Jump to content

Golf (1995 video game)

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
(Redirected from Golf (Virtual Boy))

Golf
Golf
North American box art
Developer(s)T&E Soft
Publisher(s)
Platform(s)Virtual Boy
Release
  • JP: August 11, 1995
  • NA: November 1995
Genre(s)Sports (Golf)
Mode(s)Single player

Golf[a] is a video game developed and published by T&E Soft for the Virtual Boy. It was released in August 1995 in Japan and by Nintendo in November 1995 in North America. Golf uses standard golf rules and is set in the fictional 18-hole Papillion Golf & Country Club. Hazards include water, sand traps, trees, and deep rough grass. It is displayed in the Virtual Boy's standard red and black color scheme with 3D effects by use of a 3D processor. It was met with critical praise for its controls and physics and mixed reviews for its graphics. Nintendo Power called it the third best Virtual Boy release of its year.

Gameplay

[edit]
Gameplay screenshot

Golf's gameplay follows traditional golf rules, where players must reach the hole on the green in as few strokes as possible by hitting the ball with a club, while avoiding obstacles including sand traps, water hazards, trees, and deep rough grass. It takes place in the fictional 18-hole Papilion Golf & Country Club. Players choose between two modes of play: Tournament, where they compete against 47 virtual computer-controlled opponents, and Stroke, where they attempt to surpass their previous high scores.[1] In the screen's top left and right corners, players are shown the wind speed/direction and an aerial layout of the course respectively. In advance of their turn, they choose aspects of the swing, such as speed, direction, stance, club type, swing power, and the ball impact point. Players can also place a grid on a nearby portion of the course to aide with the aim and distance of their shots. Players can choose between five different viewing perspectives, change button configurations, and review the positives and negatives of their last shots.[1][2]

Development

[edit]

Golf was developed by T&E Soft for the Virtual Boy.[3][4][5] It was originally known as VR Golf.[6] Like all other Virtual Boy games, Golf uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.[7] It was published by T&E Soft in Japan on August 11, 1995,[8] and by Nintendo in North America sometime in November 1995.[9]

Reception

[edit]

Golf had mixed to positive reception. Critics such as Official Nintendo Magazine, Edge, AllGame, and Nintendo Power noted T&E Soft's experience with golf games, the latter which called it the third best Virtual Boy game of the year.[10][12][13][14] Nintendo Power also called Golf the most realistic sports game on the Virtual Boy at the time of its release.[15] A reviewer for Next Generation said that the gameplay holds up surprisingly well to golf simulations on systems better suited to the genre.[11] However, Total! magazine felt that the game was very basic and lacked in content and features.[16]

The audiovisual elements received mixed reviews. GamePro and Electronic Playground both found the game fun but were disappointed by its graphics. GamePro additionally criticized the audio quality.[17][18] Total! felt that the game had some of the console's worst 3D effects.[16] Next Generation felt that the console's limitations and the game's ineffective use of its 3D abilities hindered it, making features in the distance difficult to make out.[11] AllGame felt that the audio and sense of depth were poor, but commended its use of shading.[10] Nintendo Magazine was more positive, praising its presentation and perspective.[19]

See also

[edit]

Notes

[edit]
  1. ^ Known in Japan as T&E Virtual Golf (Japanese: T&Eバーチャルゴルフ, Hepburn: T&E Bācharu Gorufu)

References

[edit]
  1. ^ a b "T&E's New Golf Game Leaves the Rest in the Rough". Nintendo Power. No. 76. United States. 1995. pp. 40–43.
  2. ^ Golf manual (Media notes). Nintendo. 1995.
  3. ^ "Virtual Boy: It's Virtually Here!". Nintendo Power. No. 73. United States. 1995. p. 73.
  4. ^ David Wesley; Gloria Barczak (June 21, 2010). Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap. Gower Publishing, Ltd. pp. 86–. ISBN 978-0-566-09167-4. Archived from the original on October 1, 2013. Retrieved April 10, 2011.
  5. ^ "Golf". IGN. Archived from the original on September 26, 2013. Retrieved September 21, 2013.
  6. ^ "Virtual Boy". GameFan. No. 7.
  7. ^ "Backwards Compatible: The Virtual Boy". Good Game. June 1, 2009. Archived from the original on July 12, 2015. Retrieved April 13, 2015.
  8. ^ "New Games Cross Review". Famitsu. No. 349. August 18, 1995.
  9. ^ "Virtual Boy Games" (PDF). Nintendo of America. Archived from the original (PDF) on December 2, 2006. Retrieved July 20, 2008.
  10. ^ a b c Marriott, Scott Alan. "Golf review". AllGame. Archived from the original on November 14, 2014. Retrieved September 22, 2013.
  11. ^ a b c "Golf". Next Generation. No. 19. Imagine Media. July 1996. p. 81.
  12. ^ "The Virtual Boy Collection". Official Nintendo Magazine (52). Great Britain: 60. 2010.
  13. ^ "Virtual Boy hardware". Edge. United Kingdom. 1996. p. 104.
  14. ^ "The Best of 1995". Nintendo Power. No. 80. United States. 1996. p. 5.
  15. ^ "Virtual Boy Now Playing Recap". Nintendo Power. No. 82. United States. 1996. p. 89.
  16. ^ a b "Red or Dead". Total! (53). United Kingdom: 39. 1996.
  17. ^ "ProReview: Portable Systems". GamePro. No. 81. United States. 1996. p. 86.
  18. ^ john (June 20, 1996). "Reviews: Golf". Electronic Playground. Archived from the original on December 3, 2000. Retrieved September 22, 2013.
  19. ^ "Virtual Boy". Nintendo Magazine. Australia: 50. 1995.