: Each player secretly equips one of their pieces with a “bomb” that can be detonated at any time, wiping out all pieces on adjacent squares. Win by checkmating the opponent, or blowing up their king. By Jim Winslow (1992).
  • ChessHeads: Played with cards that change the game rules.[99][100]
  • Choker: A combination of chess and poker, with players betting on cards made up from pieces of a standard chess set.[101]
  • Dark chess (or Fog of War chess): The player sees only squares of the board that are attacked by their pieces.[102]
  • Dice chess [multivariant]: The pieces a player is able to move are determined by rolling a pair of dice.[103]
  • Fantasy Chess: Chess with wargaming added. Players fight for squares (which can be co-occupied) using dice. Can be expanded to four players; piece capability can improve each game.[104]
  • Knightmare Chess: Played with cards that change the game rules.
  • Kriegspiel: Neither player knows where the opponent's pieces are but can deduce them with information from a referee.
  • No Stress Chess: Marketed for teaching beginners, the piece(s) a player is able to move are determined by drawing from a deck of cards, with each card providing the rules for how the piece may move. Castling and en passant are disallowed.[105]
  • Panic Chess: Player selects a piece to move, but the target square is randomized from all possible options. Captures are prioritized over non-capture moves. King, if no capture is possible, prioritizes a square not attacked by the opponent. Play ends with capture of king.[106]
  • Playing cards on a chessboard: A card game allowing open play on a board with rectangular sectors, just as in chess or checkers, but with the application of playing cards.[107]
  • Pokémon Chess: Each player assigns a type from Pokémon to each of their pieces before the game starts. A capture on a piece depends on the type of the attacking piece and defending piece: If the attacking piece's type is super-effective towards the defending piece, the attacking piece gets to move again. If the attack is not very effective, both pieces will die, and if the defender is immune, the move is skipped. Additionally, on every capture, there is a chance of hitting a critical hit or missing, which makes the attacker go again or have their move skipped respectively. A player wins when they capture their opponent's king; there is no check.[108]
  • Quantum Chess: Instead of a making a standard move, a player can make a "quantum move", which splits the piece being moved into a "superposition" of two locations, each with their own "probability". (Pawns cannot make quantum moves.) A succession of quantum moves can result in a piece being split into several superpositions. When that piece interacts with another piece, a measurement occurs, which causes the superpositions formed by the most recent quantum move in the history of that piece to be consolidated into a single location. The location of that consolidation depends randomly on the probabilities of the different superpositions. Playing the game by hand would require complex mathematical computations and a means of random number generation. There is a computer implementation available on the computer game platform Steam.[109]
  • Synchronous Chess: Players try to outguess each other, moving simultaneously after privately recording intended moves and anticipated results. Incompatible moves, for instance to the same square with no anticipated capture, are replayed. Alternatively, two pieces moving to the same square are both captured, unless one is the king, in which case it captures the other. Play ends with capture of king.[110]
  • Viennese Chess: A barrier or screen between the two halves of the chessboard, two players then place their pieces on their half of the board. The barrier is then lifted and the game is then played as in standard chess.[111]

Games inspired by chess

[edit]

These variants are very different from chess and may be classified as abstract strategy board games instead of chess variants.

  • Arimaa: A game designed in 2002 to be easy for people to understand but difficult for computers to play well. The Arimaa Challenge was a cash prize offered for developing a program able to defeat the top human Arimaa players; this was claimed in 2015.
  • Hive: a bug-themed abstract strategy game designed by John Yianni and published in 2001 by Gen42 Games. The object of Hive is to capture the opponent's queen bee by completely surrounding it, while avoiding the capture of one's own queen.
  • Martian chess: Played with Icehouse pieces.
  • Navia Dratp: A cross between shogi and miniature wargaming.
  • Penultima: An inductive variant where the players must deduce hidden rules invented by "Spectators".
  • The Duke: An abstract strategy game where the board, pieces, and gameplay mechanics have some strong parallels with chess.
[edit]

Some of these games have developed independently while others are ancestors or relatives of modern chess.[112] The popularity of these variants may be limited to their respective places of origin (as is largely the case for shogi), or worldwide (as is the case for xiangqi). The games have their own institutions and traditions.

Historical

[edit]
Shatranj set, 12th century
a b c d e f g h
8 a8 sy b8 py e8 black king f8 black upside-down bishop g8 black knight h8 black upside-down knight 8
7 a7 ny b7 py e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 ey b6 py 6
5 a5 ky b5 py 5
4 g4 pr h4 kr 4
3 g3 pr h3 er 3
2 a2 pg b2 pg c2 pg d2 pg g2 pr h2 nr 2
1 a1 sg b1 ng c1 eg d1 kg g1 pr h1 sr 1
a b c d e f g h

Regional

[edit]
Sittuyin, players elect their own starting setups behind the pawns

See also

[edit]

Notes

[edit]

