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Edward A. Kramer

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Edward A. "Ed" Kramer is a computer graphics pioneer who worked in computer-generated imagery (CGI). ACM SIGGRAPH, a Special Interest Group focused on computer graphics within the Association for Computing Machinery (ACM), recognizes him as a member of "SIGGRAPH Pioneers." As of 2024, he is chair of the SIGGRAPH Pioneers.

Early life and education

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Kramer was educated at Duke University, where he received a Bachelor of Science degree in psychology in 1977. He earned a Master of Arts in Film Production/Animation in 1981 at the University of Texas at Austin, where he'd done 3D vector animation in the physics lab for a local PBS series.[1]

Career

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He worked as a professional CGI artist from 1981, with jobs in Hollywood, New York, Atlanta, and for NASA in Houston.[2] Between 1994 and 2006, he worked for Industrial Light & Magic in San Rafael.[3] He was one of the first users of many tools for video production, among them ADO, Via Video, Quantel paint systems, System IV, Bosch FGS-4000, Abekas, Wavefront, and digital videotape.[4] In his film career, he worked on the computer graphics for six films nominated for Academy Award for Best Visual Effects, including the 2006 winner, Pirates of the Caribbean II: Dead Man's Chest, as well as Twister (1996), The Lost World: Jurassic Park (1997), Star Wars Episode I: The Phantom Menace (1999), The Perfect Storm (2000) and Star Wars Episode II: Attack of the Clones (2002).[5] Kramer also worked in television, including for CBS Evening News, ABC Sports, HBO, Cinemax, Lifetime Cable Network[6], CNN and Coca-Cola.[7] From 2010, he was an instructor of CGI Lighting, Modeling, Dynamics, and Portfolio Development at the Colorado Film School (now the Cinematic Arts Department of the Community College of Aurora, Colorado), before moving to the now defunct Art Institute of Colorado.[2]

Kramer was an early participant in SIGGRAPH conferences, for instance as both course organizer and a presenter of "Computer Animation Using Video Techniques" in 1985,[8] 1986,[9] and 1987.[10] As SIGGRAPH Pioneers Chair 2019–2024,[11] he interviewed the SIGGRAPH Conference Chairs for 1979, 1980, 1988, 1991, 1992, 1996, 1997, 1999, 2003, 2010, 2012, 2013 and 2020, as well as chairing or participating in panels. These panels and interviews are preserved on video.[12]

Assessments

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Kramer's importance in the development of computer graphics is attested by his capsule biography,[4] one of only four, along with industry luminaries John Whitney Sr., David C. Evans and Ivan Sutherland, in Terrence Masson's "first and only detailed behind-the-scenes history about the people and companies that have formed today's industry."[13] Masson himself, chairing the SIGGRAPH 2006 Computer Animation Festival, described the eight jurors whom he chose, including Kramer, as

people who've been deep in production for a long time... who've seen it all, having dwelt at the very highest levels of quality so long that our standards would be positively stratospheric.[14]

An essay, "Who are the Siggraph Pioneers?" from 2024, answers that question in several paragraphs. Quoting: "Rather than sitting passively on the sidelines, they have influenced continued discoveries, developments, and the maturation of the industry. People like Ed Kramer, ..." followed by thirteen other names, "... and many more."[15]

Filmography

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Visual effects (feature film)

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Animation (feature film)

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Art department (feature film)

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Miscellaneous crew (feature film)

