File:SquareWaveFourierArrows.gif
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SquareWaveFourierArrows.gif (300 × 90 pixels, file size: 214 KB, MIME type: image/gif, looped, 200 frames, 4.0 s)
This is a file from the Wikimedia Commons. Information from its description page there is shown below. Commons is a freely licensed media file repository. You can help. |
Summary
DescriptionSquareWaveFourierArrows.gif |
English: The six arrows represent the first six terms of the Fourier series of a square wave. The two circles at the bottom represent the exact square wave (blue) and its Fourier-series approximation (purple). |
Date | |
Source | Own work |
Author | Sbyrnes321 |
Other versions | File:SquareWaveFourierArrows,rotated.gif |
Licensing
I, the copyright holder of this work, hereby publish it under the following license:
This file is made available under the Creative Commons CC0 1.0 Universal Public Domain Dedication. | |
The person who associated a work with this deed has dedicated the work to the public domain by waiving all of their rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.
http://creativecommons.org/publicdomain/zero/1.0/deed.enCC0Creative Commons Zero, Public Domain Dedicationfalsefalse |
Source code
"""
(C) Steven Byrnes, 2014. This code is released under the MIT license
http://opensource.org/licenses/MIT
This code should work in Python 2.7 or 3.3. It requires imagemagick to be
installed; that's how it assembles images into animated GIFs.
"""
from __future__ import division, print_function
import pygame as pg
from math import pi
from cmath import exp
import subprocess, os
directory_now = os.path.dirname(os.path.realpath(__file__))
frames_in_anim = 200
animation_loop_seconds = 5 #time in seconds for animation to loop one cycle
bgcolor = (255,255,255) #white
circle_radius = 12
img_height = 300
img_width = 1000
# pygame draws pixel-art, not smoothed. Therefore I am drawing it
# bigger, then smoothly shrinking it down
final_width = int(round(0.3 * img_width))
final_height = int(round(0.3 * img_height))
# Constants and function for calculating electron motion
def coef(n):
""" f(t) = sum of Re[coef(n) * e^(int)] """
return 0 if n % 2 == 0 else -1j / n
def exact(phase):
""" exact square wave function """
if phase == 0 or phase == pi:
return 0
if (phase % (2*pi)) < pi:
return pi/4
return -pi/4
center_x = 500
scale = 450 # scale multiplies all horizontal distances
def draw_arrow(surf, tail_xy, head_xy, width=2, color=(0,0,0)):
"""
draw a horizontal arrow
"""
# tail_xy and head_xy are 2-tuples. Unpack them first
tail_x, tail_y = tail_xy
head_x, head_y = head_xy
assert head_y == tail_y
h = 16 # arrowhead height
b = 18 # arrowhead half-base
if tail_x < head_x:
# rightward arrow
triangle = [(head_x, head_y),
(head_x - h, head_y - b),
(head_x - h, head_y + b)]
else:
# leftward arrow
triangle = [(head_x, head_y),
(head_x + h, head_y - b),
(head_x + h, head_y + b)]
pg.draw.line(surf, color, (tail_x, tail_y), (head_x, head_y), width)
pg.draw.polygon(surf, color, triangle, 0)
def main():
""" function for creating the animated GIF """
# Make and save a drawing for each frame
filename_list = [os.path.join(directory_now, 'temp' + str(n) + '.png')
for n in range(frames_in_anim)]
for frame in range(frames_in_anim):
phase = 2 * pi * frame / frames_in_anim
# initialize surface
surf = pg.Surface((img_width,img_height))
surf.fill(bgcolor)
# draw all the arrows
x_now = center_x
y_now = 30
for n in range(1,13,2):
new_term = (scale * coef(n) * exp(n * 1j * phase)).real
draw_arrow(surf, (x_now, y_now), (x_now + new_term, y_now), width=8)
x_now += new_term
y_now += 30
# draw the two circles
pg.draw.circle(surf, (100,0,100),
(int(round(x_now)),int(round(y_now + 10))),
circle_radius, 0)
pg.draw.circle(surf, (50,50,150),
(int(round(center_x + scale * exact(phase))),
int(round(y_now + 40))),
circle_radius, 0)
# scale down then save the surface
shrunk_surface = pg.transform.smoothscale(surf, (final_width, final_height))
pg.image.save(shrunk_surface, filename_list[frame])
seconds_per_frame = animation_loop_seconds / frames_in_anim
frame_delay = str(int(seconds_per_frame * 100))
command_list = ['convert', '-delay', frame_delay, '-loop', '0'] + filename_list + ['anim.gif']
# Use the "convert" command (part of ImageMagick) to build the animation
subprocess.call(command_list, cwd=directory_now)
# Earlier, we saved an image file for each frame of the animation. Now
# that the animation is assembled, we can (optionally) delete those files
if True:
for filename in filename_list:
os.remove(filename)
return
main()
Items portrayed in this file
depicts
6 March 2014
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 01:59, 7 March 2014 | 300 × 90 (214 KB) | Sbyrnes321 | User created page with UploadWizard |
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