Summary
Data file
The following is the POV-Ray code used to produce this output.
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera
{
location <0, 2, -3>
look_at <0, 0, 0>
}
//Striped textures
#declare bluestripes = texture
{
pigment
{
gradient y
colour_map{[0 rgb <0,0,1>][0.1 rgb <1,1,1>]}
}
scale 0.1
finish { ambient 0.3 }
rotate <0,0,90>
}
#declare redstripes = texture
{
pigment
{
gradient y
colour_map{[0 rgb <0.8,0,0>][0.1 rgb <1,1,1>]}
}
scale 0.1
finish { ambient 0.3 }
}
#declare blueredstripes = texture
{
pigment
{
gradient y
colour_map{[0 rgb <0.8,0,0>][0.1 rgb <1,1,1>]}
}
scale 0.1
finish { ambient 0.3 }
}
texture
{
pigment
{
gradient y
colour_map{[0 rgb <0,0,0.8>][0.1 rgb <1,1,1> filter 1]}
}
scale 0.1
finish { ambient 0.3 }
rotate <0,0,90>
}
//Blue part of sphere
object
{
sphere
{
<0, 0, 0>, 1
texture
{
bluestripes
}
}
clipped_by{plane{-y,-0.15}}
rotate <23,0,23>
}
//Red part of sphere
object
{
sphere
{
<0, 0, 0>, 1
texture
{
redstripes
}
}
clipped_by{plane{y,0.15}}
rotate <23,0,23>
}
//Middle part of sphere
object
{
sphere
{
<0, 0, 0>, 1
texture
{
blueredstripes
}
}
clipped_by{plane{y,0.15}}
clipped_by{plane{-y,0.15}}
rotate <23,0,23>
}
//Patterned tiles for legend
#declare tile = object
{
plane
{
<0,2,-3>, 0
clipped_by{plane{y,0.12}}
clipped_by{plane{-y,0.12}}
clipped_by{plane{x,0.17}}
clipped_by{plane{-x,0.17}}
translate <-0.02,-0.8,-1.9>
}
}
//Blue striped tile
object
{
tile
texture
{
bluestripes
}
scale 0.7
translate <-0.67,0,0>
}
//Blue and Red striped tile
object
{
tile
texture
{
blueredstripes
}
scale 0.7
}
//Red striped tile
object
{
tile
texture
{
redstripes
}
scale 0.7
translate <0.62,0,0>
}
//Letters for legend
text {
ttf "cyrvetic.ttf" "A" 0.05, 0
pigment
{
colour Blue
}
finish { ambient 0.3 }
scale 0.3
translate -0.85*x -1.2*y -0.5*z
rotate <33.7,0,0>
}
text {
ttf "cyrvetic.ttf" "B" 0.05, 0
pigment
{
colour Red
}
finish { ambient 0.3 }
scale 0.3
translate 0.6*x -1.2*y -0.5*z
rotate <33.7,0,0>
}
text {
ttf "cyrvetic.ttf" "A" 0.05, 0
pigment { colour Blue }
finish { ambient 0.3 }
scale 0.3
translate -0.34*x -1.2*y -0.5*z
rotate <33.7,0,0>
}
text {
ttf "cyrvetic.ttf" " U " 0.05, 0
pigment { colour Black }
finish { ambient 0.3 }
rotate <180,0,0>
scale 0.3
translate -0.2*x -0.977*y -0.5*z
rotate <33.7,0,0>
}
text {
ttf "cyrvetic.ttf" "B" 0.05, 0
pigment
{
colour Red
}
finish { ambient 0.3 }
scale 0.3
translate 0.12*x -1.2*y -0.5*z
rotate <33.7,0,0>
}
//Empty background
plane
{
<0, 1, 0>, -2
no_image
}
light_source { <0, 3, -2> color White}
Licensing
Public domain Public domain false false
I, the copyright holder of this work, release this work into the public domain . This applies worldwide.In some countries this may not be legally possible; if so: I grant anyone the right to use this work for any purpose , without any conditions, unless such conditions are required by law.
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