Jump to content

Marvel Nemesis: Rise of the Imperfects

From Wikipedia, the free encyclopedia
(Redirected from Johnny Ohm)
Marvel Nemesis: Rise of the Imperfects
PAL region cover art for PSP
Wolverine is replaced by Captain America
Developer(s)Nihilistic Software
EA Canada (PSP)
Sensory Sweep Studios (DS)[2]
Publisher(s)Electronic Arts
Platform(s)GameCube, PlayStation 2, PlayStation Portable, Nintendo DS, Xbox
Release
September 20, 2005
  • PlayStation 2, GameCube, Xbox
    • NA: September 20, 2005
    • AU: October 11, 2005 (GCN)[1]
    • EU: October 14, 2005
    • AU: October 14, 2005 (Xbox)[1]
    • AU: October 17, 2005 (PS2)[1]
    PlayStation Portable
    • NA: October 4, 2005
    • AU: October 14, 2005[1]
    • EU: October 28, 2005
    Nintendo DS
    • NA: October 11, 2005
    • EU: October 28, 2005
    • AU: October 31, 2005[1]
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Marvel Nemesis: Rise of the Imperfects is a fighting game for the PlayStation 2, Xbox, GameCube, Nintendo DS, and PlayStation Portable, which ties into the "Marvel Nemesis" comic book series. It was released in North America in September 2005 and in PAL territories in October 2005. The game focuses on Marvel Comics characters facing a new team of super villains known as The Imperfects. Upon release, the game received mixed to negative reviews from critics. A sequel, Marvel Chaos, was announced in 2007, and was to be developed by EA Chicago for PlayStation 3 and Xbox 360, but was cancelled the following year.[3][4][5]

Gameplay

[edit]

The game pitches a series of Marvel heroes and villains, including Venom, Wolverine, Iron Man, and Spider-Man against a series of original EA-created/owned characters. Combat is simplified in favor of allowing the player greater movement, and the game initially drew comparisons to Power Stone, Super Smash Bros. and Ehrgeiz as a result. The game featured Fatality-like finishing moves that could be triggered as soon as an opponent's health falls to 25% or lower.

Plot summary

[edit]

As heroes battle invading aliens, Daredevil in distress calls Elektra for help. She finds him on the Daily Bugle building, where he fights her. She defeats him and removes an alien device from the back of his neck. This releases him from the control of Niles Van Roekel, who lets his Imperfects into the city to fight heroes. The heroes also find more alien devices and fight any "infected" to remove those devices.

Meanwhile, a girl named Maya trains to fulfill Roekel's goal to create the best and most deadly warrior. She begins by destroying different alien devices. As training continues, she takes on the name "Paragon", fighting the same aliens the heroes are. She fights her way out of the secret headquarters of the Imperfects and into the city, where Magneto finds her. So that Paragon will serve as his minion, he uses an alien device to control her. Paragon eventually breaks free of the device's control and defeats Magneto. She realizes that she is not evil and plans to stop Roekel. Roekel reveals that he is an alien, is responsible for and will spread the invasion. Maya attacks Roekel and kills him by taking away his life force. She stops the invasion, and she and the other Imperfects join to share the Earth with the heroes.

Characters

[edit]

The game features 18 playable characters. These include 10 existing Marvel characters, two of which differ between the PlayStation Portable version and other versions, and the eight members of the Imperfects, marked below in italics. In addition to the playable characters, Hulk and the Punisher make brief cameo appearances in the console versions as victims of the invading Imperfects.

  1. ^ a b PSP version only
  2. ^ a b Console and DS versions only

Development

[edit]

Rise of the Imperfects was the first game from a Marvel-Electronic Arts partnership from 2004 to 2006. From July 2005 to December 2006, Marvel Comics published a six-issue comic book limited series. Written by Greg Pak and drawn by Renato Arlem, it was a tie-in and prequel to the game.

Points in the video game story and the comic books directly contradict each other. The two still share the same characters and introduce the EA characters with, minor details aside, the same background stories and powers. Though the story implies the EA characters are part of the regular Marvel continuity, they have yet to appear elsewhere in the Marvel Multiverse due to the game's poor reception and EA's ownership of the characters.

Canceled Sequel

[edit]

A sequel, Marvel Chaos, was announced in 2007 and being developed by EA Chicago, but it was shelved after EA's partnership with Marvel ended the following year.[6]

Reception

[edit]

The consoles and PSP versions received "mixed or average" reviews according to the review aggregation website Metacritic, while the Nintendo DS version received "generally unfavorable reviews".

The game was criticized for its poor story mode and limited multiplayer.[citation needed] Many complaints about the game revolved around the fact that AI opponents would chain-abuse projectile special moves, dealing significant damage to a player character, with the AI character immediately triggering the fatality upon dropping the player to low health.[citation needed]

References

[edit]
  1. ^ a b c d e Van Leuveren, Luke (October 10, 2005). "Updated Australian Release List - 10/10/05". PALGN. Archived from the original on December 11, 2005. Retrieved July 12, 2024.
  2. ^ Harris, Craig (September 9, 2005). "Marvel Nemesis". IGN. Retrieved July 15, 2024.
  3. ^ Hatfield, Daemon (January 28, 2008). "Marvel, EA Call the Whole Thing Off". IGN. Ziff Davis. Archived from the original on October 19, 2014. Retrieved May 4, 2022.
  4. ^ "EA's Lost Marvel Fighting Game Looks Kind Of Like Marvel Vs. Capcom 3". Siliconera. December 18, 2012. Retrieved July 16, 2024.
  5. ^ Osborn, Alex (May 30, 2015). "Hulk Battles Captain America in Canceled Marvel Fighting Game". IGN. Ziff Davis. Archived from the original on May 31, 2015. Retrieved May 4, 2022.
  6. ^ https://www.cbr.com/a-look-into-eas-marvel-nemesis-rise-of-the-imperfects-sequel-that-never-was/
  7. ^ "Marvel Nemesis: Rise of the Imperfects for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on February 19, 2022. Retrieved December 2, 2020.
  8. ^ "Marvel Nemesis: Rise of the Imperfects for Xbox Reviews". Metacritic. CBS Interactive. Archived from the original on February 19, 2022. Retrieved December 2, 2020.
  9. ^ "Marvel Nemesis: Rise of the Imperfects for Game Cube Reviews". Metacritic. CBS Interactive. Archived from the original on February 19, 2022. Retrieved December 2, 2020.
  10. ^ "Marvel Nemesis: Rise of the Imperfects for PSP Reviews". Metacritic. CBS Interactive. Archived from the original on February 19, 2022. Retrieved December 2, 2020.
  11. ^ "Marvel Nemesis: Rise of the Imperfects for DS Reviews". Metacritic. CBS Interactive. Archived from the original on February 19, 2022. Retrieved December 2, 2020.
  12. ^ Palley, Steve (September 22, 2005). "Marvel Nemesis: Rise of the Imperfects - GameSpot". GameSpot. CBS Interactive. Archived from the original on 2007-09-30. Retrieved December 5, 2020.
[edit]