References

[edit]
  1. ^ Pritchard (1994), p. 139
  2. ^ Pritchard (2000), p. 8: "Most published ones (but none described here), are, in truth, forgettable."
  3. ^ Pritchard (2000), p. 18.
  4. ^ Pritchard (2007), p. 114.
  5. ^ Pritchard (1994), p. 91: "Hayward drew Capablanca's attention to the game. The Cuban found it 'remarkably interesting' and a match was arranged between him and the Hungarian master Geza Maroczy."
  6. ^ Pritchard (2007), p. 72.
  7. ^ Upside-down chess Archived 2006-06-18 at the Wayback Machine by Hans Bodlaender
  8. ^ "Casablanca variant for website" (PDF). Archived (PDF) from the original on 20 May 2024. Retrieved 20 May 2024.
  9. ^ "The Tournament". Casablanca-Chess. Archived from the original on 20 May 2024. Retrieved 20 May 2024.
  10. ^ Lang, J. J. (20 May 2024). "Learning From the Classics: Takeaways from First Casablanca Variant Tournament in Morocco". US Chess.org. Archived from the original on 20 May 2024. Retrieved 20 May 2024.
  11. ^ Pritchard (2007), p. 77.
  12. ^ László Polgár (1997). Reform-Chess. Könemann Verlags GmbH. ISBN 978-3-89508-226-9.
  13. ^ Whelan, George (2003-03-10). "Peasant Revolt". The Chess Variant Pages. Archived from the original on 2014-02-04. Retrieved 2014-01-21.
  14. ^ Pritchard (2007), p. 76.
  15. ^ "Sixteen Pawns". Archived from the original on 2017-12-22. Retrieved 2017-12-22.
  16. ^ Weak! Archived 2006-03-07 at the Wayback Machine by Hans Bodlaender
  17. ^ http://spartanchessonline.com/ Archived 2016-05-05 at the Wayback Machine by Steven Streetman.
  18. ^ "Super X Chess releases tomorrow on Steam". Linux Game Consortium. 2018-10-23. Archived from the original on 2019-01-07. Retrieved 2019-01-07.
  19. ^ Tomašev, Nenad; Paquet, Ulrich; Hassabis, Demis; Kramnik, Vladimir (2020), Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess, arXiv:2009.04374
  20. ^ "Way of the Knight". chessvariants.com. Archived from the original on 2018-08-03. Retrieved 2018-08-03.
  21. ^ Trenholme, Sam. "A Sample game of Way of the Knight". chessvariants.com. Archived from the original on 2018-08-03. Retrieved 2018-08-03.
  22. ^ The Piececlopedia: The Rook-Knight Compound Archived 2015-11-17 at the Wayback Machine by Fergus Duniho and David Howe.
  23. ^ The Piececlopedia: Bishop-Knight Compound Archived 2015-11-17 at the Wayback Machine by Fergus Duniho and David Howe.
  24. ^ "Comparison of Material Power in Variant-Chess Games - Chess Forums". Chess.com. Archived from the original on 2017-12-22. Retrieved 2017-12-21.
  25. ^ "Gemini Chess Variant". Musketeer Chess and Chess Variants. 2016. Archived from the original on 2017-09-06. Retrieved 2017-11-27.
  26. ^ "Musketeer Chess, a modern Chess Variant". Musketeer Chess & Chess Variants. Archived from the original on 2016-07-20. Retrieved 2019-11-18.
  27. ^ "Seirawan chess | Yasser Seirawan". seirawanchess.com. Archived from the original on 2019-06-22. Retrieved 2019-06-22.
  28. ^ About Bear chess Archived 2021-06-12 at the Wayback Machine on chessvariants.com.
  29. ^ About Bear chess Archived 2022-07-05 at the Wayback Machine on evochess.com.
  30. ^ Chapter 15, New pieces (2) : Pieces with limited range (pages 128—137) Archived 2021-06-15 at the Wayback Machine from The Classified Encyclopedia of Chess Variants (D. B. Pritchard, ISBN 978-0-9555168-0-1, 2007).
  31. ^ «Медвежьи шахматы могут подвинуть тверского козла» Archived 2021-06-12 at the Wayback Machine — article in Komsomolskaya Pravda (in Russian)
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Bibliography

Further reading

[edit]

Shogi

Xiangqi

Others

  • Cazaux, Jean-Louis (2012). Traité pratique de Métamachie. Pionissimo. ISBN 978-2-9541313-0-6.
  • Gifford, Gary (2011). Thai Chess and Cambodian Chess, Makruk and Ouk Chatrang. Lulu Publishing. ISBN 978-1-4357-8470-3.
  • Ingersoll, Randy (2013). Play Hive like a Champion. Port Orange, FL. ISBN 978-1-4944-7664-9.{{cite book}}: CS1 maint: location missing publisher (link)
  • Juhnke, Fritz (2009). Beginning Arimaa: Chess Reborn Beyond Computer Comprehension. Flying Camel Publications. ISBN 978-0-9824274-0-8.
  • Schmittberger, R. Wayne (1992). Thai Chess & Cambodian Chess (Makruk & Ouk Chatrang). Wiley.
  • von Zimmerman, Georg, ed. (2006). Bughouse Chess. Books on Demand GmbH. ISBN 978-3-8334-6811-7.
  • Zorzos, Gregory (2009). Atherma ZATRIKION (Chess): Ancient Greek board game Chess. CreateSpace. ISBN 978-1-4421-2636-7.
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