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Other

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Selected bibliography

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  • Kramer, Ed (September 1983). "Graphics and Animation — An Overview, Part I". E-ITV: 37 ff. ISSN 0046-1466. OCLC 9802994.; also listed as Educational & Industrial Television or Educational and Instructional Television
  • Kramer, Ed (November 1983). "Graphics and Animation — An Overview, Part II". E-ITV: 35 ff. ISSN 0046-1466. OCLC 9802994.
  • Kramer, Edward A. (1987). "Analog to Digital Conversion: A History of Computer Animation". Proceedings : NCGA's computer graphics '87 : eighth annual conference and exposition : v. 3. Technical sessions. National Computer Graphics Association. pp. 363 ff. ISBN 9780941514156. OCLC 1416203007.
  • Fulton, Jim; Kramer, Ed (1 August 1997). "Can you ever be too thin?". netWorker. 1 (2). Association for Computing Machinery: 19–23. doi:10.1145/267290.267300. Retrieved 1 January 2025.
  • "From production artist to educator: preparing for the change". SIGGRAPH '14: ACM SIGGRAPH 2014 Panels. New York: Association for Computing Machinery. 10 August 2014. doi:10.1145/2614208. ISBN 978-1-4503-2959-0. OCLC 903236968. Retrieved 1 January 2025.

Notes

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A.^ ^ ^ ^ ^ ^ ^ ^ ^ while working at Industrial Light & Magic. [7]

References

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  1. ^ "Ed Kramer". ACM SIGGRAPH History. ACM SIGGRAPH, Association for Computing Machinery, Bowling Green State University. Retrieved 10 January 2025.
  2. ^ a b "Presenter Bios". SIGGRAPH '14: ACM SIGGRAPH 2014 Panels. New York: Association for Computing Machinery. 27 July 2014. doi:10.1145/2614208. ISBN 978-1-4503-2959-0. OCLC 903236968. Retrieved 21 December 2024.
  3. ^ "Ed Kramer". Digital Arts Community: ACM SIGGRAPH. ACM SIGGRAPH Digital Arts Committee. Retrieved 9 January 2025.
  4. ^ a b Masson, Terrence (1999). CG 101 : a computer graphics industry reference. Indianapolis: New Riders. p. 462. ISBN 9780735700468. OCLC 42416832. Retrieved 2 January 2025.
  5. ^ "Results (displayed by award category; sort is chronological)". Oscars. Academy of Motion Picture Arts and Sciences. Retrieved 5 January 2025.
  6. ^ Parker, Sally (October 1, 2004). "Lights, Camera, Magic: Computer Graphics expert Ed Kramer". Duke Magazine. Retrieved 21 December 2024.
  7. ^ a b c d Desowitz, Bill (March 1, 2007). "VFX Supervisor Ed Kramer Joins !mpossible Pictures". Animation World Network. Retrieved 26 January 2025.
  8. ^ "Computer Animation Using Video Techniques". SIGGRAPH History: Information and Artifacts. Association for Computing Machinery. Retrieved 1 January 2025.
  9. ^ "Computer Animation Using Video Techniques". SIGGRAPH History: Information and Artifacts. Association for Computing Machinery. Retrieved 1 January 2025.
  10. ^ "Computer Animation Using Video Techniques". SIGGRAPH History: Information and Artifacts. Association for Computing Machinery. Retrieved 1 January 2025.
  11. ^ Kramer, Ed (editor); submitted and curated by the SIGGRAPH Pioneers (2023). Rare Gems from CGI History (video). Retrieved 1 January 2025 – via Google Docs.
  12. ^ edk (Kramer, Ed). "SIGGRAPH Pioneers Online Content". Pioneers Online Content. Google Docs. Retrieved 2 January 2025.
  13. ^ "CG 101: A Computer Graphics Industry Reference". Peachpit. Pearson Education. Retrieved 10 January 2025.
  14. ^ Plantec, Peter (July 7, 2006). "The Digital Eye: Inside the SIGGRAPH 2006 CAF". Animation World Network. Retrieved 26 January 2025.
  15. ^ Moltenbrey, Karen (3 July 2024). "Who are the Siggraph Pioneers?". Jon Peddie Research. Retrieved 2 January 2025.
  16. ^ a b c d e f g h i j k l m n o p q r s t "Ed Kramer: Filmography". Turner Classic Movies. Retrieved 25 January 2025.
  17. ^ "Submarine Deluxe Presents: An Exposure Lab Production". Chasing Ice. Retrieved 25 January 2025.
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